Anniversary Edition/Team

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We Want You

Okay, we're putting out the call to assemble a team for the Edition. The reason is simple: we know what we want to do, but without assigning names to tasks, we lack the organization/motivation to stick to what needs to get done. Also, we're a lot better when we work together than when we work apart.

So here's how to pitch in:

  1. Read the Skills section and think about what you're good at and want to help with.
  2. Sign up in the Team Members section and list your skills. Don't list skills that you wouldn't want to have to use on assigned tasks.
  3. Read the To-Do List and see what interests you.
  4. Add yourself to the To-Do List below for whatever you'd like to help with. Focus on what's fun for you, not necessarily what you think is most important.

Although we'd like to see everyone pick out for themselves what they'd like to work on, you might be asked nicely to help with a certain task if it's got no one volunteering for it (or someone needs assistance), if it falls under your listed skills. We know we can count on you to work within your available free time on whatever is for the greater good, even if it means tackling something you're a Novice at. By helping out with the Edition, you are helping out the community and Oni as a whole in the best way possible at this point in time. Thank you.

Skills

Skill List

  • Engine Patching
  • BSL Scripting
  • Modeling-Levels
  • Modeling-Characters
  • Modeling-Weapons
  • General XML-based Binary Modding
  • AI Mods
  • Particle Mods
  • Animation Mods
  • Texturing
  • Video Editing
  • Application Programming (C, ASM, Windows, Mac OS)

Skill Levels
If you're new to a certain area, but willing to learn more, you can mark yourself as Novice on that line. If you don't add "Novice", we'll assume you're at least comfortable at that skill.

If you want to learn a new skill, there is probably somebody who can help you, so just make your need known. If you have a skill that is not on the list that you think could help the project, feel free to add it to the list.

Team Members

demos_kratos
XML Modding
BSL Scripting
AU3 Scripting
Java Programming - Novice

EdT
Engine Patching (Mac)
Character Modeling - Novice
XML Modding - Novice
BSL Scripting - Novice

Gumby
Engine Patching (Windows)
BSL Scripting
XML Modding
Particle Mods

Iritscen
Modeling-Characters
Video Editing
Modeling-Levels
C/C++/Obj-C (Mac) Programming
Modeling-Weapons - Novice

Neo
Engine Patching
C/Win32/ASM/C# Programming
3D-related math

rossy
Engine Patching
C Programming
Win32 Programming/Hacking
ASM Programming - Novice
BSL Scripting - Novice

Script_10k
XML Modding - Novice
Asm - Novice
BSL Scripting
C/Java Programming

SeverED
Texturing

Tieria Erde
Character - Modeling - Novice
Modeling - Levels
Modeling - Weapons

Mukade
BSL Scripting - Novice
Animations
Concepts/Ideas (eg. Plot, Weapons etc..)
Video Editing - Novice

Current To-Do

Compiled from the AE:Requests and Brainstorms and general AE sub-project pages. This is what we feel is most in-scope for the Edition and what should take priority. The items we picked are certainly open to discussion (this is a wiki, after all), but as long as you can find something to pick from this list, please do so, and add your name beside it.

[This table is transcluded from Anniversary Edition/To-do.]


TaskDescriptionRequired SkillsProject Members
Slated for next release
Slated for a later release
Fix buggy cutscene skippingWhat it sounds likeBSLGumby
Add Iron DemonSee ID page for details; there's not enough room to list it all hereParticle work, AI moddingGumby, ??
Dashing AI cutscene fixFix the cutscenes where running characters now dash and go off the correct pathBSL, XML editing (novice will do)
Add BGI StorylineWork BGI content into actual storylineBSL Mukade
BGI Troop ModelingCreate a new model for the BGI troops.Character modeling/texturing
BGI WeaponsFinish the BGI weaponsWeapon texturing, XML editingTieria Erde
Texture improvementReplace game textures with improved, HD versionsTexturing
Model improvementImprove the character models (HD models, HD textures)Character modeling/texturingIritscen, SeverED, Tieria Erde
AE:TrailerMake a trailer highlighting AE!Video editing Mukade
FlatlineAdd Multiplayer to OniC, ASM skills a plusGumby, Rossy

Looking Forward

There are three pages being used to gather ideas, and of course they're for anyone to add to, but team members are extra-encouraged to read them over and maybe contribute an idea, or a solution as to how to implement someone's idea.

For general ideas that are outside the current scope of the AE, see Modding brainstorms.

For ideas that are connected to the current features of the AE, and important ideas for improving Oni through the AE, see AE:Requests.

Finally, the AE:Food for thought page directly addresses the concerns of reviewers one by one, and is to be considered a potential source of long-term ideas for the AE (regardless of current scope, because the AE can be expanded over time after we deliver on the more immediate ideas on our To-do list).

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