BSL:AI management

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Please detail AI-related commands here, as sections, and make pages like ai2_allpassive redirect to these sections.

ai2_allpassive

"This function causes all the AI to stop thinking."

void ai2_allpassive(bool passive=0)
The argument is actually a boolean, typically used for switching.
You can use either "false" or 0, or "true" or any non-zero number.
The default value is 0, so ai2_allpassive() makes the AI active.
Example
During normal gameplay, from the console, type: ai2_allpassive 1
The AI will stop all "intelligent" activity (melee, gunfights, pursuit).
Patrolling and such is not affected, i.e., passive AI will still patrol.
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