XML talk:BINA/OBJC/CONS

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""Use capitalized file name for this TXMP." - doors seem to be the same way, not tested ingame though"

Paradox, doors can be small caps. I am not using capitalized file names and works just fine. :) Script 10k (talk) 22:22, 7 February 2017 (CET)


Okay. Good thing you tested this.

Seems that newer versions of OniSplit require capitalized file names for doors too (0.9.96), 0.9.68 did not had this requirement. Gonna edit the page to include this information. Script 10k (talk) 19:30, 26 February 2017 (CET)

Regarding the wrecked lvl 0 img: it strangely reminds me of wrong endian/tex formate. Maybe lvl 0 cons tex allows only for dtx1. Looking into this at evening. --paradox-01 (talk) 07:11, 8 February 2017 (CET)

  • Update: lvl0 problem might be just for plugins, ... a stacking problem.
  • Also, <TriggeredTexture> doesn't get imported via master. But if you convert from xml to oni in classic way, it gets imported. Someone want to test? --paradox-01 (talk) 01:28, 12 February 2017 (CET)


CONS screen texture should be in its specific level
CONS screen texture has to start with a capitalized letter