Anime and manga: Difference between revisions

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The characteristic visual style shared by anime and manga can be called "anime" or "manga" depending on the context. Apart from the general characteristic, there is a variety of styles highly characteristic of "schools" or individual artists. There are also categories based on the targeted audience, and general archetypes (e.g., Shina-tan up there is a generic example of the [[:Category:Chibi_art|chibi]] aka super-deformed style).  
The characteristic visual style shared by anime and manga can be called "anime" or "manga" depending on the context. Apart from the general characteristic, there is a variety of styles highly characteristic of "schools" or individual artists. There are also categories based on the targeted audience, and general archetypes (e.g., Shina-tan up there is a generic example of the [[:Category:Chibi_art|chibi]] aka super-deformed style).  


The main influence for Oni was the manga/anime franchise [[Ghost in the Shell]], and so the characteristic manga/anime style is very present in Oni (for a game that was made in the US). [[Credits|Alex Okita]] came up with some character/environment design, more or less anime- and GITS-inspired. The [[intro]] and [[outro]] sequences were made by an actual anime studio called [http://www.aicanime.com/ AIC].
The main influence for Oni was the manga/anime franchise [[Ghost in the Shell]], and so the characteristic manga/anime style is very present in Oni (for a game that was made in the US). [[Credits|Alex Okita]] came up with some character/environment design, more or less anime- and GITS-inspired. The [[intro]] and [[outro]] sequences were made by an actual anime studio called [http://www.anime-int.com/ AIC].


Later on, [[Lorraine]] Reyes McLees (a manga artist) joined the team, contributing 2D art ([[:Category:Splashscreens|splashscreens]], [[:Category:Fly-in portraits|fly-in portraits]], ...) and essentially setting a canon for Oni's graphical universe. The infamous [[:Category:Dark Horse comics|Dark Horse comic series]] has little to do with manga, but Lorraine's work is influential/authoritative among many fan artists. Of course, original fan artists typically diverge from Lorraine's legacy.  
Later on, [[Lorraine]] Reyes McLees (a manga artist) joined the team, contributing 2D art ([[:Category:Splashscreens|splashscreens]], [[:Category:Fly-in portraits|fly-in portraits]], ...) and essentially setting a canon for Oni's graphical universe. The infamous [[:Category:Dark Horse comics|Dark Horse comic series]] has little to do with manga, but Lorraine's work is influential/authoritative among many fan artists. Of course, original fan artists typically diverge from Lorraine's legacy.  

Revision as of 17:50, 27 April 2017

"Oni anime" redirects here. For the game's opening and ending movies, see Intro and Outro. For their respective soundtracks, see Music/CD#Oni Anime and Music/CD#End Titles.

Apart from the intro and outro (and, arguably, the 1998 trailer), there has been no anime about Oni. You may want to check out Ghost in the Shell (more particularly "Stand Alone Complex") as Oni's most direct influence.

There has been a Russian hoax called Oni 2: Next Generation. It's supposed to be a feature-length anime/CGI sequel to Oni, but is actually a Russian fandub of the Appleseed movie. Not a very recommendable fandub, too: obscenities all over the place, and little respect for the original. The excerpts that used to be featured on the hoax pages are now gone, but if you're interested in the whole dub it's apparently still available.

There is no official manga about Oni either. There is art by Lorraine, though, and the Dark Horse comic series. And fan art of course.


See the Anime_and_Manga portal on Wikipedia for general information about manga and anime. The following introduction was adapted from that portal.
File:Chibi Shinatama Final by RedDog.png Anime refers to the animation style originated in Japan. It is characterized by distinctive characters and backgrounds (hand-drawn or computer-generated) that visually set it apart from other forms of animation. Storylines may include a variety of fictional or historical characters, events, and settings. Anime is aimed at a broad range of audiences and consequently, a given series may have aspects of a range of genres. Anime is most frequently broadcast on television or sold on DVDs either after their broadcast run or directly as original video animation. Console and computer games sometimes also feature segments or scenes that can be considered anime.

Manga is Japanese for "Comics" or "Whimsical images". Manga developed from a mixture of ukiyo-e and Western styles of drawing, and took its current form shortly after World War II. Manga, apart from covers, is usually published in black and white (but it is common to find introductions to chapters to be in color) and is read from right to left. Financially, manga represented in 2005 a market of ¥24 billion in Japan and one of $180 million in the United States. Manga was the fastest growing segment of books in the United States in 2005.

Anime and manga share many characteristics, including: "exaggerated physical features such as large eyes, big hair and elongated limbs... and dramatically shaped speech bubbles, speed lines and onomatopoeic, exclamatory typography." (typography, however, is much less present in anime) Some manga, a small amount of the total output, is adapted into anime, often with the collaboration of the original author. Computer games can also give rise to anime. In such cases, the stories are often compressed and modified to fit the format and appeal to a wider market. Popular anime franchises sometimes include full-length feature films, and some have been adapted into live action films and television programs.

Konoko drawn by Lorraine in 3 different manga styles (???, Kenichi Sonoda, Masamune Shirow)

The characteristic visual style shared by anime and manga can be called "anime" or "manga" depending on the context. Apart from the general characteristic, there is a variety of styles highly characteristic of "schools" or individual artists. There are also categories based on the targeted audience, and general archetypes (e.g., Shina-tan up there is a generic example of the chibi aka super-deformed style).

The main influence for Oni was the manga/anime franchise Ghost in the Shell, and so the characteristic manga/anime style is very present in Oni (for a game that was made in the US). Alex Okita came up with some character/environment design, more or less anime- and GITS-inspired. The intro and outro sequences were made by an actual anime studio called AIC.

Later on, Lorraine Reyes McLees (a manga artist) joined the team, contributing 2D art (splashscreens, fly-in portraits, ...) and essentially setting a canon for Oni's graphical universe. The infamous Dark Horse comic series has little to do with manga, but Lorraine's work is influential/authoritative among many fan artists. Of course, original fan artists typically diverge from Lorraine's legacy.

On another note, Oni's 3D content in the form released by Bungie is not particularly close to anime/manga guidelines (character design); this is never an easy thing because of how anime is essentially 2D (the animation is made of custom tricks that typically don't correspond to a single 3-dimensional "truth"), but there may still be some improvement in that respect (see Anniversary Edition).



Echoes of Oni in anime and manga

These references can be considered as added value for Oni's universe, and possible influences for an Oni 2 (whatever that is).
Character faces from various anime, used as examples in Lorraine's "How to draw Konoko"



See also

There's more to culture than anime and manga. Here are some further lists of references.