Oni 2 (Angel Studios)/Levels: Difference between revisions

From OniGalore
Jump to navigation Jump to search
(adding sort values to 80 new rows to keep them in this order)
(added descriptions for first half of layouts; widened "Level name" column)
Line 10: Line 10:
![[Image:Aqua Dot-Grey.png]]
![[Image:Aqua Dot-Grey.png]]
!Layout name
!Layout name
!data-sort-type="number"|Level name
!data-sort-type="number" width="120px"|Level name
!Description
!Description
|-
|-
Line 91: Line 91:
|[http://iritscen.oni2.net/oni2as/AlphaRoomTest/ AlphaRoomTest]
|[http://iritscen.oni2.net/oni2as/AlphaRoomTest/ AlphaRoomTest]
|data-sort-value="16"|
|data-sort-value="16"|
|desc
|A room for testing transparency in textures.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/BlastChamberTextureTest/ BlastChamberTextureTest]
|[http://iritscen.oni2.net/oni2as/BlastChamberTextureTest/ BlastChamberTextureTest]
|data-sort-value="17"|
|data-sort-value="17"|
|desc
|A test space in "Blast Chambers" for dropping trash to the ground on a timer.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/bra_grapple/ bra_grapple]
|[http://iritscen.oni2.net/oni2as/bra_grapple/ bra_grapple]
|data-sort-value="18"|
|data-sort-value="18"|
|desc
|You play as Brunhilda attacking Konoko. Pressing Triangle wrestles Konoko to the ground.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/char_cggtest/ char_cggtest]
|[http://iritscen.oni2.net/oni2as/char_cggtest/ char_cggtest]
|data-sort-value="19"|
|data-sort-value="19"|
|desc
|You play as a type of enemy who wields a metal weapon.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/circus/ circus]
|[http://iritscen.oni2.net/oni2as/circus/ circus]
|data-sort-value="20"|
|data-sort-value="20"|
|desc
|You're in an area with blocks to jump around on.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/cksound1/ cksound1]
|[http://iritscen.oni2.net/oni2as/cksound1/ cksound1]
|data-sort-value="21"|
|data-sort-value="21"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/cnkcrane3/ cnkcrane3]
|[http://iritscen.oni2.net/oni2as/cnkcrane3/ cnkcrane3]
|data-sort-value="22"|
|data-sort-value="22"|
|desc
|A test plane where standing near the pole will cause a crane to grab you.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/cnkcrane4/ cnkcrane4]
|[http://iritscen.oni2.net/oni2as/cnkcrane4/ cnkcrane4]
|data-sort-value="23"|
|data-sort-value="23"|
|desc
|A slightly larger test plane than cnkcrane3, with two cranes. The second one will drop you off the plane if it grabs you.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/cnkcrane5/ cnkcrane5]
|[http://iritscen.oni2.net/oni2as/cnkcrane5/ cnkcrane5]
|data-sort-value="24"|
|data-sort-value="24"|
|desc
|When the level starts, a crane drops a small cylinder off the test plane.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/cnkcrane6/ cnkcrane6]
|[http://iritscen.oni2.net/oni2as/cnkcrane6/ cnkcrane6]
|data-sort-value="25"|
|data-sort-value="25"|
|desc
|Seems to be the same as cnkcrane5.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/cnkcurve1/ cnkcurve1]
|[http://iritscen.oni2.net/oni2as/cnkcurve1/ cnkcurve1]
|data-sort-value="26"|
|data-sort-value="26"|
|desc
|A test space where a box moves back and forth along a curve. You can jump on top of it and it will bob up and down until adjusting to your weight.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/dmg_vs_scv/ dmg_vs_scv]
|[http://iritscen.oni2.net/oni2as/dmg_vs_scv/ dmg_vs_scv]
|data-sort-value="27"|
|data-sort-value="27"|
|desc
|You control a "dmg", whatever those are, but he cannot attack the "scv"s (Scavengers), nor do they attack him, and the camera is fixed in place.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/fightai_grapple/ fightai_grapple]
|[http://iritscen.oni2.net/oni2as/fightai_grapple/ fightai_grapple]
|data-sort-value="28"|
|data-sort-value="28"|
|desc
|You control a Neo-Syndicate fighter who can attack Konoko.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/fightai_leader/ fightai_leader]
|[http://iritscen.oni2.net/oni2as/fightai_leader/ fightai_leader]
|data-sort-value="29"|
|data-sort-value="29"|
|desc
|You control Konoko and can attack a group of AIs with a leader, but none of them fight back.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/fightandshoot/ fightandshoot]
|[http://iritscen.oni2.net/oni2as/fightandshoot/ fightandshoot]
|data-sort-value="30"|
|data-sort-value="30"|
|desc
|A test room where you get in a firefight with a few AIs who will take cover and try to disarm you.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/fightandshoot_seanc/ fightandshoot_seanc]
|[http://iritscen.oni2.net/oni2as/fightandshoot_seanc/ fightandshoot_seanc]
|data-sort-value="31"|
|data-sort-value="31"|
|desc
|Seems to be the same as fightandshoot.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/FXCathedral/ FXCathedral]
|[http://iritscen.oni2.net/oni2as/FXCathedral/ FXCathedral]
|data-sort-value="32"|
|data-sort-value="32"|
|desc
|In the cathedral level used by "Protect/Defend/Destroy The Statue", a man on fire runs back and forth on a walkway.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/fxcathedral_kev/ fxcathedral_kev]
|[http://iritscen.oni2.net/oni2as/fxcathedral_kev/ fxcathedral_kev]
|data-sort-value="33"|
|data-sort-value="33"|
|desc
|The cathedral level now has a shaft of light falling down on it, and there are three Neo-Syndicate baddies.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/HarborLayout/ HarborLayout]
|[http://iritscen.oni2.net/oni2as/HarborLayout/ HarborLayout]
|data-sort-value="34"|
|data-sort-value="34"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/InventoryTest/ InventoryTest]
|[http://iritscen.oni2.net/oni2as/InventoryTest/ InventoryTest]
|data-sort-value="35"|
|data-sort-value="35"|
|desc
|Same as FXCathedral, except there is a medkit you can pick up.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/junkyard1/ junkyard1]
|[http://iritscen.oni2.net/oni2as/junkyard1/ junkyard1]
|data-sort-value="36"|
|data-sort-value="36"|
|desc
|Seems to be the same as "The Junkyard", but with no scripted activities or player character.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/junkyard2/ junkyard2]
|[http://iritscen.oni2.net/oni2as/junkyard2/ junkyard2]
|data-sort-value="37"|
|data-sort-value="37"|
|desc
|Just a black screen with no player character. This can happen in The Junkyard when you fly around with the free-floating dev cam, so probably the camera is spawning in the wrong place.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/junkyard3/ junkyard3]
|[http://iritscen.oni2.net/oni2as/junkyard3/ junkyard3]
|data-sort-value="38"|
|data-sort-value="38"|
|desc
|Seems to be the same as "The Junkyard". You control Konoko.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/junkyard3kno/ junkyard3kno]
|[http://iritscen.oni2.net/oni2as/junkyard3kno/ junkyard3kno]
|data-sort-value="39"|
|data-sort-value="39"|
|desc
|"The Junkyard" with subtle alterations. Konoko hovers in the air near the beginning of the level and cannot move.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]
|[http://iritscen.oni2.net/oni2as/kev/ kev]
|[http://iritscen.oni2.net/oni2as/kev/ kev]
|data-sort-value="40"|
|data-sort-value="40"|
|desc
|A sprawling level, probably the second biggest after nomad, with boxes that move along paths, and many interconnected rooms.
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/kirk_fightai_plane/ kirk_fightai_plane]
|[http://iritscen.oni2.net/oni2as/kirk_fightai_plane/ kirk_fightai_plane]
|data-sort-value="41"|
|data-sort-value="41"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/kirk_fightai_plane_M10/ kirk_fightai_plane_M10]
|[http://iritscen.oni2.net/oni2as/kirk_fightai_plane_M10/ kirk_fightai_plane_M10]
|data-sort-value="42"|
|data-sort-value="42"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/kirk_fighter_shooter_plane/ kirk_fighter_shooter_plane]
|[http://iritscen.oni2.net/oni2as/kirk_fighter_shooter_plane/ kirk_fighter_shooter_plane]
|data-sort-value="43"|
|data-sort-value="43"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/kirk_hangline/ kirk_hangline]
|[http://iritscen.oni2.net/oni2as/kirk_hangline/ kirk_hangline]
|data-sort-value="44"|
|data-sort-value="44"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/kirk_individual_blocked_segmented/ kirk_individual_blocked_segmented]
|[http://iritscen.oni2.net/oni2as/kirk_individual_blocked_segmented/ kirk_individual_blocked_segmented]
|data-sort-value="45"|
|data-sort-value="45"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Red.png]]
|[http://iritscen.oni2.net/oni2as/kirk_individual_sections/ kirk_individual_sections]
|[http://iritscen.oni2.net/oni2as/kirk_individual_sections/ kirk_individual_sections]
|data-sort-value="46"|
|data-sort-value="46"|
|desc
|
|-
|-
|[[Image:Aqua Dot-Green.png]]
|[[Image:Aqua Dot-Green.png]]

Revision as of 23:01, 17 February 2018

File:Oni 2 - The Rooftops.JPG
The un-textured Rooftops level.

Oni 2 has 95 layouts, which could be thought of as levels or rooms. 15 of these are accessible from the Load Game menu by default. The remaining 80 can be unlocked with a patch to the ISO that adds them to the Load Game menu (see the Running page for the patch). The only levels that could be considered traditionally "game-like" are levels 1 (The Blast Chambers), 6 (Initial Attack), and 8 (The Rooftops). These were the primary levels used to prototype the game. The other levels were used by the developers to test features or scripting, but some are rather substantial, like level 14 (AI Abilities Test). Below is a description of each layout, along with the name this layout is assigned in the Load Game menu, in the case of the 15 layouts listed there by default. Sorting the table by the Level name column will actually sort the levels by their position in the game's default Load Game menu. Screenshots from all layouts can be found in this FTP folder, or you can click the layout name in the table below to jump to that layout's screenshot folder.

Test results
Aqua Dot-Green.png Works
Aqua Dot-Yellow.png Crashed during gameplay; partly playable
Aqua Dot-Red.png Crashed during level load (see screenshot in above folder for error message)
Aqua Dot-Grey.png Layout name Level name Description
Aqua Dot-Yellow.png M03_A01_Blast_Chambers The Blast Chambers This level seems closest to being finished, at least out of the material burned to the disc. Konoko must chase Neo-Syndicate bad guys through the subterranean blast chambers of a launchpad. The game hangs when Konoko is about to exit the chambers and face a female opponent, likely a boss. She can be seen, and fought, in level 3, Brawler.
Aqua Dot-Green.png FXCathedral_Scenario_1 Protect the Statue This is a test of a "defend the target"-type mission. You must defend a statue from Neo-Syndicate bad guys who are shooting it.
Aqua Dot-Green.png all_chars Brawler This level is simply a large floor grid, on which are placed (apparently) all the characters created so far. They then begin fighting one another, "reservoirdogs"-style. Konoko can attack any of the characters, and some will randomly target her. Among the combatants is an old model of Konoko that resembles her appearance in Oni, but she apparently has no combat moves at her disposal and so she cannot attack other characters. Amaya also appears to be represented here.
Aqua Dot-Green.png junkyard The Junkyard This may have been a prototype of an actual level, but at such an early stage that there is no briefing screen, enemies, or known goal. It’s a fairly small yet intricate area that probably would have been expanded if made into a finished level.
Aqua Dot-Green.png DestructableBuilding Destructible Building This is a test of a scripted event in which parts of the floor of a building collapse, leaving holes you must navigate around.
Aqua Dot-Green.png M01_A01_Initial_Attack Initial Attack Possibly another proto-level, this is the most polished level besides Level 1. You explore different areas of a facility, including an area in which Neo-Syndicate bad guys are attacking civilians that you are probably supposed to defend. There is no briefing screen, therefore no known goal, but upon reaching a dead-end in the level, you get a Mission Complete notice in your HUD ring and can advance to the next level, which is not the case for most of the 15 levels.
Aqua Dot-Green.png M01_A02_Assault Assault Basically a single large area in the City where you face groups of enemies. Possibly a proto-level, this level is also a demonstration of friendly AI and a test of the AI awareness system. Your AI ally is capable of handling himself but makes little effort to stay with you, similar to the occasional help that the AI provides in Oni. One group of bad guys seems to be set as blind, but can hear you when you pass by. Another type of AI calls on their allies to attack you as a group when you're spotted. Once the bad guys in that area are defeated, there is nothing more to do and nowhere to explore.
Aqua Dot-Green.png M01_A03_Rooftops The Rooftops Another proto-level, there is a great deal of environmental modeling evident in this level, but no textures. You must leap from rooftop to rooftop (although the structures you run on are not realistic), while being shot at by snipers and chased by enemies who can also leap from roof to roof to chase you. Eventually Konoko advances to an area with no enemies, just navigational challenges — most notably a section where the exhaust from large vents threatens to push her off the roof as she runs by them. Finally she slides down a slope to arrive at a dead-end, and the level is complete.
Aqua Dot-Green.png FXCathedral_Scenario_2 Defend the Statue Essentially the same test mission as level 2, except with a slightly different mix of enemies.
Aqua Dot-Green.png EndlessCity Endless City A test of a system that allows you to “fly” through a city by standing on a two-dimensional square as it travels through an endlessly looping circle, with walls on both sides and flying vehicles passing you by. There is a series of platforms that one can jump to, but after the first couple of jumps, advancement seems impossible due to the distance between platforms.
Aqua Dot-Green.png testzipline5 Zipline Test 5 A simple test of “ziplines”, which appear as geometric lines and arcs drawn in the 3D space of the level. Some ziplines are hand-over-hand rails, and others are built for sliding down by holding onto an object that runs along the line, in the way that real-life ziplines work.
Aqua Dot-Green.png testzipline8 Zipline Test 8 Another small level with multiples types of ziplines. The ziplines in this level are all hand-over-hand, and come in different shapes such as a square and a Y shape.
Aqua Dot-Green.png FXCathedral_Scenario_3 Destroy the Statue This level is a test of the "destroy the target"-type mission goal, taking place in the same kind of area as levels 2 and 9, with the statue you were protecting now set as your target. Numerous Neo-Syndicate bad guys defend it by shooting at you, and you have a time limit in which to destroy the target.
Aqua Dot-Green.png kirk_meat_and_potatoes AI Abilities Test A tutorial level, either for the player or for internal testing purposes. By way of messages that appear onscreen, and different areas set up for specific purposes, the game demonstrates such features as: enemy spawning, manual aiming and lock-on for weapons combat, special contextual actions (such as pushing someone off a ledge), and various aspects of the enemy AI. The level has a definite endpoint, but no Mission Complete is granted for reaching it.
Aqua Dot-Green.png tim06 Acrobatics Test A small “playground” level that is designed for testing Konoko’s acrobatic maneuvers. It consists of some spires and some ramps in a geometric space.
Aqua Dot-Green.png AlphaRoomTest A room for testing transparency in textures.
Aqua Dot-Green.png BlastChamberTextureTest A test space in "Blast Chambers" for dropping trash to the ground on a timer.
Aqua Dot-Green.png bra_grapple You play as Brunhilda attacking Konoko. Pressing Triangle wrestles Konoko to the ground.
Aqua Dot-Green.png char_cggtest You play as a type of enemy who wields a metal weapon.
Aqua Dot-Green.png circus You're in an area with blocks to jump around on.
Aqua Dot-Red.png cksound1
Aqua Dot-Green.png cnkcrane3 A test plane where standing near the pole will cause a crane to grab you.
Aqua Dot-Green.png cnkcrane4 A slightly larger test plane than cnkcrane3, with two cranes. The second one will drop you off the plane if it grabs you.
Aqua Dot-Green.png cnkcrane5 When the level starts, a crane drops a small cylinder off the test plane.
Aqua Dot-Green.png cnkcrane6 Seems to be the same as cnkcrane5.
Aqua Dot-Green.png cnkcurve1 A test space where a box moves back and forth along a curve. You can jump on top of it and it will bob up and down until adjusting to your weight.
Aqua Dot-Green.png dmg_vs_scv You control a "dmg", whatever those are, but he cannot attack the "scv"s (Scavengers), nor do they attack him, and the camera is fixed in place.
Aqua Dot-Green.png fightai_grapple You control a Neo-Syndicate fighter who can attack Konoko.
Aqua Dot-Green.png fightai_leader You control Konoko and can attack a group of AIs with a leader, but none of them fight back.
Aqua Dot-Green.png fightandshoot A test room where you get in a firefight with a few AIs who will take cover and try to disarm you.
Aqua Dot-Green.png fightandshoot_seanc Seems to be the same as fightandshoot.
Aqua Dot-Green.png FXCathedral In the cathedral level used by "Protect/Defend/Destroy The Statue", a man on fire runs back and forth on a walkway.
Aqua Dot-Green.png fxcathedral_kev The cathedral level now has a shaft of light falling down on it, and there are three Neo-Syndicate baddies.
Aqua Dot-Red.png HarborLayout
Aqua Dot-Green.png InventoryTest Same as FXCathedral, except there is a medkit you can pick up.
Aqua Dot-Green.png junkyard1 Seems to be the same as "The Junkyard", but with no scripted activities or player character.
Aqua Dot-Green.png junkyard2 Just a black screen with no player character. This can happen in The Junkyard when you fly around with the free-floating dev cam, so probably the camera is spawning in the wrong place.
Aqua Dot-Green.png junkyard3 Seems to be the same as "The Junkyard". You control Konoko.
Aqua Dot-Green.png junkyard3kno "The Junkyard" with subtle alterations. Konoko hovers in the air near the beginning of the level and cannot move.
Aqua Dot-Green.png kev A sprawling level, probably the second biggest after nomad, with boxes that move along paths, and many interconnected rooms.
Aqua Dot-Red.png kirk_fightai_plane
Aqua Dot-Red.png kirk_fightai_plane_M10
Aqua Dot-Red.png kirk_fighter_shooter_plane
Aqua Dot-Red.png kirk_hangline
Aqua Dot-Red.png kirk_individual_blocked_segmented
Aqua Dot-Red.png kirk_individual_sections
Aqua Dot-Green.png kirk_kno_and_gang desc
Aqua Dot-Green.png Kirk_Kno_Test_Jump desc
Aqua Dot-Green.png kirk_targeting_plane_redux desc
Aqua Dot-Green.png LAYOUT desc
Aqua Dot-Green.png M02_A01_Harbor desc
Aqua Dot-Green.png M02_A02_Flip desc
Aqua Dot-Green.png M02_Harbor desc
Aqua Dot-Green.png M03_A01_Blast_Chambers_Boss desc
Aqua Dot-Green.png M03_A01_Blast_Chambers_Boss_Pan desc
Aqua Dot-Green.png M03_A01_Blast_Chambers_BossSC desc
Aqua Dot-Green.png M03_A01_Blast_Chambers_Fredrik desc
Aqua Dot-Green.png M03_A01_Blast_Chambers_Kev desc
Aqua Dot-Green.png M03_A01_Blast_Chambers_Movies desc
Aqua Dot-Green.png M03_A01_Blast_Chambers_Orig desc
Aqua Dot-Green.png M03_A01_Blast_Chambers_Pan desc
Aqua Dot-Green.png M03_A01_Blast_Chambers_SeanC desc
Aqua Dot-Green.png M03_A01_Blast_Chambers_Test desc
Aqua Dot-Green.png M03_A02_Tunnels_And_Shafts desc
Aqua Dot-Green.png M03_A03_Construction_Kev desc
Aqua Dot-Green.png M03_A03_Deconstruction_Zone desc
Aqua Dot-Green.png M03_A03_Deconstruction_Zone_SeanC desc
Aqua Dot-Green.png M03_Total_Kev desc
Aqua Dot-Green.png NewBlastChamber desc
Aqua Dot-Green.png nomad desc
Aqua Dot-Green.png NomadBlocks desc
Aqua Dot-Green.png obstacle_course desc
Aqua Dot-Green.png obstacle_course2 desc
Aqua Dot-Green.png OldShooter desc
Aqua Dot-Green.png Rooftops desc
Aqua Dot-Green.png seanc_ai_pacing desc
Aqua Dot-Green.png ShootTest2 desc
Aqua Dot-Green.png skydock desc
Aqua Dot-Green.png spawntest desc
Aqua Dot-Green.png TEST desc
Aqua Dot-Green.png test_basic_behaviors desc
Aqua Dot-Green.png test_two_two desc
Aqua Dot-Green.png testDisks desc
Aqua Dot-Green.png TestForNate desc
Aqua Dot-Green.png TestLab desc
Aqua Dot-Green.png testrotate desc
Aqua Dot-Green.png testslope4 desc
Aqua Dot-Green.png testzipline desc
Aqua Dot-Green.png tim05 desc
Aqua Dot-Green.png tim07 desc
Aqua Dot-Green.png tim12 desc
Aqua Dot-Green.png timtest desc
Aqua Dot-Green.png uitest desc
Aqua Dot-Green.png uitest desc
Aqua Dot-Green.png Xenon desc