BSL:List of built-in commands

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Group Kind Type Name Platform
AI activity Italic f.png void ai2_active Platform-Win.png Platform-Mac.png
AI activity Italic f.png void ai2_allpassive Platform-Win.png Platform-Mac.png
AI activity Italic f.png void ai2_inactive Platform-Win.png Platform-Mac.png
AI activity Italic f.png void ai2_passive Platform-Win.png Platform-Mac.png
AI activity Italic f.png void ai2_setalert Platform-Win.png Platform-Mac.png
AI activity Italic v.png bool chr_all_active Platform-Win.png Platform-Mac.png
AI activity Italic v.png bool chr_disable_visactive Platform-Win.png Platform-Mac.png
AI activity Italic v.png bool chr_draw_all_characters Platform-Win.png Platform-Mac.png
AI activity Italic f.png void chr_freeze Platform-Win.png Platform-Mac.png
AI activity Italic f.png void chr_lock_active Platform-Win.png Platform-Mac.png
AI activity Italic f.png void chr_neutral Platform-Win.png Platform-Mac.png
AI activity Italic f.png void chr_peace Platform-Win.png Platform-Mac.png
AI activity Italic f.png void chr_unlock_active Platform-Win.png Platform-Mac.pngAi2 boss battleAi2 neutralbehaviorAi2 noncombatantChr changeteamChr main classChr set classAi2 blindAi2 deafAi2 forgetAi2 ignore playerAi2 makeawareAi2 makeblindAi2 makedeafAi2 makeignoreplayerAi2 stopignoring countAi2 stopignoring timeAi2 chumpAi2 chump stopAi2 debug localmovementAi2 debug localpathfindingAi2 debug makesoundAi2 debug showsettingIDsAi2 findconnectionsAi2 melee weightcorrectionAi2 pathdebugsquareAi2 printbnvindexAi2 printspawnAi2 reportAi2 report verboseAi2 resetAi2 set handlesilenterrorAi2 set logerrorAi2 set reporterrorAi2 showactivationpathsAi2 showastarAi2 showcombatrangesAi2 showconnectionsAi2 showdynamicgridsAi2 showfightsAi2 showfiringspreadsAi2 showgridsAi2 showhealthAi2 showintersectionsAi2 showjoblocationsAi2 showlasersAi2 showlinetocharAi2 showlocalmeleeAi2 showlosAi2 showmemAi2 shownamesAi2 showpathfindingerrorsAi2 showpathsAi2 showpredictionAi2 showprojectilesAi2 showsoundsAi2 showtargetingAi2 showvisionAi2 tripalarmCharacter name distanceChr debug pathfindingChr whoDebug gun behaviorFlag name distanceFlag new idFlag view prefixPatrolpath name distanceShow charactersShow flagsShow patrolpathsWhoAi2 skill bestangleAi2 skill decayAi2 skill delaymaxAi2 skill delayminAi2 skill errorAi2 skill inaccuracyAi2 skill recoilAi2 skill revertAi2 skill saveAi2 skill selectAi2 skill show
AI tasks Italic f.png void ai2_attack Platform-Win.png Platform-Mac.png
AI tasks Italic f.png void ai2_barabbas_retrievegun Platform-Win.png Platform-Mac.png
AI tasks Italic f.png void ai2_comehere Platform-Win.png Platform-Mac.png
AI tasks Italic f.png void ai2_doalarm Platform-Win.png Platform-Mac.png
AI tasks Italic f.png void ai2_dopath Platform-Win.png Platform-Mac.png
AI tasks Italic f.png void ai2_followme Platform-Win.png Platform-Mac.png
AI tasks Italic f.png void ai2_idle Platform-Win.png Platform-Mac.png
AI tasks Italic f.png void ai2_lookatchar Platform-Win.png Platform-Mac.png
AI tasks Italic f.png void ai2_lookatme Platform-Win.png Platform-Mac.png
AI tasks Italic f.png void ai2_movetoflag Platform-Win.png Platform-Mac.png
AI tasks Italic f.png void ai2_setjobstate Platform-Win.png Platform-Mac.pngChr activeChr buffer sizeChr debug aiming screenChr debug charactersChr debug footstepsChr debug footsteps verboseChr debug handleChr debug overlayChr debug targetChr draw facing vectorChr holdkeyChr pin characterChr show movementChr showextentChr showextent globalsChr wait animationChr wait animstateChr wait animtypeFast lookupFootstep flashPrint statePrint typeTr stop lookupTr write animationTr write collectionTr write lookupChr animateChr animate blockChr envanimChr envanim blockChr envanim stopChr forceholsterChr playbackChr playback blockChr playback debugPlaybackPlayback blockPlayback debugSaved film loopSaved film character offsetSc bind f2Sc bind f3Sc focusChr big headChr big head amountChr death fade framesChr death fade startChr draw aiming vectorChr lodChr mini meChr mini me amountChr shadowChr show lodGs show charactersGs show shadowsAi2 takecontrolChr focusChr is playerAi2 killChr boss shieldChr death lockChr disable meleeChr full healthChr healthChr set healthChr invincibleChr kill all aiChr poisonChr superChr unkillableChr wait healthChr weapon immuneInvincibleOmnipotentAi2 barabbas runAi2 setmovementmodeAi2 spacing cookiesAi2 spacing enableAi2 spacing weightsChr auto aim arcChr auto aim distChr ultra modeChr unstoppableUnstoppableChr collision boxChr collision growChr debug collisionChr debug fallChr debug impactsChr debug sphereChr enable collisionChr nocollisionPh show collisionsShow chr env collisionSpatial footstepsAi2 spawnAi2 spawnallChr createChr deleteChr facetoflagChr locationChr location settocameraChr teleportGotoWhereBegin cutsceneCinematic startCinematic stopCinematic xoffsetCinematic yoffsetCm animCm anim blockCm barabusCm canter unarmedCm canter weaponCm detachCm distanceCm heightCm interpolateCm interpolate blockCm jelloCm jello amtCm jello radiusCm lookspring percentCm orbitCm orbit blockCm plane testCm resetCm waitCutscene syncEnd cutsceneFade inFade outLetterboxChr aim widthChr auto aim arcChr auto aim distChr block angleChr dontaimChr weapon auto aimConsole activateConsole deactivateConsole printConsole resetDebug consolesChr corpse fade offscreenCorpse resetFall backFall frontGs show corpsesMake corpseDoor closeDoor drawframesDoor ignore locksDoor jamDoor lockDoor openDoor pop lightingDoor show activationDoor show debugDoor unjamDoor unlockEnv animEnv anim blockEnv brokenEnv setanimEnv setanim blockEnv shadeEnv showEnv texswapGs show object countGs show objectsOb show debugObj createObj force drawObj hideObj killObj shadeObj showCrashFast modeGs show physics countGs sleepHangPerf prefixPh activeShow performanceShow performance gsdShow performance gsuSingle stepSlowmoSync debugChr display combat statsDiary page unlockDid kill griffenKilled griffenLoseObjective completeObjective setReset mechanicsRestore gameSave gameSave pointSplash screenWinAm hit everythingAm show axesAm show closestAm show filenamesAm show texturenameChr draw dotChr show bnvDebug env animEnv drawallgqsEnv drawfrustumEnv drawvisonlyEnv highlight gqEnv show ghostgqsEnv show leafnodesEnv show octnode gqsEnv show octtreeEnv show quad countEnv show stairflaggedDebug font cacheDraw every frameDraw every frame multipleEnv ray numberEnv show raysFx laser widthGl disable depth readsGl disable dxt1Gl disable packed pixelsGl mipmap offsetGs screen shot reduceGs show environmentGs show skyLaser alphaM3 buffer clearM3 clear colorM3 display listM3 display setM3 double bufferM3 draw engine listM3 engine setM3 fill solidM3 geom engine listM3 quality setM3 shade vertexM3 textureM3 zcompareonMarketing line offSky heightSky show cloudsSky show planetSky show skySky show skyboxSky show starsGs show uiTarget max distanceTarget setTimer startTimer stopUi fill elementUi flash elementUi show elementUi show helpUi suppress promptAm invertBindGs input accelInputLock keysMouse accelerationUnbindUnbindallWait for keyChr disarmChr givepowerup
Inventory management Italic f.png void chr_giveweapon Platform-Win.png Platform-Mac.pngChr has empty weaponChr show weaponidGive powerupPowerup resetPowerup spawnWeapon resetWeapon spawnWp disable fadeWp fadetime
Obsolete commands Italic f.png void ai2_panic Platform-Win.png Platform-Mac.pngEnv collisionPh debug keyforcesPh statusDebug impactsGs show particlesP3 calleventP3 countP3 daodan disableP3 debug collisionP3 dumpparticlesP3 everything breakableP3 furniture breakableP3 glass breakableP3 killallP3 killnearestP3 printtagsP3 removedangerousP3 show env collisionP3 spawnP3 startallP3 stopallP3 writeusedparticlesParticleParticle temp killParticle temp startParticle temp stopDebug scriptsDump docsGs show scripting countScript reloadGs stable earShow sound allShow sound rectanglesShow sound spheresSound list broken linksSound objects resetSound show debugSound show occlusionsChr painChr print soundChr talkChr vocalizeSound ambient startSound ambient stopSound ambient volumeSound dialog playSound dialog play blockSound dialog play interruptSound impulse playSound music startSound music stopSound music volumeCo displayCo fade timeCo message displayCo priorityCo toggle textDmsgDprintMessageMessage removeText consoleShow triggersTrig activateTrig deactivateTrig hideTrig resetTrig showTrig speedChr debug trigger quadDebug triggersShow triggervolumesTrigvolume corpseTrigvolume countTrigvolume enableTrigvolume killTrigvolume resetTrigvolume setscriptTrigvolume triggerShow turretsTurret activateTurret deactivateTurret resetTurret show debugDebug weaponsRecoil baseRecoil editRecoil factorRecoil maxRecoil return speedShow laser env collisionWp force half scaleWp force no scaleWp force scaleWp hypostrengthWp kickableWp pow adjustmentWp scale adjustment