OBD:TRAM/raw0x14
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This part belongs to the 01865-KONCOMpunch_heavy.TRAM file.
Offset | Type | Raw Hex | Value | Description |
---|---|---|---|---|
First element (black outline) | ||||
0x00 | bitset32 | 00 60 06 00 | 0, 96, 6, 0 | damage-dealing bones; the following bits are possible:
|
0x04 | float | 00 00 00 41 | 8.000000 | knockback if attack lands |
0x08 | bitset32 | 08 00 00 00 | 8, 0, 0, 0 | attack option bits; the following bits are possible:
|
0x0C | int16 | 14 00 | 20 | damage in hit points |
0x0E | int16 | 05 00 | 5 | start frame of attack part in TRAM |
0x10 | int16 | 0F 00 | 15 | ending frame of attack part in TRAM |
0x12 | int16 | 50 00 | 80 | anim type for opponent's animation when attack lands (80 = Knockdown_Body); list HERE |
0x14 | int16 | 0A 00 | 10 | duration (in frames) of stunned state if hit; automatically upgraded to stagger if >20 |
0x16 | int16 | 0A 00 | 10 | duration (in frames) of stunned state if blocked; automatically upgraded to block stun if ≥ 15 |
0x18 | int16 | 00 00 | 0 | duration (in frames) of staggering state if blocked |
0x1A | int16 | 00 00 | 0 | precedence; used when competing attacks land at the same time to determine which one takes priority; is this field used in any TRAMs? |
0x1C | int16 | 00 00 | 0 | attack extent index; always zero? used for visual debugging of attack extents |
0x1E | int16 | 00 00 | 0 | padding; unused |
- High vs. low attacks
Having neither the high or low flag on means that the attack can be blocked by a defender in either high or low stance. How is their stance determined? See the blockHigh and blockLow bits in the flags at TRAM 0x3C.