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	<id>https://wiki.oni2.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lukas+Kreator</id>
	<title>OniGalore - User contributions [en]</title>
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	<updated>2026-04-16T08:28:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=20937</id>
		<title>User:Lukas Kreator</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=20937"/>
		<updated>2012-11-11T17:16:14Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://cl.ly/0k2e2d3C0h392A0s1h1K/KreatorCloister.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fascinated in a lot of things simultaneously, but temporarily. I may ocasionally lose interest in Oni for weeks or months, but I may later come back.&lt;br /&gt;
__TOC__&lt;br /&gt;
== I&#039;m currently working on... ==&lt;br /&gt;
...an experimental XML editor which should, finally, be able to transform a whole node structure into a dynamic form and stuff.&lt;br /&gt;
== What I do ==&lt;br /&gt;
I make programs and write scripts.&lt;br /&gt;
I am an amateur level maker and have some little experience with particles.&lt;br /&gt;
I have significant experience and knowledge about BSL but am in no way a &amp;quot;master&amp;quot;.&lt;br /&gt;
== &amp;quot;Releases&amp;quot; ==&lt;br /&gt;
=== Dropped, Paused or Finished With ===&lt;br /&gt;
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1779 Lukas Kreator&#039;s Weapon Set 1]&lt;br /&gt;
* [http://oni.bungie.org/community/forum/viewtopic.php?id=2001 Mini-Partenon Level]&lt;br /&gt;
* [http://oni.bungie.org/community/forum/viewtopic.php?id=2082 Oni LevelTools]&lt;br /&gt;
* [http://oni.bungie.org/community/forum/viewtopic.php?id=2008 Barabbas Regeneration]&lt;br /&gt;
* [http://oni.bungie.org/community/forum/viewtopic.php?id=2003 SketchUp Tutorials for Making Levels]&lt;br /&gt;
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1916 XMLEquality]&lt;br /&gt;
* [http://oni.bungie.org/community/forum/viewtopic.php?id=2476 Lightning Shooter]&lt;br /&gt;
=== Proud Of and Recent / Main Projects ===&lt;br /&gt;
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1801 Kojiro Editor 1.0]&lt;br /&gt;
* [http://oni.bungie.org/community/forum/viewtopic.php?id=2220 Edictum Team System]&lt;br /&gt;
* [http://oni.bungie.org/community/forum/viewtopic.php?id=1951 OniUnlock 1.1]&lt;br /&gt;
== Tools I use ==&lt;br /&gt;
To make programs, Visual Studio (C# / C++) and Qt Creator (C++).&lt;br /&gt;
&lt;br /&gt;
To make levels, [[SketchUp tutorials and tips|Google SketchUp 8]].&lt;br /&gt;
&lt;br /&gt;
To write BSL scripts, Notepad++.&lt;br /&gt;
&lt;br /&gt;
To mod XML, a custom tool of mine.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=User_talk:Iritscen&amp;diff=20935</id>
		<title>User talk:Iritscen</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=User_talk:Iritscen&amp;diff=20935"/>
		<updated>2012-11-11T15:34:37Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* About operators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&#039;&#039;&#039;Talk page archives&#039;&#039;&#039;: [[User:Iritscen/Talk Archive 1|#1]]&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
This pre-beta image really seems bio lab to me. Didn&#039;t you agree?&lt;br /&gt;
&lt;br /&gt;
[[Image:Pre-beta Vago Lab.png]]&lt;br /&gt;
&lt;br /&gt;
See you. [[User:Script 10k|Script 10k]]&lt;br /&gt;
&lt;br /&gt;
:Ah, you&#039;re right, that must be the pre-beta night-time version of the Lab! I&#039;ve re-named it and moved it to the proper place on the page. Thanks. --[[User:Iritscen|Iritscen]] 01:31, 23 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;Hi Iritscen,&lt;br /&gt;
:it has been a long time since I have contributed something. I don&#039;t have time (and Oni) right now, but I ask you to try this idea out. It is connected to AI2 driven characters being able to actually use hypo sprays they possess to heal themselves (like the human player).&lt;br /&gt;
:It could be easy as it involves only usage of BSL. However, I don&#039;t know if several things (mainly &amp;quot;&#039;&#039;chr_holdkey&#039;&#039;&amp;quot; command, which is core of this idea) work the way I think they work.&lt;br /&gt;
:&#039;&#039;&#039;Requirements for the experiment:&#039;&#039;&#039;&lt;br /&gt;
::- take one AI2 character whose name you know from some level you like. But this AI should be near some savepoint for easy debugging.&lt;br /&gt;
::- add function to the scripts of your selected level, which will be forked from your selected savepoint, where your AI2 spawns.&lt;br /&gt;
::- this function will contain following commands:&lt;br /&gt;
:::&amp;quot;&#039;&#039;ai2_showhealth=1&#039;&#039;&amp;quot; - I think this is clear&lt;br /&gt;
:::&amp;quot;&#039;&#039;ai2_spawn&#039;&#039; name&amp;quot; - clear&lt;br /&gt;
:::&amp;quot;&#039;&#039;ai2_ignore_player&#039;&#039;=1&amp;quot; - to be able to experiment&lt;br /&gt;
:::&amp;quot;&#039;&#039;chr_inv_reset&#039;&#039; name&amp;quot; - to make sure we have everything under control&lt;br /&gt;
:::&amp;quot;&#039;&#039;chr_givepowerup&#039;&#039; name hypo&amp;quot; - now we know our AI2 char has one hypo&lt;br /&gt;
:::&amp;quot;&#039;&#039;chr_set_health&#039;&#039; name 1&amp;quot; - to make it logical to use a hypo ^_^&lt;br /&gt;
:::&amp;quot;&#039;&#039;chr_wait_animtype&#039;&#039; 0 crouch&amp;quot; - to be able to trigger it when you want&lt;br /&gt;
:::&amp;quot;&#039;&#039;chr_holdkey&#039;&#039; name keys_hypo 10&amp;quot; - THIS IS IT. Key part, if I understand that command right&lt;br /&gt;
::- now run the selected savepoint of selected level, don&#039;t crouch, get to your AI2, which is active but ignores you as a player and has only one HP left. NOW crouch. If everything goes according to the theory, this AI2 will use its one hypo to heal itself. Obviously should be seen with &amp;quot;&#039;&#039;ai2_showhealth&#039;&#039;=1&amp;quot;.&lt;br /&gt;
:- if it works, please let us (community) know. This way, we can set up smarter behavior for AI2s, where AI2s heal themselves in battle. Well, they try at least, because if they get hit, healing effect is reduced, as we know. And we cannot command AI2 to &amp;quot;play defensively because it used a hypo and healing is in the process&amp;quot;. At least not the BSL way.&lt;br /&gt;
:- also, this could be used for some daodanized AI2 characters, where AI2s inject hypos to get into regular overpower mode.&lt;br /&gt;
:- I am aware of the fact that we can use &amp;quot;&#039;&#039;chr_set_health&#039;&#039;&amp;quot; command to do the same work. However, &amp;quot;&#039;&#039;chr_set_health&#039;&#039;&amp;quot; is dependent on the value it has written in, so you have to set up some mechanisms to reduce the value in &amp;quot;&#039;&#039;chr_set_health&#039;&#039;&amp;quot; command as AI2s health drops if we want to use it as an hypo emulation. Plus it is tied with only one AI2 character then.&lt;br /&gt;
:- hypo usage emulation via &amp;quot;&#039;&#039;chr_holdkey&#039;&#039;&amp;quot; (if it will work) is on the other hand simply used to force &#039;&#039;&#039;any&#039;&#039;&#039; AI2 char (just input its name and be sure this char has a hypo in its inventory) to take a hypo and rest is handled by engine. Simple and effective. &lt;br /&gt;
:--[[User:Loser|Loser]] 00:12, 17 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Loser, I have tried to get chr_holdkey to work for some time now. Peering at the asm, I can see that there is code there for it, but it might have been commented out in some form. It is really hard to tell. ALSO, using a hypo doesn&#039;t seem to be one of the allowable keys. They seem to be: forward, back, stepleft, stepright, crouch, jump, fire, altfire, punch, kick, action. HOWEVER, there is a different method we can use for AIs using hypos. Record Konoko using a hypo, export\import it using Onisplit, then use the from_here option in chr_playback. I would recommend using Konoko&#039;s watch animation or something of the sort to go along as a visual cue. [[User:Gumby|Gumby]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you for report, Gumby. Yes, I know about playback solution, that way of solving this problem works quite fine. Point of this BSL idea was that it requires only scripting, no files changed.&lt;br /&gt;
: But if we have to end up with changing files, then we can modify CHAR as well, adding trigger of the function *heal_mechanicsXX.name_of_ai2_written_here* into CHAR when character is hurt. XX represents number of the healing group. If I recall correctly, engine takes &amp;quot;&#039;&#039;name_of_ai2_written_here&#039;&#039;&amp;quot; as string parameter of the function *heal_mechanics*.&lt;br /&gt;
&lt;br /&gt;
: About that XX - enemies have various health levels, but we can see some of them have quite similar max health levels (+/- 25 HP). So my idea is - we have groups of CHARacters, which share same version of heal_mechanicsXX function, labeled by its number (saves space). These CHARacters have similar max health levels and have exactly the same amount of hypos they can use.&lt;br /&gt;
:Then one very simple function for such a group can look like this:&lt;br /&gt;
::&#039;&#039;&#039;func&#039;&#039;&#039; &#039;&#039;&#039;void&#039;&#039;&#039; heal_mechanics01(string &#039;&#039;ai_name&#039;&#039;)&lt;br /&gt;
::{&lt;br /&gt;
:: &#039;&#039;&#039;chr_wait_health&#039;&#039;&#039; (&#039;&#039;ai_name&#039;&#039;, value_of_approximate_half_of_max_HP_for_this_group_members)&lt;br /&gt;
:: &#039;&#039;&#039;chr_playback_block&#039;&#039;&#039; (&#039;&#039;ai_name&#039;&#039;, name_of_hypo_trigger_[[FILM]]_file, fromhere)&lt;br /&gt;
::}&lt;br /&gt;
&lt;br /&gt;
:This function would be triggered by members of heal_mechanics01 (they have writen it in their CHAR file, under &amp;quot;hurt&amp;quot; trigger). When called, it takes name of the CHAR as a parameter and then waits until this CHAR&#039;s HP drops around 1/2 (value is set maually in the script). Then it calles hypo using FILM for this CHAR.&lt;br /&gt;
: Nice, isn&#039;t it? --[[User:Loser|Loser]] 18:29, 17 March 2009 (UTC)&lt;br /&gt;
::Yeah, thats about what I meant. :) Either method requires changing files though, because AFAIK AI aren&#039;t given hypos in the CHAR. [[User:Gumby|Gumby]] 08:24, 18 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey. When Gumby is on it, there&#039;s another worthy thing to try. Duplicating chr_poison (ai_name, damage, interval, initial_interval) and replacing the health reducing function by a health adding function. Then that could be used instead of chr_playback_block. It would not only simulate &amp;quot;AI Hypos&amp;quot; but better AI and player regeneration than chr_set_health. Smooth health increment (for player) can be done in a looped BSL function.  20:35, 17 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done that already, in ReOni. The problem lies in the fact that there isn&#039;t an easy way AFAIK to copy a function using the Daodan. The other problem is that Macs would be left out cold. [[User:Gumby|Gumby]] 08:24, 18 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Hm, do I actually even need to say anything? The conversation is going well without me ^_^ I find your idea interesting, Loser, but I personally just can&#039;t focus on it at this point, or I won&#039;t be able to help Gumby with the Edition (Real Life is knocking hard on my door right now and demanding me to cut down on my Oni time). Besides, any topic beyond BSL is kinda over my head anyway :-) --[[User:Iritscen|Iritscen]] 14:35, 18 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Ran into a small problem, the character still rotates, even with &amp;quot;fromhere&amp;quot;. :( [[User:Gumby|Gumby]] 19:07, 18 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Oi who are all those never editing newbees? Are you sure they are human? --[[User:Paradox-01|Paradox-01]]&lt;br /&gt;
&lt;br /&gt;
== About operators ==&lt;br /&gt;
&lt;br /&gt;
You said &#039;=&#039; is an alternate form of &#039;eq&#039;. Are you sure? I was considering &#039;=&#039; to be used for definition and &#039;eq&#039; for comparison.&lt;br /&gt;
[[User:Lukas Kreator|Lukas Kreator]] ([[User talk:Lukas Kreator|talk]]) 16:34, 11 November 2012 (CET)&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=User_talk:Iritscen&amp;diff=20934</id>
		<title>User talk:Iritscen</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=User_talk:Iritscen&amp;diff=20934"/>
		<updated>2012-11-11T15:34:24Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* About operators */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&#039;&#039;&#039;Talk page archives&#039;&#039;&#039;: [[User:Iritscen/Talk Archive 1|#1]]&lt;br /&gt;
 &lt;br /&gt;
----&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
This pre-beta image really seems bio lab to me. Didn&#039;t you agree?&lt;br /&gt;
&lt;br /&gt;
[[Image:Pre-beta Vago Lab.png]]&lt;br /&gt;
&lt;br /&gt;
See you. [[User:Script 10k|Script 10k]]&lt;br /&gt;
&lt;br /&gt;
:Ah, you&#039;re right, that must be the pre-beta night-time version of the Lab! I&#039;ve re-named it and moved it to the proper place on the page. Thanks. --[[User:Iritscen|Iritscen]] 01:31, 23 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
;Hi Iritscen,&lt;br /&gt;
:it has been a long time since I have contributed something. I don&#039;t have time (and Oni) right now, but I ask you to try this idea out. It is connected to AI2 driven characters being able to actually use hypo sprays they possess to heal themselves (like the human player).&lt;br /&gt;
:It could be easy as it involves only usage of BSL. However, I don&#039;t know if several things (mainly &amp;quot;&#039;&#039;chr_holdkey&#039;&#039;&amp;quot; command, which is core of this idea) work the way I think they work.&lt;br /&gt;
:&#039;&#039;&#039;Requirements for the experiment:&#039;&#039;&#039;&lt;br /&gt;
::- take one AI2 character whose name you know from some level you like. But this AI should be near some savepoint for easy debugging.&lt;br /&gt;
::- add function to the scripts of your selected level, which will be forked from your selected savepoint, where your AI2 spawns.&lt;br /&gt;
::- this function will contain following commands:&lt;br /&gt;
:::&amp;quot;&#039;&#039;ai2_showhealth=1&#039;&#039;&amp;quot; - I think this is clear&lt;br /&gt;
:::&amp;quot;&#039;&#039;ai2_spawn&#039;&#039; name&amp;quot; - clear&lt;br /&gt;
:::&amp;quot;&#039;&#039;ai2_ignore_player&#039;&#039;=1&amp;quot; - to be able to experiment&lt;br /&gt;
:::&amp;quot;&#039;&#039;chr_inv_reset&#039;&#039; name&amp;quot; - to make sure we have everything under control&lt;br /&gt;
:::&amp;quot;&#039;&#039;chr_givepowerup&#039;&#039; name hypo&amp;quot; - now we know our AI2 char has one hypo&lt;br /&gt;
:::&amp;quot;&#039;&#039;chr_set_health&#039;&#039; name 1&amp;quot; - to make it logical to use a hypo ^_^&lt;br /&gt;
:::&amp;quot;&#039;&#039;chr_wait_animtype&#039;&#039; 0 crouch&amp;quot; - to be able to trigger it when you want&lt;br /&gt;
:::&amp;quot;&#039;&#039;chr_holdkey&#039;&#039; name keys_hypo 10&amp;quot; - THIS IS IT. Key part, if I understand that command right&lt;br /&gt;
::- now run the selected savepoint of selected level, don&#039;t crouch, get to your AI2, which is active but ignores you as a player and has only one HP left. NOW crouch. If everything goes according to the theory, this AI2 will use its one hypo to heal itself. Obviously should be seen with &amp;quot;&#039;&#039;ai2_showhealth&#039;&#039;=1&amp;quot;.&lt;br /&gt;
:- if it works, please let us (community) know. This way, we can set up smarter behavior for AI2s, where AI2s heal themselves in battle. Well, they try at least, because if they get hit, healing effect is reduced, as we know. And we cannot command AI2 to &amp;quot;play defensively because it used a hypo and healing is in the process&amp;quot;. At least not the BSL way.&lt;br /&gt;
:- also, this could be used for some daodanized AI2 characters, where AI2s inject hypos to get into regular overpower mode.&lt;br /&gt;
:- I am aware of the fact that we can use &amp;quot;&#039;&#039;chr_set_health&#039;&#039;&amp;quot; command to do the same work. However, &amp;quot;&#039;&#039;chr_set_health&#039;&#039;&amp;quot; is dependent on the value it has written in, so you have to set up some mechanisms to reduce the value in &amp;quot;&#039;&#039;chr_set_health&#039;&#039;&amp;quot; command as AI2s health drops if we want to use it as an hypo emulation. Plus it is tied with only one AI2 character then.&lt;br /&gt;
:- hypo usage emulation via &amp;quot;&#039;&#039;chr_holdkey&#039;&#039;&amp;quot; (if it will work) is on the other hand simply used to force &#039;&#039;&#039;any&#039;&#039;&#039; AI2 char (just input its name and be sure this char has a hypo in its inventory) to take a hypo and rest is handled by engine. Simple and effective. &lt;br /&gt;
:--[[User:Loser|Loser]] 00:12, 17 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Loser, I have tried to get chr_holdkey to work for some time now. Peering at the asm, I can see that there is code there for it, but it might have been commented out in some form. It is really hard to tell. ALSO, using a hypo doesn&#039;t seem to be one of the allowable keys. They seem to be: forward, back, stepleft, stepright, crouch, jump, fire, altfire, punch, kick, action. HOWEVER, there is a different method we can use for AIs using hypos. Record Konoko using a hypo, export\import it using Onisplit, then use the from_here option in chr_playback. I would recommend using Konoko&#039;s watch animation or something of the sort to go along as a visual cue. [[User:Gumby|Gumby]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you for report, Gumby. Yes, I know about playback solution, that way of solving this problem works quite fine. Point of this BSL idea was that it requires only scripting, no files changed.&lt;br /&gt;
: But if we have to end up with changing files, then we can modify CHAR as well, adding trigger of the function *heal_mechanicsXX.name_of_ai2_written_here* into CHAR when character is hurt. XX represents number of the healing group. If I recall correctly, engine takes &amp;quot;&#039;&#039;name_of_ai2_written_here&#039;&#039;&amp;quot; as string parameter of the function *heal_mechanics*.&lt;br /&gt;
&lt;br /&gt;
: About that XX - enemies have various health levels, but we can see some of them have quite similar max health levels (+/- 25 HP). So my idea is - we have groups of CHARacters, which share same version of heal_mechanicsXX function, labeled by its number (saves space). These CHARacters have similar max health levels and have exactly the same amount of hypos they can use.&lt;br /&gt;
:Then one very simple function for such a group can look like this:&lt;br /&gt;
::&#039;&#039;&#039;func&#039;&#039;&#039; &#039;&#039;&#039;void&#039;&#039;&#039; heal_mechanics01(string &#039;&#039;ai_name&#039;&#039;)&lt;br /&gt;
::{&lt;br /&gt;
:: &#039;&#039;&#039;chr_wait_health&#039;&#039;&#039; (&#039;&#039;ai_name&#039;&#039;, value_of_approximate_half_of_max_HP_for_this_group_members)&lt;br /&gt;
:: &#039;&#039;&#039;chr_playback_block&#039;&#039;&#039; (&#039;&#039;ai_name&#039;&#039;, name_of_hypo_trigger_[[FILM]]_file, fromhere)&lt;br /&gt;
::}&lt;br /&gt;
&lt;br /&gt;
:This function would be triggered by members of heal_mechanics01 (they have writen it in their CHAR file, under &amp;quot;hurt&amp;quot; trigger). When called, it takes name of the CHAR as a parameter and then waits until this CHAR&#039;s HP drops around 1/2 (value is set maually in the script). Then it calles hypo using FILM for this CHAR.&lt;br /&gt;
: Nice, isn&#039;t it? --[[User:Loser|Loser]] 18:29, 17 March 2009 (UTC)&lt;br /&gt;
::Yeah, thats about what I meant. :) Either method requires changing files though, because AFAIK AI aren&#039;t given hypos in the CHAR. [[User:Gumby|Gumby]] 08:24, 18 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Hey. When Gumby is on it, there&#039;s another worthy thing to try. Duplicating chr_poison (ai_name, damage, interval, initial_interval) and replacing the health reducing function by a health adding function. Then that could be used instead of chr_playback_block. It would not only simulate &amp;quot;AI Hypos&amp;quot; but better AI and player regeneration than chr_set_health. Smooth health increment (for player) can be done in a looped BSL function.  20:35, 17 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Done that already, in ReOni. The problem lies in the fact that there isn&#039;t an easy way AFAIK to copy a function using the Daodan. The other problem is that Macs would be left out cold. [[User:Gumby|Gumby]] 08:24, 18 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Hm, do I actually even need to say anything? The conversation is going well without me ^_^ I find your idea interesting, Loser, but I personally just can&#039;t focus on it at this point, or I won&#039;t be able to help Gumby with the Edition (Real Life is knocking hard on my door right now and demanding me to cut down on my Oni time). Besides, any topic beyond BSL is kinda over my head anyway :-) --[[User:Iritscen|Iritscen]] 14:35, 18 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Ran into a small problem, the character still rotates, even with &amp;quot;fromhere&amp;quot;. :( [[User:Gumby|Gumby]] 19:07, 18 March 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Oi who are all those never editing newbees? Are you sure they are human? --[[User:Paradox-01|Paradox-01]]&lt;br /&gt;
&lt;br /&gt;
== About operators ==&lt;br /&gt;
&lt;br /&gt;
You said &#039;=&#039; is an alternate form of &#039;eq&#039;. Are you sure? I was considering &#039;=&#039; to be used for definition and &#039;eq&#039; for comparison.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=20931</id>
		<title>User:Lukas Kreator</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=20931"/>
		<updated>2012-11-11T14:08:06Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://cl.ly/0k2e2d3C0h392A0s1h1K/KreatorCloister.png&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fascinated in a lot of things simultaneously, but temporarily. I may ocasionally lose interest in Oni for weeks or months, but I may later come back.&lt;br /&gt;
__TOC__&lt;br /&gt;
== I&#039;m currently working on... ==&lt;br /&gt;
...an experimental XML editor which should, finally, be able to transform a whole node structure into a dynamic form and stuff.&lt;br /&gt;
== What I do ==&lt;br /&gt;
I make programs and write scripts.&lt;br /&gt;
I am an amateur level maker and have some little experience with particles.&lt;br /&gt;
I have significant experience and knowledge about BSL but am in no way a &amp;quot;master&amp;quot;.&lt;br /&gt;
== Tools I use ==&lt;br /&gt;
To make programs, Visual Studio (C# / C++) and Qt Creator (C++).&lt;br /&gt;
&lt;br /&gt;
To make levels, [[SketchUp tutorials and tips|Google SketchUp 8]].&lt;br /&gt;
&lt;br /&gt;
To write BSL scripts, Notepad++.&lt;br /&gt;
&lt;br /&gt;
To mod XML, a custom tool of mine.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=20929</id>
		<title>User:Lukas Kreator</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=20929"/>
		<updated>2012-11-11T14:04:39Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://cl.ly/0k2e2d3C0h392A0s1h1K/KreatorCloister.png&lt;br /&gt;
&lt;br /&gt;
Fascinated in a lot of things simultaneously, but temporarily. I may ocasionally lose interest in Oni for weeks or months, but I may later come back.&lt;br /&gt;
&lt;br /&gt;
== I&#039;m currently working on... ==&lt;br /&gt;
&lt;br /&gt;
...an experimental XML editor which should, finally, be able to transform a whole node structure into a dynamic form and stuff.&lt;br /&gt;
&lt;br /&gt;
== What I do ==&lt;br /&gt;
&lt;br /&gt;
I make programs and write scripts.&lt;br /&gt;
I am an amateur level maker and have some little experience with particles.&lt;br /&gt;
I have significant experience and knowledge about BSL but am in no way a &amp;quot;master&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Tools I use ==&lt;br /&gt;
&lt;br /&gt;
To make programs, Visual Studio (C# / C++) and Qt Creator (C++).&lt;br /&gt;
&lt;br /&gt;
To make levels, [[SketchUp tutorials and tips|Google SketchUp 8]].&lt;br /&gt;
&lt;br /&gt;
To write BSL scripts, Notepad++.&lt;br /&gt;
&lt;br /&gt;
To mod XML, a custom tool of mine.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=20924</id>
		<title>User:Lukas Kreator</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=20924"/>
		<updated>2012-11-11T13:55:00Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* I&amp;#039;m currently working on... */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://cl.ly/0k2e2d3C0h392A0s1h1K/KreatorCloister.png&lt;br /&gt;
&lt;br /&gt;
== I&#039;m currently working on... ==&lt;br /&gt;
&lt;br /&gt;
...an experimental XML editor which should, finally, be able to transform a whole node structure into a dynamic form and stuff.&lt;br /&gt;
&lt;br /&gt;
== What I do ==&lt;br /&gt;
&lt;br /&gt;
I make programs and write scripts.&lt;br /&gt;
I am an amateur level maker and have some little experience with particles.&lt;br /&gt;
I have significant experience and knowledge about BSL but am in no way a &amp;quot;master&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Tools I use ==&lt;br /&gt;
&lt;br /&gt;
To make programs, Visual Studio (C# / C++) and Qt Creator (C++).&lt;br /&gt;
&lt;br /&gt;
To make levels, [[SketchUp tutorials and tips|Google SketchUp 8]].&lt;br /&gt;
&lt;br /&gt;
To write BSL scripts, Notepad++.&lt;br /&gt;
&lt;br /&gt;
To mod XML, a custom tool of mine.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=20923</id>
		<title>User:Lukas Kreator</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=20923"/>
		<updated>2012-11-11T13:54:43Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://cl.ly/0k2e2d3C0h392A0s1h1K/KreatorCloister.png&lt;br /&gt;
&lt;br /&gt;
== I&#039;m currently working on... ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m working on an experimental XML editor which should, finally, be able to transform a whole node structure into a dynamic form and stuff.&lt;br /&gt;
&lt;br /&gt;
== What I do ==&lt;br /&gt;
&lt;br /&gt;
I make programs and write scripts.&lt;br /&gt;
I am an amateur level maker and have some little experience with particles.&lt;br /&gt;
I have significant experience and knowledge about BSL but am in no way a &amp;quot;master&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Tools I use ==&lt;br /&gt;
&lt;br /&gt;
To make programs, Visual Studio (C# / C++) and Qt Creator (C++).&lt;br /&gt;
&lt;br /&gt;
To make levels, [[SketchUp tutorials and tips|Google SketchUp 8]].&lt;br /&gt;
&lt;br /&gt;
To write BSL scripts, Notepad++.&lt;br /&gt;
&lt;br /&gt;
To mod XML, a custom tool of mine.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18917</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18917"/>
		<updated>2011-08-30T20:31:19Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Finished, but outdated&lt;br /&gt;
| Replaced by the tutorial below&lt;br /&gt;
|-&lt;br /&gt;
| Creating the Lair - A level tutorial&lt;br /&gt;
| [[User:EdT|EdT]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?id=2087 Oni Central Forum]&lt;br /&gt;
| Finished&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;([[User:EdT|EdT]]: You are welcome to put some tips here, about the doors and lasers for example...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. In old versions of OniSplit, back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
&lt;br /&gt;
If you want to make stairs, make the steps very small or make a ramp over it with an invisible texture. This texture will do: [http://cl.ly/3E0t0S2I1m0q1N3N3b1l/Invisible.png]&lt;br /&gt;
The stairs should then look like this: [http://cl.ly/3f3r2b2S0x0A370T3g06]&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. - [[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem. Please, correct me if I&#039;m wrong.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18916</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18916"/>
		<updated>2011-08-30T20:31:08Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Finished, but outdated&lt;br /&gt;
| Replaced by the tutorial below.&lt;br /&gt;
|-&lt;br /&gt;
| Creating the Lair - A level tutorial&lt;br /&gt;
| [[User:EdT|EdT]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?id=2087 Oni Central Forum]&lt;br /&gt;
| Finished&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;([[User:EdT|EdT]]: You are welcome to put some tips here, about the doors and lasers for example...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. In old versions of OniSplit, back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
&lt;br /&gt;
If you want to make stairs, make the steps very small or make a ramp over it with an invisible texture. This texture will do: [http://cl.ly/3E0t0S2I1m0q1N3N3b1l/Invisible.png]&lt;br /&gt;
The stairs should then look like this: [http://cl.ly/3f3r2b2S0x0A370T3g06]&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. - [[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem. Please, correct me if I&#039;m wrong.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18915</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18915"/>
		<updated>2011-08-30T20:30:38Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Finished, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|-&lt;br /&gt;
| Creating the Lair - A level tutorial&lt;br /&gt;
| [[User:EdT|EdT]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?id=2087 Oni Central Forum]&lt;br /&gt;
| Finished&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;([[User:EdT|EdT]]: You are welcome to put some tips here, about the doors and lasers for example...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. In old versions of OniSplit, back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
&lt;br /&gt;
If you want to make stairs, make the steps very small or make a ramp over it with an invisible texture. This texture will do: [http://cl.ly/3E0t0S2I1m0q1N3N3b1l/Invisible.png]&lt;br /&gt;
The stairs should then look like this: [http://cl.ly/3f3r2b2S0x0A370T3g06]&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. - [[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem. Please, correct me if I&#039;m wrong.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18876</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18876"/>
		<updated>2011-08-23T15:28:38Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Stairs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Finished, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|-&lt;br /&gt;
| Creating the Lair - A level tutorial&lt;br /&gt;
| [[User:EdT|EdT]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?id=2087 Oni Central Forum]&lt;br /&gt;
| In progress...&lt;br /&gt;
| Progress: 1/7 parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;([[User:EdT|EdT]]: You are welcome to put some tips here, about the doors and lasers for example...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. In old versions of OniSplit, back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
&lt;br /&gt;
If you want to make stairs, make the steps very small or make a ramp over it with an invisible texture. This texture will do: [http://cl.ly/3E0t0S2I1m0q1N3N3b1l/Invisible.png]&lt;br /&gt;
The stairs should then look like this: [http://cl.ly/3f3r2b2S0x0A370T3g06]&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. - [[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem. Please, correct me if I&#039;m wrong.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18875</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18875"/>
		<updated>2011-08-23T15:28:18Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Stairs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Finished, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|-&lt;br /&gt;
| Creating the Lair - A level tutorial&lt;br /&gt;
| [[User:EdT|EdT]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?id=2087 Oni Central Forum]&lt;br /&gt;
| In progress...&lt;br /&gt;
| Progress: 1/7 parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;([[User:EdT|EdT]]: You are welcome to put some tips here, about the doors and lasers for example...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. In old versions of OniSplit, back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
&lt;br /&gt;
If you want to make stairs, make the steps very small or make a ramp with an invisible texture over it. This texture will do: [http://cl.ly/3E0t0S2I1m0q1N3N3b1l/Invisible.png]&lt;br /&gt;
The stairs should then look like this: [http://cl.ly/3f3r2b2S0x0A370T3g06]&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. - [[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem. Please, correct me if I&#039;m wrong.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18874</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18874"/>
		<updated>2011-08-23T15:27:49Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Stairs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Finished, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|-&lt;br /&gt;
| Creating the Lair - A level tutorial&lt;br /&gt;
| [[User:EdT|EdT]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?id=2087 Oni Central Forum]&lt;br /&gt;
| In progress...&lt;br /&gt;
| Progress: 1/7 parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;([[User:EdT|EdT]]: You are welcome to put some tips here, about the doors and lasers for example...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. In old versions of OniSplit, back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
&lt;br /&gt;
If you want to make stairs, make the steps very small or make a ramp with an invisible texture. This one will do: [http://cl.ly/3E0t0S2I1m0q1N3N3b1l/Invisible.png]&lt;br /&gt;
The stairs should then look like this: [http://cl.ly/3f3r2b2S0x0A370T3g06]&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. - [[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem. Please, correct me if I&#039;m wrong.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18873</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18873"/>
		<updated>2011-08-23T15:27:35Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Stairs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Finished, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|-&lt;br /&gt;
| Creating the Lair - A level tutorial&lt;br /&gt;
| [[User:EdT|EdT]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?id=2087 Oni Central Forum]&lt;br /&gt;
| In progress...&lt;br /&gt;
| Progress: 1/7 parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;([[User:EdT|EdT]]: You are welcome to put some tips here, about the doors and lasers for example...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. In old versions of OniSplit, back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
&lt;br /&gt;
If you want to make stairs, make the steps very small or make a ramp with an invisible texture. This one will do: [http://cl.ly/3E0t0S2I1m0q1N3N3b1l/Invisible.png]&lt;br /&gt;
Make the stairs should look like this: [http://cl.ly/3f3r2b2S0x0A370T3g06]&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. - [[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem. Please, correct me if I&#039;m wrong.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18872</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18872"/>
		<updated>2011-08-22T22:34:13Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Finished, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|-&lt;br /&gt;
| Creating the Lair - A level tutorial&lt;br /&gt;
| [[User:EdT|EdT]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?id=2087 Oni Central Forum]&lt;br /&gt;
| In progress...&lt;br /&gt;
| Progress: 1/7 parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;([[User:EdT|EdT]]: You are welcome to put some tips here, about the doors and lasers for example...)&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. In old versions of OniSplit, back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
&lt;br /&gt;
If you want to make stairs, make the steps very small or make an invisible ramp with an invisible texture. This one will do: [http://cl.ly/3E0t0S2I1m0q1N3N3b1l/Invisible.png]&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. - [[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem. Please, correct me if I&#039;m wrong.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18871</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18871"/>
		<updated>2011-08-22T22:33:22Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Finished, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|-&lt;br /&gt;
| Creating the Lair - A level tutorial&lt;br /&gt;
| [[User:EdT|EdT]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?id=2087 Oni Central Forum]&lt;br /&gt;
| In progress...&lt;br /&gt;
| Progress: 1/7 parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
([[User:EdT|EdT]]: You are welcome to put some tips here, about the doors and laser for example...)&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. In old versions of OniSplit, back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
&lt;br /&gt;
If you want to make stairs, make the steps very small or make an invisible ramp with an invisible texture. This one will do: [http://cl.ly/3E0t0S2I1m0q1N3N3b1l/Invisible.png]&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. - [[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem. Please, correct me if I&#039;m wrong.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18870</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18870"/>
		<updated>2011-08-22T22:32:53Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Finished, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|-&lt;br /&gt;
| Creating the Lair - A level tutorial&lt;br /&gt;
| [[User:EdT|EdT]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?id=2087 Oni Central Forum]&lt;br /&gt;
| In progress...&lt;br /&gt;
| Progress: 1/7 parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
(EdT: You are welcome to put some tips here, about the doors and laser for example...)&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. In old versions of OniSplit, back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
&lt;br /&gt;
If you want to make stairs, make the steps very small or make an invisible ramp with an invisible texture. This one will do: [http://cl.ly/3E0t0S2I1m0q1N3N3b1l/Invisible.png]&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. -[[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem. Please, correct me if I&#039;m wrong.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18869</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18869"/>
		<updated>2011-08-22T22:32:06Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Finished, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|-&lt;br /&gt;
| Creating the Lair - A level tutorial&lt;br /&gt;
| [[User:EdT|EdT]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?id=2087 Oni Central Forum]&lt;br /&gt;
| In progress...&lt;br /&gt;
| Progress: 1/7 parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. In old versions of OniSplit, back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
&lt;br /&gt;
If you want to make stairs, make the steps very small or make an invisible ramp with an invisible texture. This one will do: [http://cl.ly/3E0t0S2I1m0q1N3N3b1l/Invisible.png]&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. -[[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem. Please, correct me if I&#039;m wrong.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18868</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18868"/>
		<updated>2011-08-22T22:31:59Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Finished, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|-&lt;br /&gt;
| Creating the Lair - A level tutorial&lt;br /&gt;
| [[User:EdT|EdT]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?id=2087 Oni Central Forum]&lt;br /&gt;
| In progress...&lt;br /&gt;
| Progress: 1/7 parts&lt;br /&gt;
|}&lt;br /&gt;
[br/]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. In old versions of OniSplit, back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
&lt;br /&gt;
If you want to make stairs, make the steps very small or make an invisible ramp with an invisible texture. This one will do: [http://cl.ly/3E0t0S2I1m0q1N3N3b1l/Invisible.png]&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. -[[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem. Please, correct me if I&#039;m wrong.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18867</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18867"/>
		<updated>2011-08-22T22:31:52Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Finished, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|-&lt;br /&gt;
| Creating the Lair - A level tutorial&lt;br /&gt;
| [[User:EdT|EdT]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?id=2087 Oni Central Forum]&lt;br /&gt;
| In progress...&lt;br /&gt;
| Progress: 1/7 parts&lt;br /&gt;
|}&lt;br /&gt;
[br]&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. In old versions of OniSplit, back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
&lt;br /&gt;
If you want to make stairs, make the steps very small or make an invisible ramp with an invisible texture. This one will do: [http://cl.ly/3E0t0S2I1m0q1N3N3b1l/Invisible.png]&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. -[[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem. Please, correct me if I&#039;m wrong.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18866</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18866"/>
		<updated>2011-08-22T22:31:26Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Finished, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|-&lt;br /&gt;
| Creating the Lair - A level tutorial&lt;br /&gt;
| [[User:EdT|EdT]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?id=2087 Oni Central Forum]&lt;br /&gt;
| In progress...&lt;br /&gt;
| Progress: 1/7 parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. In old versions of OniSplit, back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
&lt;br /&gt;
If you want to make stairs, make the steps very small or make an invisible ramp with an invisible texture. This one will do: [http://cl.ly/3E0t0S2I1m0q1N3N3b1l/Invisible.png]&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. -[[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem. Please, correct me if I&#039;m wrong.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18865</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18865"/>
		<updated>2011-08-22T22:30:55Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Tutorials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Finished, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|-&lt;br /&gt;
| Creating the Lair - A level tutorial&lt;br /&gt;
| [[User:EdT|EdT]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?id=2087]&lt;br /&gt;
| In progress...&lt;br /&gt;
| Progress: 1/7 parts&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. In old versions of OniSplit, back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
&lt;br /&gt;
If you want to make stairs, make the steps very small or make an invisible ramp with an invisible texture. This one will do: [http://cl.ly/3E0t0S2I1m0q1N3N3b1l/Invisible.png]&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. -[[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem. Please, correct me if I&#039;m wrong.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18864</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18864"/>
		<updated>2011-08-22T17:50:18Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Faces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Complete, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. In old versions of OniSplit, back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
&lt;br /&gt;
If you want to make stairs, make the steps very small or make an invisible ramp with an invisible texture. This one will do: [http://cl.ly/3E0t0S2I1m0q1N3N3b1l/Invisible.png]&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. -[[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem. Please, correct me if I&#039;m wrong.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18863</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18863"/>
		<updated>2011-08-22T17:48:42Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Stairs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Complete, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
&lt;br /&gt;
If you want to make stairs, make the steps very small or make an invisible ramp with an invisible texture. This one will do: [http://cl.ly/3E0t0S2I1m0q1N3N3b1l/Invisible.png]&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. -[[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem. Please, correct me if I&#039;m wrong.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18862</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18862"/>
		<updated>2011-08-22T17:47:29Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Complete, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Stairs ===&lt;br /&gt;
&lt;br /&gt;
If you want to make stairs, make the steps very small or make an invisible ramp with an invisible texture. This one will do: http://cl.ly/3E0t0S2I1m0q1N3N3b1l/Invisible.png&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. -[[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem. Please, correct me if I&#039;m wrong.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=18861</id>
		<title>User:Lukas Kreator</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=18861"/>
		<updated>2011-08-19T23:46:38Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Tools I use */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://cl.ly/0k2e2d3C0h392A0s1h1K/KreatorCloister.png&lt;br /&gt;
&lt;br /&gt;
== I&#039;m currently working on... ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m working on a program I call LevelTools. Idea from Iritscen and EdT. It should be able to automate a lot the process of making levels.&lt;br /&gt;
&lt;br /&gt;
== What I do ==&lt;br /&gt;
&lt;br /&gt;
I make programs and I am learning to make levels.&lt;br /&gt;
&lt;br /&gt;
== Tools I use ==&lt;br /&gt;
&lt;br /&gt;
To make programs, Visual Studio (VB .NET / C++) and Qt Creator (C++).&lt;br /&gt;
&lt;br /&gt;
To make levels, [[SketchUp tutorials and tips|Google SketchUp 8]].&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18819</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18819"/>
		<updated>2011-08-09T16:27:09Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Common Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Complete, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. -[[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem. Please, correct me if I&#039;m wrong.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18818</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18818"/>
		<updated>2011-08-09T16:26:10Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Complete, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. &lt;br /&gt;
&lt;br /&gt;
Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces. -[[User:EdT|EdT]]&lt;br /&gt;
&lt;br /&gt;
* Sometimes OniSplit may throw an error similar to this: &amp;quot;Unsupported primitive type &amp;quot;&amp;lt;something&amp;gt;&amp;quot; found in geometry &amp;quot;mesh&amp;lt;number&amp;gt;-geometry&amp;quot;, ignoring&amp;quot;. I usually ignore this, because I don&#039;t know any case in wich this was a problem.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18817</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18817"/>
		<updated>2011-08-09T16:17:59Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Yellow Faces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Modding tutorials]]&lt;br /&gt;
== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Complete, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a Counter Strike map to a COLLADA .dae through a tool. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of loading the level, this means there are textures in the model that were not included in the level folder.  For example, the model uses TXMPtexture, but TXMPtexture.oni is missing from the level files.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know. Note: This does not occur with the latest OniSplit, if a face does not have a texture, OniSplit will assign TXMPnotfoundtex to that face. So there is no need to assign textures to back faces [[User:EdT|EdT]]&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18813</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18813"/>
		<updated>2011-08-09T01:40:10Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Common Errors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Complete, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a CS map to a COLLADA .dae. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of the loading, this means you are lacking textures.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures on some faces. Back faces also have to be textured, as far as I know.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18812</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18812"/>
		<updated>2011-08-09T01:39:45Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Complete, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a CS map to a COLLADA .dae. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;br /&gt;
&lt;br /&gt;
=== Common Errors ===&lt;br /&gt;
&lt;br /&gt;
* If your level was converted successfully by OniSplit, but when you try to play it, Oni crashes after about 10% of the loading, this means you are lacking textures.&lt;br /&gt;
* If you cannot convert your level to AKEV because OniSplit throws an error, you could be missing textures. Back faces also have to be textured, as far as I know.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18811</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18811"/>
		<updated>2011-08-09T01:36:12Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Faces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Complete, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one or more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a CS map to a COLLADA .dae. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18810</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18810"/>
		<updated>2011-08-09T01:35:45Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Faces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Complete, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces, because it is made of 6 squares. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one of more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a CS map to a COLLADA .dae. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18809</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18809"/>
		<updated>2011-08-09T01:30:41Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Complete, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 external faces, because it is made of 6 rectangles. You could also consider the faces inside the cube, if it is hollow. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one of more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a CS map to a COLLADA .dae. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18808</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18808"/>
		<updated>2011-08-09T01:29:16Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Complete, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 external faces. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one of more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;br /&gt;
&lt;br /&gt;
=== Rotating Geometry ===&lt;br /&gt;
&lt;br /&gt;
Some things may be rotated when you try to load your level in Oni. This seems to happen when the user groups stuff together and forgets to ungroup them later. There are two ways to fix it:&lt;br /&gt;
* Load your level in XSI Tools and export the .dae from there. Does not work always.&lt;br /&gt;
* Try to find what is grouped and ungroup it.&lt;br /&gt;
&lt;br /&gt;
=== Yellow Faces ===&lt;br /&gt;
&lt;br /&gt;
A weird phenomenon happened when an user from OCF (Delano762) was making a new level. There were yellow faces on some places. It is currently unknown what these are, but they seem to have been generated when he converted a CS map to a COLLADA .dae. According to him, he was unable to change the texture of these faces if he selected all faces in the level at the same time, but he could change them back to the default texture one at a time.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18806</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18806"/>
		<updated>2011-08-09T00:52:21Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: /* Faces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Complete, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 external faces. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one of more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18805</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18805"/>
		<updated>2011-08-09T00:51:37Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Complete, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one of more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18804</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18804"/>
		<updated>2011-08-09T00:50:30Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| [[User:Lukas Kreator|Lukas Kreator]]&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Complete, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one of more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too, in order for the level to be converted to AKEV successfully.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18803</id>
		<title>SketchUp tutorials and tips</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=SketchUp_tutorials_and_tips&amp;diff=18803"/>
		<updated>2011-08-09T00:47:21Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tutorials ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellpadding=5&lt;br /&gt;
! Tutorial&lt;br /&gt;
! Author&lt;br /&gt;
! Link&lt;br /&gt;
! Status&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| How to make a simple level&lt;br /&gt;
| Lukas Kreator&lt;br /&gt;
| [http://oni.bungie.org/community/forum/viewtopic.php?pid=35324#p35324 Oni Central Forum]&lt;br /&gt;
| Complete, but outdated&lt;br /&gt;
| I plan to update it soon...&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
=== Faces ===&lt;br /&gt;
&lt;br /&gt;
Faces are made when you draw a rectangle, a triangle or a polygon. For example, a cube has 6 faces. Faces with no textures show in SketchUp as white or blue. White means it is a &amp;quot;front face&amp;quot;, blue means it is a &amp;quot;back face&amp;quot;. Oni will not draw back faces, and you cannot collide with them. You can flip the faces using Right Click -&amp;gt; Invert Faces, after selecting one of more faces. I suggest that you first invert back faces, and then texture the level. Back faces have to be textured too.&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=18802</id>
		<title>User:Lukas Kreator</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=18802"/>
		<updated>2011-08-09T00:29:44Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://cl.ly/0k2e2d3C0h392A0s1h1K/KreatorCloister.png&lt;br /&gt;
&lt;br /&gt;
== I&#039;m currently working on... ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m working on a program I call LevelTools. Idea from Iritscen and EdT. It should be able to automate a lot the process of making levels.&lt;br /&gt;
&lt;br /&gt;
== What I do ==&lt;br /&gt;
&lt;br /&gt;
I make programs and I am learning to make levels.&lt;br /&gt;
&lt;br /&gt;
== Tools I use ==&lt;br /&gt;
&lt;br /&gt;
To make programs, Visual Studio (VB .NET) and Qt Creator (C++). Sometimes I also use CodeBlocks (C++).&lt;br /&gt;
&lt;br /&gt;
To make levels, [[SketchUp tutorials and tips|Google SketchUp 8]].&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=18801</id>
		<title>User:Lukas Kreator</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=18801"/>
		<updated>2011-08-09T00:29:17Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://cl.ly/0k2e2d3C0h392A0s1h1K/KreatorCloister.png&lt;br /&gt;
&lt;br /&gt;
== I&#039;m currently working on... ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m working on a program I call LevelTools. Idea from Iritscen and EdT. It should be able to automate a lot the process of making levels.&lt;br /&gt;
&lt;br /&gt;
== What I do ==&lt;br /&gt;
&lt;br /&gt;
I make programs and I am learning to make levels.&lt;br /&gt;
&lt;br /&gt;
== Tools I use ==&lt;br /&gt;
&lt;br /&gt;
To make programs, Visual Studio (VB .NET) and Qt Creator (C++). Sometimes I also use CodeBlocks (C++).&lt;br /&gt;
&lt;br /&gt;
To make levels, [[Google SketchUp|SketchUp tutorials and tips]].&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=18800</id>
		<title>User:Lukas Kreator</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=18800"/>
		<updated>2011-08-09T00:28:26Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://cl.ly/0k2e2d3C0h392A0s1h1K/KreatorCloister.png&lt;br /&gt;
&lt;br /&gt;
== I&#039;m currently working on... ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m working on a program I call LevelTools. Idea from Iritscen and EdT. It should be able to automate a lot the process of making levels.&lt;br /&gt;
&lt;br /&gt;
== What I do ==&lt;br /&gt;
&lt;br /&gt;
I make programs and I am learning to make levels.&lt;br /&gt;
&lt;br /&gt;
== Tools I use ==&lt;br /&gt;
&lt;br /&gt;
To make programs, Visual Studio (VB .NET) and Qt Creator (C++). Sometimes I also use CodeBlocks (C++).&lt;br /&gt;
&lt;br /&gt;
To make levels, [[SketchUp]].&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=18799</id>
		<title>User:Lukas Kreator</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=User:Lukas_Kreator&amp;diff=18799"/>
		<updated>2011-08-09T00:19:36Z</updated>

		<summary type="html">&lt;p&gt;Lukas Kreator: Created page with &amp;quot; == I&amp;#039;m currently working on ==  I&amp;#039;m working on a program I call LevelTools. Idea from Iritscen and EdT. It should be able to automate a lot the process of making levels.  == Wha...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== I&#039;m currently working on ==&lt;br /&gt;
&lt;br /&gt;
I&#039;m working on a program I call LevelTools. Idea from Iritscen and EdT. It should be able to automate a lot the process of making levels.&lt;br /&gt;
&lt;br /&gt;
== What I do ==&lt;br /&gt;
&lt;br /&gt;
I make programs and I am learning to make levels.&lt;br /&gt;
&lt;br /&gt;
== Tools I use ==&lt;br /&gt;
&lt;br /&gt;
To make programs, Visual Studio (VB .NET) and Qt Creator (C++). Sometimes I also use CodeBlocks (C++).&lt;br /&gt;
&lt;br /&gt;
To make levels, [[SketchUp]].&lt;/div&gt;</summary>
		<author><name>Lukas Kreator</name></author>
	</entry>
</feed>