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	<id>https://wiki.oni2.net/w/index.php?action=history&amp;feed=atom&amp;title=OBD_talk%3AAKEV</id>
	<title>OBD talk:AKEV - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.oni2.net/w/index.php?action=history&amp;feed=atom&amp;title=OBD_talk%3AAKEV"/>
	<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=OBD_talk:AKEV&amp;action=history"/>
	<updated>2026-04-12T13:39:46Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.6</generator>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=OBD_talk:AKEV&amp;diff=37286&amp;oldid=prev</id>
		<title>Iritscen: +cat</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=OBD_talk:AKEV&amp;diff=37286&amp;oldid=prev"/>
		<updated>2022-05-04T16:02:58Z</updated>

		<summary type="html">&lt;p&gt;+cat&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:02, 4 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If we ever need to &amp;quot;versionize&amp;quot; AKEV as a whole (rather than its components), then the 12.0 float at the end is a good candidate for a version number, or flags, or whatever. It is not used by the current engine. The name &amp;quot;inchesPerPixel&amp;quot; seems to indicate that the float is a leftover from dynamic lightmapping, and that lightmaps were supposed to have a consistent resolution for all the geometry in a level, whether they were stored on disk or generated on-the-fly somehow. &amp;quot;Twelve inches per pixel&amp;quot; means that light/shadow pixels (texels) were once the size of a square foot (30.48 by 30.48 cm). This may seem coarse, but would have helped by blur/interpolation. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 13:52, 23 June 2021 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If we ever need to &amp;quot;versionize&amp;quot; AKEV as a whole (rather than its components), then the 12.0 float at the end is a good candidate for a version number, or flags, or whatever. It is not used by the current engine. The name &amp;quot;inchesPerPixel&amp;quot; seems to indicate that the float is a leftover from dynamic lightmapping, and that lightmaps were supposed to have a consistent resolution for all the geometry in a level, whether they were stored on disk or generated on-the-fly somehow. &amp;quot;Twelve inches per pixel&amp;quot; means that light/shadow pixels (texels) were once the size of a square foot (30.48 by 30.48 cm). This may seem coarse, but would have helped by blur/interpolation. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 13:52, 23 June 2021 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;P.S. It is not clear at this point what versioning would be required at AKEV level, if any. Lightmapping can be set up at AGQG/AGQR level, so that leaves gameplay features: climbing (ladders/ledges), swimming, advanced pathfinding for the AI. Maybe these things should be &amp;quot;versionized&amp;quot; at sub-AKEV level, and not at top level, but I honestly haven&amp;#039;t researched much yet. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 15:29, 23 June 2021 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;P.S. It is not clear at this point what versioning would be required at AKEV level, if any. Lightmapping can be set up at AGQG/AGQR level, so that leaves gameplay features: climbing (ladders/ledges), swimming, advanced pathfinding for the AI. Maybe these things should be &amp;quot;versionized&amp;quot; at sub-AKEV level, and not at top level, but I honestly haven&amp;#039;t researched much yet. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 15:29, 23 June 2021 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{OBD}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Iritscen</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=OBD_talk:AKEV&amp;diff=33465&amp;oldid=prev</id>
		<title>Geyser at 13:29, 23 June 2021</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=OBD_talk:AKEV&amp;diff=33465&amp;oldid=prev"/>
		<updated>2021-06-23T13:29:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:29, 23 June 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If we ever need to &amp;quot;versionize&amp;quot; AKEV as a whole (rather than its components), then the 12.0 float at the end is a good candidate for a version number, or flags, or whatever. It is not used by the current engine. The name &amp;quot;inchesPerPixel&amp;quot; seems to indicate that the float is a leftover from dynamic lightmapping, and that lightmaps were supposed to have a consistent resolution for all the geometry in a level, whether they were stored on disk or generated on-the-fly somehow. &amp;quot;Twelve inches per pixel&amp;quot; means that light/shadow pixels (texels) were once the size of a square foot (30.48 by 30.48 cm). This may seem coarse, but would have helped by blur/interpolation. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 13:52, 23 June 2021 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If we ever need to &amp;quot;versionize&amp;quot; AKEV as a whole (rather than its components), then the 12.0 float at the end is a good candidate for a version number, or flags, or whatever. It is not used by the current engine. The name &amp;quot;inchesPerPixel&amp;quot; seems to indicate that the float is a leftover from dynamic lightmapping, and that lightmaps were supposed to have a consistent resolution for all the geometry in a level, whether they were stored on disk or generated on-the-fly somehow. &amp;quot;Twelve inches per pixel&amp;quot; means that light/shadow pixels (texels) were once the size of a square foot (30.48 by 30.48 cm). This may seem coarse, but would have helped by blur/interpolation. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 13:52, 23 June 2021 (CEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;P.S. It is not clear at this point what versioning would be required at AKEV level, if any. Lightmapping can be set up at AGQG/AGQR level, so that leaves gameplay features: climbing (ladders/ledges), swimming, advanced pathfinding for the AI. Maybe these things should be &quot;versionized&quot; at sub-AKEV level, and not at top level, but I honestly haven&#039;t researched much yet. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 15:29, 23 June 2021 (CEST)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Geyser</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=OBD_talk:AKEV&amp;diff=33461&amp;oldid=prev</id>
		<title>Geyser: minor note on the defunct float (and lightmapping)</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=OBD_talk:AKEV&amp;diff=33461&amp;oldid=prev"/>
		<updated>2021-06-23T11:52:51Z</updated>

		<summary type="html">&lt;p&gt;minor note on the defunct float (and lightmapping)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;If we ever need to &amp;quot;versionize&amp;quot; AKEV as a whole (rather than its components), then the 12.0 float at the end is a good candidate for a version number, or flags, or whatever. It is not used by the current engine. The name &amp;quot;inchesPerPixel&amp;quot; seems to indicate that the float is a leftover from dynamic lightmapping, and that lightmaps were supposed to have a consistent resolution for all the geometry in a level, whether they were stored on disk or generated on-the-fly somehow. &amp;quot;Twelve inches per pixel&amp;quot; means that light/shadow pixels (texels) were once the size of a square foot (30.48 by 30.48 cm). This may seem coarse, but would have helped by blur/interpolation. --[[User:Geyser|geyser]] ([[User talk:Geyser|talk]]) 13:52, 23 June 2021 (CEST)&lt;/div&gt;</summary>
		<author><name>Geyser</name></author>
	</entry>
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