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	<id>https://wiki.oni2.net/w/index.php?action=history&amp;feed=atom&amp;title=OBD_talk%3AONCP</id>
	<title>OBD talk:ONCP - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.oni2.net/w/index.php?action=history&amp;feed=atom&amp;title=OBD_talk%3AONCP"/>
	<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=OBD_talk:ONCP&amp;action=history"/>
	<updated>2026-04-03T20:36:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=OBD_talk:ONCP&amp;diff=36900&amp;oldid=prev</id>
		<title>Iritscen: /* murowave, blanka, thunderbolt and super_attractor */ seems that we&#039;ve had this wrong for a long time</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=OBD_talk:ONCP&amp;diff=36900&amp;oldid=prev"/>
		<updated>2022-03-22T19:50:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;murowave, blanka, thunderbolt and super_attractor: &lt;/span&gt; seems that we&amp;#039;ve had this wrong for a long time&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:50, 22 March 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l121&quot;&gt;Line 121:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 121:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====murowave, blanka, thunderbolt and super_attractor====&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====murowave, blanka, thunderbolt and super_attractor====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Mutant Muro, used for his superpowers: &amp;quot;butt-quake&amp;quot;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tractor beam &lt;/del&gt;(attractive lightning) and &amp;quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thunderbolt&lt;/del&gt;&amp;quot; (repulsive lightning).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exclusive to Mutant Muro, used for his superpowers: &amp;quot;butt-quake&amp;quot;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;thunderbolt&amp;quot; &lt;/ins&gt;(attractive lightning) and &amp;quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blanka&lt;/ins&gt;&amp;quot; (repulsive lightning).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The PAR3 references are &amp;#039;&amp;#039;&amp;#039;murowave_e01&amp;#039;&amp;#039;&amp;#039; for &amp;quot;murowave&amp;quot;, &amp;#039;&amp;#039;&amp;#039;w14_muro_e01&amp;#039;&amp;#039;&amp;#039; for &amp;quot;blanka&amp;quot;, &amp;#039;&amp;#039;&amp;#039;w13_muro_e01&amp;#039;&amp;#039;&amp;#039; for &amp;quot;thunderbolt&amp;quot; and &amp;#039;&amp;#039;&amp;#039;super_e02&amp;#039;&amp;#039;&amp;#039; for &amp;quot;super_attractor&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The PAR3 references are &amp;#039;&amp;#039;&amp;#039;murowave_e01&amp;#039;&amp;#039;&amp;#039; for &amp;quot;murowave&amp;quot;, &amp;#039;&amp;#039;&amp;#039;w14_muro_e01&amp;#039;&amp;#039;&amp;#039; for &amp;quot;blanka&amp;quot;, &amp;#039;&amp;#039;&amp;#039;w13_muro_e01&amp;#039;&amp;#039;&amp;#039; for &amp;quot;thunderbolt&amp;quot; and &amp;#039;&amp;#039;&amp;#039;super_e02&amp;#039;&amp;#039;&amp;#039; for &amp;quot;super_attractor&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Iritscen</name></author>
	</entry>
	<entry>
		<id>https://wiki.oni2.net/w/index.php?title=OBD_talk:ONCP&amp;diff=33621&amp;oldid=prev</id>
		<title>Geyser: prompted by the investigation of variabe .dat file sizes across different language versions</title>
		<link rel="alternate" type="text/html" href="https://wiki.oni2.net/w/index.php?title=OBD_talk:ONCP&amp;diff=33621&amp;oldid=prev"/>
		<updated>2021-07-16T12:14:16Z</updated>

		<summary type="html">&lt;p&gt;prompted by the investigation of variabe .dat file sizes across different language versions&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Overview of Vanilla ONCPs==&lt;br /&gt;
The ONCPs are not named, so the below tables list the names of the ONCCs that typically refer to the ONCP.&lt;br /&gt;
===First five types===&lt;br /&gt;
{|border=1 cellspacing=0 cellpadding=3 align=right&lt;br /&gt;
!acid&lt;br /&gt;
|env_splash_e01a&lt;br /&gt;
|-&lt;br /&gt;
!dust&lt;br /&gt;
|h2h_dust_e01&lt;br /&gt;
|-&lt;br /&gt;
!trail&lt;br /&gt;
|h2h_trail_e01&lt;br /&gt;
|-&lt;br /&gt;
!snap&lt;br /&gt;
|h2h_snap_e01&lt;br /&gt;
|-&lt;br /&gt;
!thud&lt;br /&gt;
|h2h_thud_e01&lt;br /&gt;
|}&lt;br /&gt;
The types &amp;quot;acid&amp;quot;, &amp;quot;dust&amp;quot;, &amp;quot;trail&amp;quot;, &amp;quot;snap&amp;quot; and &amp;quot;thud&amp;quot; are present in every ONCC&amp;#039;s ONCP, always with the same [[OBD:BINA/PAR3|PAR3]] references, listed in the table on the right.&lt;br /&gt;
&lt;br /&gt;
Of the 124 ONCCs in Vanilla Oni, the following 34 have minimal ONCPs that contains only the five basic types:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;bd_#&amp;#039;&amp;#039;&amp;#039; (#=1-5) and &amp;#039;&amp;#039;&amp;#039;bdfem_#&amp;#039;&amp;#039;&amp;#039; (#=1-4),&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;generic_male_#&amp;#039;&amp;#039;&amp;#039; (#=1-6) and &amp;#039;&amp;#039;&amp;#039;generic_female_#&amp;#039;&amp;#039;&amp;#039; (#=1-9),&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;CopfemA#&amp;#039;&amp;#039;&amp;#039; (#=1-2) and &amp;#039;&amp;#039;&amp;#039;CopmaleA#&amp;#039;&amp;#039;&amp;#039; (#=1-4),&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;SH_generic&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;SH_dream_lab&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Shinzom_generic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;sniper_generic&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
;Body part override&lt;br /&gt;
:All of the basic particles are triggered from TRAM, so the &amp;quot;body part override&amp;quot; at ONCP level is mostly 0xFFFF (None).&lt;br /&gt;
:The only exception is &amp;quot;snap&amp;quot;, which uses 0x8000 (same as 0xFFFF but with a management of hit/kill flashes).&lt;br /&gt;
:As a further exception, the ONCPs of &amp;#039;&amp;#039;&amp;#039;security_guard_1&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;security_guard_2&amp;#039;&amp;#039;&amp;#039; use 0xFFFF for &amp;quot;snap&amp;quot;, not 0x8000.&lt;br /&gt;
&lt;br /&gt;
===Contrail and glow===&lt;br /&gt;
Another two widespread particle types are &amp;quot;contrail&amp;quot; and &amp;quot;glow&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Every combatant character has them (except for plain-clothed cops and snipers).&lt;br /&gt;
&lt;br /&gt;
Contrails and glows are triggereg from TRAM on specific body parts, to the &amp;quot;body part override&amp;quot; ID for &amp;quot;contrail&amp;quot; and &amp;quot;glow&amp;quot; is always None (0xFFFF).&lt;br /&gt;
{|border=1 cellspacing=0 cellpadding=3&lt;br /&gt;
!ONCC \ part. type!!contrail!!glow&lt;br /&gt;
|-&lt;br /&gt;
!security_guard_#&lt;br /&gt;
|h2h_trail_e01||h2h_glow_e01&lt;br /&gt;
|-&lt;br /&gt;
!thug_*_#&lt;br /&gt;
|h2h_&amp;#039;&amp;#039;&amp;#039;thu&amp;#039;&amp;#039;&amp;#039;trail_e01||h2h_&amp;#039;&amp;#039;&amp;#039;thu&amp;#039;&amp;#039;&amp;#039;glow_e01&lt;br /&gt;
|-&lt;br /&gt;
!griffin_*&lt;br /&gt;
|h2h_&amp;#039;&amp;#039;&amp;#039;gri&amp;#039;&amp;#039;&amp;#039;trail_e01||h2h_&amp;#039;&amp;#039;&amp;#039;gri&amp;#039;&amp;#039;&amp;#039;glow_e01&lt;br /&gt;
|-&lt;br /&gt;
!comguy_#, mad_bomber&lt;br /&gt;
|h2h_&amp;#039;&amp;#039;&amp;#039;com&amp;#039;&amp;#039;&amp;#039;trail_e01||h2h_&amp;#039;&amp;#039;&amp;#039;com&amp;#039;&amp;#039;&amp;#039;glow_e01&lt;br /&gt;
|-&lt;br /&gt;
!TCTF_lite_1,&amp;lt;br&amp;gt;TCTF_lite_blackops_1&lt;br /&gt;
|h2h_&amp;#039;&amp;#039;&amp;#039;tcl&amp;#039;&amp;#039;&amp;#039;trail_e01||h2h_&amp;#039;&amp;#039;&amp;#039;tcl&amp;#039;&amp;#039;&amp;#039;glow_e01&lt;br /&gt;
|-&lt;br /&gt;
!TCTF_swat_1,&amp;lt;br&amp;gt;TCTF_swat_blackops_1&lt;br /&gt;
|h2h_&amp;#039;&amp;#039;&amp;#039;swt&amp;#039;&amp;#039;&amp;#039;trail_e01||h2h_&amp;#039;&amp;#039;&amp;#039;swt&amp;#039;&amp;#039;&amp;#039;glow_e01&lt;br /&gt;
|-&lt;br /&gt;
!tanker_*_1&lt;br /&gt;
|h2h_&amp;#039;&amp;#039;&amp;#039;tan&amp;#039;&amp;#039;&amp;#039;trail_e01||h2h_&amp;#039;&amp;#039;&amp;#039;tan&amp;#039;&amp;#039;&amp;#039;glow_e01&lt;br /&gt;
|-&lt;br /&gt;
!striker_*_#,&amp;lt;br&amp;gt;striker_dream_lab&lt;br /&gt;
|h2h_&amp;#039;&amp;#039;&amp;#039;str&amp;#039;&amp;#039;&amp;#039;trail_e01||h2h_&amp;#039;&amp;#039;&amp;#039;str&amp;#039;&amp;#039;&amp;#039;glow_e01&lt;br /&gt;
|-&lt;br /&gt;
!red_*_#&lt;br /&gt;
|h2h_&amp;#039;&amp;#039;&amp;#039;red&amp;#039;&amp;#039;&amp;#039;trail_e01||h2h_&amp;#039;&amp;#039;&amp;#039;red&amp;#039;&amp;#039;&amp;#039;glow_e01&lt;br /&gt;
|-&lt;br /&gt;
!elite_*_#, barabus&lt;br /&gt;
|h2h_&amp;#039;&amp;#039;&amp;#039;eli&amp;#039;&amp;#039;&amp;#039;trail_e01||h2h_&amp;#039;&amp;#039;&amp;#039;eli&amp;#039;&amp;#039;&amp;#039;glow_e01&lt;br /&gt;
|-&lt;br /&gt;
!konoko_generic, k3, k4_* &lt;br /&gt;
|h2h_&amp;#039;&amp;#039;&amp;#039;kon&amp;#039;&amp;#039;&amp;#039;trail_e01||h2h_&amp;#039;&amp;#039;&amp;#039;kon&amp;#039;&amp;#039;&amp;#039;glow_e01&lt;br /&gt;
|-&lt;br /&gt;
!muro_generic,&amp;lt;br&amp;gt;mutantmuro&lt;br /&gt;
|h2h_&amp;#039;&amp;#039;&amp;#039;mur&amp;#039;&amp;#039;&amp;#039;trail_e01||h2h_&amp;#039;&amp;#039;&amp;#039;mur&amp;#039;&amp;#039;&amp;#039;glow_e01&lt;br /&gt;
|-&lt;br /&gt;
!ninjabot, ninja_*_#&lt;br /&gt;
|h2h_&amp;#039;&amp;#039;&amp;#039;nin&amp;#039;&amp;#039;&amp;#039;trail_e01||h2h_&amp;#039;&amp;#039;&amp;#039;nin&amp;#039;&amp;#039;&amp;#039;glow_e01&lt;br /&gt;
|-&lt;br /&gt;
!super_ninja_1&lt;br /&gt;
|h2h_&amp;#039;&amp;#039;&amp;#039;sni&amp;#039;&amp;#039;&amp;#039;trail_e01||h2h_&amp;#039;&amp;#039;&amp;#039;sni&amp;#039;&amp;#039;&amp;#039;glow_e01&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Special particles===&lt;br /&gt;
In addition to &amp;quot;contrail&amp;quot;, &amp;quot;glow&amp;quot; and the 5 basic particles, there are several kinds of special/rare particles.&lt;br /&gt;
====flash====&lt;br /&gt;
Unique to Elite Strikers and Barabas, never actually used (redundant of the Eliflash1 impact?).&lt;br /&gt;
&lt;br /&gt;
The PAR3 reference is &amp;#039;&amp;#039;&amp;#039;h2h_eliflash_e01&amp;#039;&amp;#039;&amp;#039;, attachment is specified in TRAM (body part override 0xFFFF).&lt;br /&gt;
====teleport and fireball==== &lt;br /&gt;
Used exclusively by Mukade, but available for all Ninja as well as &amp;quot;ninjabots&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The PAR3 reference is &amp;#039;&amp;#039;&amp;#039;teleport_e01&amp;#039;&amp;#039;&amp;#039; for &amp;quot;teleport&amp;quot; and &amp;#039;&amp;#039;&amp;#039;w10_sni_e01&amp;#039;&amp;#039;&amp;#039; for &amp;quot;fireball&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Attachment is specified in TRAM for both (body part override 0xFFFF).&lt;br /&gt;
&lt;br /&gt;
====super_glow====&lt;br /&gt;
Exclusive to Konoko (all variants), Muro and Mutant Muro. Triggered by overpower, hence an explicit body part override 0x0000 (pelvis).&lt;br /&gt;
&lt;br /&gt;
The PAR3 reference is &amp;#039;&amp;#039;&amp;#039;superglow_e01&amp;#039;&amp;#039;&amp;#039; for Konoko, &amp;#039;&amp;#039;&amp;#039;murosuperglow_e01&amp;#039;&amp;#039;&amp;#039; for Muro and &amp;#039;&amp;#039;&amp;#039;muroglow_e01&amp;#039;&amp;#039;&amp;#039; for Mutant Muro.&lt;br /&gt;
&lt;br /&gt;
====super_l_hand and super_r_hand====&lt;br /&gt;
Exclusive to Konoko (all variants) and Muro (&amp;#039;&amp;#039;not&amp;#039;&amp;#039; Mutant Muro). Triggered by overpower, with an explicit body part override.&lt;br /&gt;
&lt;br /&gt;
The body part override ID is 0x000E (left hand) for &amp;quot;super_l_hand&amp;quot; and 0x0012 (right hand) for &amp;quot;super_r_hand&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The PAR3 references (same for both hands) are &amp;#039;&amp;#039;&amp;#039;super_e01&amp;#039;&amp;#039;&amp;#039; for Konoko and &amp;#039;&amp;#039;&amp;#039;murosuper_e01&amp;#039;&amp;#039;&amp;#039; for Muro.&lt;br /&gt;
&lt;br /&gt;
====daodan and daodan2====&lt;br /&gt;
Exclusive to Konoko (all variants), used for &amp;quot;powerup&amp;quot; animations in Chapters 6, 7, 11 and 14.&lt;br /&gt;
&lt;br /&gt;
Attachment is specified in TRAM (body part override 0xFFFF) for both &amp;quot;daodan&amp;quot; and &amp;quot;daodan2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The PAR3 reference is &amp;#039;&amp;#039;&amp;#039;h2h_powerup_e01&amp;#039;&amp;#039;&amp;#039; for &amp;quot;daodan&amp;quot; and &amp;#039;&amp;#039;&amp;#039;h2h_powerup_e01a&amp;#039;&amp;#039;&amp;#039; for &amp;quot;daodan2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====powerup, rocket and barabwave====&lt;br /&gt;
Exclusive to Barabas, used for regeneration, Earthquaker and jetpack FX. Attached through TRAM (body part override 0xFFFF).&lt;br /&gt;
&lt;br /&gt;
The PAR3 reference is &amp;#039;&amp;#039;&amp;#039;powerup_e01&amp;#039;&amp;#039;&amp;#039; for &amp;quot;powerup&amp;quot;, &amp;#039;&amp;#039;&amp;#039;barab_e01&amp;#039;&amp;#039;&amp;#039; for &amp;quot;rocket&amp;quot; and &amp;#039;&amp;#039;&amp;#039;barwave_e01&amp;#039;&amp;#039;&amp;#039; for &amp;quot;barabwave&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====murowave, blanka, thunderbolt and super_attractor====&lt;br /&gt;
Exclusive to Mutant Muro, used for his superpowers: &amp;quot;butt-quake&amp;quot;, tractor beam (attractive lightning) and &amp;quot;thunderbolt&amp;quot; (repulsive lightning).&lt;br /&gt;
&lt;br /&gt;
The PAR3 references are &amp;#039;&amp;#039;&amp;#039;murowave_e01&amp;#039;&amp;#039;&amp;#039; for &amp;quot;murowave&amp;quot;, &amp;#039;&amp;#039;&amp;#039;w14_muro_e01&amp;#039;&amp;#039;&amp;#039; for &amp;quot;blanka&amp;quot;, &amp;#039;&amp;#039;&amp;#039;w13_muro_e01&amp;#039;&amp;#039;&amp;#039; for &amp;quot;thunderbolt&amp;quot; and &amp;#039;&amp;#039;&amp;#039;super_e02&amp;#039;&amp;#039;&amp;#039; for &amp;quot;super_attractor&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
All the particles are triggered from TRAM (body part override 0xFFFF), with the exception of &amp;quot;super_attractor&amp;quot;, attached to the chest (0x0008).&lt;br /&gt;
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====death====&lt;br /&gt;
Allows characters to disappear in a spectacular &amp;quot;dream flash&amp;quot; that leaves behind a creepy ghost shape (TXMPskull). The PAR3 reference is &amp;#039;&amp;#039;&amp;#039;death_e01&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
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Used in {{C|11}} for Griffin, Muro and Konoko, therefore available for &amp;#039;&amp;#039;&amp;#039;muro_generic&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;griffin generic&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;k4_G&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Also available for all Konoko variants (&amp;#039;&amp;#039;not&amp;#039;&amp;#039; available for &amp;#039;&amp;#039;&amp;#039;griffin_swat&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;mutantmuro&amp;#039;&amp;#039;&amp;#039;!) as well as for &amp;#039;&amp;#039;&amp;#039;comguy_#&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;mad_bomber&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
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The availability of spectacular &amp;quot;dream-death&amp;quot; for Comguy types is intriguing, possibly hinting at [[Kojiro]]-like story elements.&lt;br /&gt;
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==Sharing across ONCCs==&lt;br /&gt;
As a rule the Vanilla ONCPs are shared by ONCCs that have a common ONCV, e.g., if a level has all nine Striker ONCCs, then there will be three copies of the Striker ONCP: one shared by &amp;#039;&amp;#039;&amp;#039;striker_easy_#&amp;#039;&amp;#039;&amp;#039; ONCCs, another shared by &amp;#039;&amp;#039;&amp;#039;striker_med_#&amp;#039;&amp;#039;&amp;#039; ONCCs, and a third one shared by &amp;#039;&amp;#039;&amp;#039;striker_hard_#&amp;#039;&amp;#039;&amp;#039; ONCCs.&lt;br /&gt;
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However, this is not always enforced. Thus, in leve1_Final of English Oni, &amp;#039;&amp;#039;&amp;#039;striker_easy_1&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;striker_easy_3&amp;#039;&amp;#039;&amp;#039; share the same ONCP and &amp;#039;&amp;#039;&amp;#039;striker_easy_2&amp;#039;&amp;#039;&amp;#039; has a different one, and there are two different ONCPs for the five &amp;#039;&amp;#039;&amp;#039;thug_wh_#&amp;#039;&amp;#039;&amp;#039; ONCCs.&lt;br /&gt;
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This variable optimization is the main source of discrepancy in .dat file sizes across different language versions of Oni, along with alternative sound takes left behind by localization teams).&lt;br /&gt;
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[[OniSplit]] optimizes ONCP parenting upon &amp;#039;&amp;#039;&amp;#039;-import&amp;#039;&amp;#039;&amp;#039; and makes sure that all the ONCCs in a .dat file link to the same unique ONCP whenever possible.&lt;br /&gt;
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{{OBD}}&lt;/div&gt;</summary>
		<author><name>Geyser</name></author>
	</entry>
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