AE:New weapons: Difference between revisions
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:I started this before my injury, but I can't really work on it right now. So I thought I'd share what I have done so far and maybe someone will want to work on it. I made it as an ONWC, just to make it easier to spawn it in the game and see how it looks. Also, Konoko can carry it to any location you want :-) I've included a .3ds version which has over 2,300 polygons for reference and the .obj version with around 1,400 polygons which is the game version. The .tif file has a UV Map layer, which basically corresponds to each body part. I colored a few body parts for testing. Hopefully, in another week, I'll feel good enough to sit in front of the computer and make some videos for the AE Trailer. --[[User:EdT|EdT]] 19:46, 7 August 2008 (CEST) | :I started this before my injury, but I can't really work on it right now. So I thought I'd share what I have done so far and maybe someone will want to work on it. I made it as an ONWC, just to make it easier to spawn it in the game and see how it looks. Also, Konoko can carry it to any location you want :-) I've included a .3ds version which has over 2,300 polygons for reference and the .obj version with around 1,400 polygons which is the game version. The .tif file has a UV Map layer, which basically corresponds to each body part. I colored a few body parts for testing. Hopefully, in another week, I'll feel good enough to sit in front of the computer and make some videos for the AE Trailer. --[[User:EdT|EdT]] 19:46, 7 August 2008 (CEST) | ||
:Now we need someone to animate this (After the details and textures) --[[User:ONIrules|ONIrules]] | :Now we need someone to animate this (After the details and textures) Plus the sounds export from ONI --[[User:ONIrules|ONIrules]] | ||
==s1_swd Sword== | ==s1_swd Sword== |
Revision as of 01:08, 8 August 2008
Trying out some new weapons, which might make it into AE.
w15_smg Silenced Machine Gun
- Files
- http://edt.oni2.net/AE_Files/w15_smg.zip
- File contains .oni files.
- ToDo
- DONE: Fix particles position
- Silent particles?
- Comments
- ONWC based on Chaingun. Do we need shoulder support? With other characters, it goes inside their bodies. --EdT 18:02, 31 July 2008 (CEST)
- The shoulder pad is OK; you just need to make the gun smaller: the pistol grip and trigger guard should be commensurate to the "handfist" --geyser 01:36, 1 August 2008 (CEST)
- Updated: smaller gun --EdT 03:55, 1 August 2008 (CEST)
- Still too big. The pistol grip is supposed to fit within her fist (laterally, not vertically of course; the butt can and must stick a bit from the underside of the fist); the trigger guard, if possible, must span only the index finger (and some empty space above it). Also feel free to experiment with different color schemes and reflection maps... --geyser 18:41, 1 August 2008 (CEST)
- A bit smaller, adjusted particles position. --EdT 04:02, 2 August 2008 (CEST)
- Still too big. The pistol grip is supposed to fit within her fist (laterally, not vertically of course; the butt can and must stick a bit from the underside of the fist); the trigger guard, if possible, must span only the index finger (and some empty space above it). Also feel free to experiment with different color schemes and reflection maps... --geyser 18:41, 1 August 2008 (CEST)
- Updated: smaller gun --EdT 03:55, 1 August 2008 (CEST)
- The shoulder pad is OK; you just need to make the gun smaller: the pistol grip and trigger guard should be commensurate to the "handfist" --geyser 01:36, 1 August 2008 (CEST)
w16_crb Carbine
Files
- http://edt.oni2.net/AE_Files/w16_crb.zip
- File contains .oni files.
- Status
- Rejected
- Comments
- ONWC based on Chaingun. First attempt to create new weapon. Just added weapons info for reference. --EdT 22:00, 31 July 2008 (CEST)
- I didn't really reject that one - it is a little "ordinary", but I suppose it could make make a fine shotgun (with a different texture/color); BTW, it's too big and the pistol grip is completely out of place. --geyser 18:41, 1 August 2008 (CEST)
w17_sap Sub machine gun
Files
- http://edt.oni2.net/AE_Files/w17_sap.zip
- File contains .oni files.
- Status
- Rejected - Oni is not Counterstrike
- Comments
- ONWC based on w2_sap, recoil reduced. Just added weapons info for reference. --EdT 22:00, 31 July 2008 (CEST)
w18_asr2 Assault Rifle
- Files
- http://geyser.oni2.net/edition/weapons/w18_asr2.zip
- File contains .oni files.
- Comments
- geyser fixed the texture issue and 3D mesh. (He's much better at modeling than I will ever be) --EdT 22:47, 4 August 2008 (CEST)
- Primary fire is Chaingun, secondary fire is grenades --Ed
- One Halo rip too many? --geyser 05:27, 31 July 2008 (CEST)
- Doesn't the MC need his AR? :-) Actually, this weapon is too powerful. Perhaps a Boss weapon? EdT 06:57, 31 July 2008 (CEST)
- No, the MC needs to be de-Halo-ized in every possible aspecct, and the more original his weapons are, the better. --geyser 10:58, 31 July 2008 (CEST)
- As for the excessive deadliness, of course any enemy wielding this is a virtual subboss. No problem with that. --geyser 10:58, 31 July 2008 (CEST)
- It just needs to be balanced a bit in terms of ammunition and reloading time. I'd also scrap the grenades. --geyser 10:58, 31 July 2008 (CEST)
- Doesn't the MC need his AR? :-) Actually, this weapon is too powerful. Perhaps a Boss weapon? EdT 06:57, 31 July 2008 (CEST)
- Ed, I have a question. Where did you get the mesh/texture, and what did you process the mesh with (triangulation? in what 3D tool?) --geyser 00:07, 5 August 2008 (CEST)
w19_shg Shotgun
Files
- http://edt.oni2.net/AE_Files/w19_shg.zip
- File contains .oni files.
- Status
- Rejected- Oni is not Counterstrike
- Comments
- ONWC based on chaingun, sustained fire disabled. Audio of weapon fire continues if mouse button held down. Just added weapons info for reference. --EdT 22:00, 31 July 2008 (CEST)
- My idea of a "Demonslayer" shotgun was THIS, but maybe it's more expedient to work with 17secs's AEG rifle a.k.a. "carbine" up there. --geyser 18:41, 1 August 2008 (CEST)
- Or, if you really want it to look like a conventional shotgun, there's THIS --geyser 18:50, 1 August 2008 (CEST)
- I went to download the future shotgun, but the texture is missing, I filed a support ticket. --EdT 04:52, 2 August 2008 (CEST)
- The texture is supposed to become available as a separate download, after you've downloaded the mesh. --geyser 12:16, 2 August 2008 (CEST)
- Its supposed to be available, but when I click on the link to download the texture after I downloaded the mesh, I get an error message saying the file is not available. Maybe its a Mac browser issue --EdT 13:23, 2 August 2008 (CEST)
- Sigh... looks like you're right, and there have been complaints about that before. Oh well, it sucked anyway - too real-worldish. Either get someone to invent a texture (what, no one? then we're screwed) or go back to painting the "carbine" ^_^ --geyser 14:01, 2 August 2008 (CEST)
- Its supposed to be available, but when I click on the link to download the texture after I downloaded the mesh, I get an error message saying the file is not available. Maybe its a Mac browser issue --EdT 13:23, 2 August 2008 (CEST)
- The texture is supposed to become available as a separate download, after you've downloaded the mesh. --geyser 12:16, 2 August 2008 (CEST)
- I went to download the future shotgun, but the texture is missing, I filed a support ticket. --EdT 04:52, 2 August 2008 (CEST)
- Or, if you really want it to look like a conventional shotgun, there's THIS --geyser 18:50, 1 August 2008 (CEST)
- My idea of a "Demonslayer" shotgun was THIS, but maybe it's more expedient to work with 17secs's AEG rifle a.k.a. "carbine" up there. --geyser 18:41, 1 August 2008 (CEST)
w20_lzr Disrupter Rifle
- Files
- http://edt.oni2.net/AE_Files/w20_lzr.zip
- File contains .oni, .obj, .mtl and .tiff files.
- ToDo
- New particles
- Could you elevate it a bit (rotate about the transverse axis) so that the barrel matches that of the plasma rifle? this will also help matching the position of the hands and handles more naturally (the pistol grip is rather off now, and the supporting hand is inside the mesh, partly because of the insufficient elevation). --geyser 18:41, 1 August 2008 (CEST)
- Comments
- ONWC based on w3_phr. Rough UV map, I tried to separate the main parts of the weapon. --Ed
- New particles for this weapon? --Ed
- I intended it as a flame thrower, originally... but if Gumby has cool-looking "disruptor particles", let's have a look --geyser 05:27, 31 July 2008 (CEST)
- Was this based on the half assed weapon I never finished with? From the looks of the files inside this doesn't have what I had made. I do like the model you gave. The only particles I had were the red colored ones I sent you geyser...(should still be located on gumby.oni2.net). The other option is the "authentic" looking particles I made from the Mbow. You know, a long red line, like a "laser" should be :) I still need to add the burning in though, if you wanted me to do that, tell me, and I will add them to the weapon you sent me, and send it back to you :). Gumby 06:18, 31 July 2008 (CEST)
- This is the 3D laser rifle geyser suggested we use on the Project Imago page. --EdT 06:57, 31 July 2008 (CEST)
- Gumby: in the absence of a flame thrower, a "real laser" (long, red line) will be a nice placeholder indeed (with fire on impact, definitely). If you can, make the long red line uninterrupted in both space and time, with the trail constantly emitted at the weapon, and the collisions updated on the target end; somewhat closer to how w4_psp works. --geyser 10:58, 31 July 2008 (CEST)
- Okay, well I have a nice red laser particle. THIS VIDEO at 1:50, is what you want? Gumby 20:01, 31 July 2008 (CEST)
- The red particle, if available, is great news for the trailer, along with the rocket. Even if we eventually make new weapons for them, for now they'll do fine as WMC Lite ^_^ --geyser 18:41, 1 August 2008 (CEST)
- Okay, well I have a nice red laser particle. THIS VIDEO at 1:50, is what you want? Gumby 20:01, 31 July 2008 (CEST)
- Gumby: in the absence of a flame thrower, a "real laser" (long, red line) will be a nice placeholder indeed (with fire on impact, definitely). If you can, make the long red line uninterrupted in both space and time, with the trail constantly emitted at the weapon, and the collisions updated on the target end; somewhat closer to how w4_psp works. --geyser 10:58, 31 July 2008 (CEST)
- This is the 3D laser rifle geyser suggested we use on the Project Imago page. --EdT 06:57, 31 July 2008 (CEST)
- Was this based on the half assed weapon I never finished with? From the looks of the files inside this doesn't have what I had made. I do like the model you gave. The only particles I had were the red colored ones I sent you geyser...(should still be located on gumby.oni2.net). The other option is the "authentic" looking particles I made from the Mbow. You know, a long red line, like a "laser" should be :) I still need to add the burning in though, if you wanted me to do that, tell me, and I will add them to the weapon you sent me, and send it back to you :). Gumby 06:18, 31 July 2008 (CEST)
- I intended it as a flame thrower, originally... but if Gumby has cool-looking "disruptor particles", let's have a look --geyser 05:27, 31 July 2008 (CEST)
w21_uzi Uzi
- Files
- http://edt.oni2.net/AE_Files/w21_uzi.zip
- File contains .oni files
- ToDo
- Fix particles position
- Comments
- EDIT: renamed to w21_uzi
- ONWC based on w2_sap. Particle height needs adjustment if we keep the w2_sap particles. --EdT 06:57, 31 July 2008 (CEST)
- There's some confusion here. This is just a regular SubMachineGun (and a good-looking one at that). Could be a suitable sidearm for BGI executives. --geyser 10:58, 31 July 2008 (CEST)
- Another suitable handgun is the autopistol from the same collection: these two are close enough to w1_tap and w2_sap, respectively --geyser 10:58, 31 July 2008 (CEST)
- The "silenced machine gun" is another weapon mesh from the same collection: it is larger and has a big nice silencer; you can't miss it. --geyser 10:58, 31 July 2008 (CEST)
w22_pst Pistol
Files
- http://edt.oni2.net/AE_Files/w22_pst.zip
- File contains .oni files.
- ToDo
- DONE: Reduce recoil? Konoko should be able to hold the gun steady :-) --Ed
- Do you mean because she's superhuman? :-) --geyser 01:40, 1 August 2008 (CEST)
- Comments
- ONWC based on w1_tap --EdT 22:00, 31 July 2008 (CEST)
w23_rla Rocket Launcher + Laser
Coming tomorrow (or the next day...) I just need to fix one thing. Just reserving the name\number. If you already have a w23, tell me.Gumby 07:29, 1 August 2008 (CEST)
- I thought we agreed to combine the rocket launcher and the laser into WMC Lite (so, w12_ba2)? --geyser 10:54, 1 August 2008 (CEST)
- Unless you have figured out the hold-release thingie; then it deserves a separate weapon mesh --geyser 10:54, 1 August 2008 (CEST)
- The hold release thing is coming, eventually. I will figure it out, but right now my plan is: 1. Fix rocket particle 2. Finish the laser 3. Add in hold+release. And other things may bump it down on the list. Unless you want me to prioritize it? Gumby 21:13, 1 August 2008 (CEST)
- Small update: Rocket particle close enough to done (not the best of projectiles, but good enough). Laser getting there. I just have to mess with the lifetime of the contrail. Right now I am getting a light show effect. Cool, but not what we want. :) More, when it isn't 1:42 AM. Gumby 10:42, 2 August 2008 (CEST)
- Another update: Laser is working...sort of. I need to replace the sounds and hit actions, but those aren't a big deal. WWhat is annoying is the fact that the laser seems to tear at longer distances. This is solvable by making the particle move faster. Unfortunately, this makes short range firing disappear (if the particle hits a wall before the part of the engine that draws contrails catches it, there is no contrail...) So, I have to make it fire two particles. The first is the long range one that actually does damage. The second is a short range one that disappears before it can get the tearing effect, and does no damage. I don't have the time to do this tonight though, and tomorrow I am going to Seafair. So Monday I should have a testable version of this.Gumby 04:09, 3 August 2008 (CEST)
- Small update: Rocket particle close enough to done (not the best of projectiles, but good enough). Laser getting there. I just have to mess with the lifetime of the contrail. Right now I am getting a light show effect. Cool, but not what we want. :) More, when it isn't 1:42 AM. Gumby 10:42, 2 August 2008 (CEST)
- The hold release thing is coming, eventually. I will figure it out, but right now my plan is: 1. Fix rocket particle 2. Finish the laser 3. Add in hold+release. And other things may bump it down on the list. Unless you want me to prioritize it? Gumby 21:13, 1 August 2008 (CEST)
w24_psr
- Files
- http://drop.io/ONIrules
- File contains .oni files.
- Comments
- It actually shoots plasma. Replace the image EdT --ONIrules August 2008 (EST) -Done --EdT 05:45, 4 August 2008 (CEST)
- Shoots rapid plasma now --ONIrules August 2008 (EST)
- Yeah its small (I think),but this is my first try though. --ONIrules August 2008 (EST)
- BEWARE. OF. HALO. RIPS. --geyser 15:27, 3 August 2008 (CEST)
- Huh?? --ONIrules August 2008 (EST)
- Your new weapon is a Covenant Plasma Rifle from Halo 1/2/3, and the mesh probably ripped. Not that you can't experiment with it, but keep in mind it's pretty much a stolen asset. --geyser 16:26, 3 August 2008 (CEST)
- Is this a bad thing? --ONIrules August 2008 (EST)
- I don't know... I'm not Bungie's lawyer. But whereas the stolen Master Chief is arguably taken to a new level in Oni (able to fight awesome melee and all that), the Halo weapons you and Ed have injected into Oni so far have dull and and possibly messed-up textures, which makes them look, well, shamelessly lame. If you want Covenant weapons to look "at home" in Oni's universe, you'll have to show a bit more tender loving care ^_^ --geyser 16:51, 3 August 2008 (CEST)
- I'm a little worry. --ONIrules August 2008 (EST)
- Heh, don't worry, I'm just f##king with you? ^_^ as long as you keep experimenting, it's OK, but please don't think of Halo rips as more than placeholders. --geyser 17:25, 3 August 2008 (CEST)
- OK, OK, don't frog blast the vent core!! ^_^ --ONIrules
Others
Here are the original files for:
- Pallet rifle http://edt.oni2.net/AE_Files/pallet.zip
- Future Shotgun http://edt.oni2.net/AE_Files/FShotgun.zip
I hurt my shoulder this past weekend and can hardly raise my right arm up, its painful to work on the computer. So I'll have to take a break for awhile. Pierre was able to convert the pallet rifle to .obj and I got the texture for the Shotgun through tech support. If anyone wants to work on getting these weapons into Oni, go ahead. EdT 22:40, 4 August 2008 (CEST)
Sorry that you hurt your shoulder. Just too much work you did. Be well! ^_^ ONIrules August 2008 (EST)
m1_ird Iron Demon Concept
- Files
- http://edt.oni2.net/AE_Files/m1_ird.zip
- File contains .oni, .tif, .obj, .3ds files
- Comments
- I started this before my injury, but I can't really work on it right now. So I thought I'd share what I have done so far and maybe someone will want to work on it. I made it as an ONWC, just to make it easier to spawn it in the game and see how it looks. Also, Konoko can carry it to any location you want :-) I've included a .3ds version which has over 2,300 polygons for reference and the .obj version with around 1,400 polygons which is the game version. The .tif file has a UV Map layer, which basically corresponds to each body part. I colored a few body parts for testing. Hopefully, in another week, I'll feel good enough to sit in front of the computer and make some videos for the AE Trailer. --EdT 19:46, 7 August 2008 (CEST)
- Now we need someone to animate this (After the details and textures) Plus the sounds export from ONI --ONIrules
s1_swd Sword
- Files
- http://edt.oni2.net/AE_Files/s1_swd.zip
- File contains .oni files.
- Status
- REJECTED BIG TIME!
- Comments
- Just for fun... Maybe Loser will get some ideas... --EdT 04:19, 1 August 2008 (CEST)
- We need a s2_lsb Lightsaber...Just for fun :D Gumby 07:32, 1 August 2008 (CEST)
- It's not funny, and all the less so as Loser already had his major idea on that topic. --geyser 10:51, 1 August 2008 (CEST)
- I'm talking about the animation-bound particles of the BGI Spartan (energy sword etc). --geyser 10:51, 1 August 2008 (CEST)
- As compared to this one idea, all this talk of bats and knives is lame, lame, lame... --geyser 10:51, 1 August 2008 (CEST)
- We need a s2_lsb Lightsaber...Just for fun :D Gumby 07:32, 1 August 2008 (CEST)