User talk:Neo: Difference between revisions

1,550 bytes added ,  13 September 2008
For Gumby and Iritscen, sorry Neo ^_^'
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(For Gumby and Iritscen, sorry Neo ^_^')
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[[User:Gumby|Gumby]] 06:00, 13 September 2008 (CEST)
[[User:Gumby|Gumby]] 06:00, 13 September 2008 (CEST)
So I can't see mem corruption until it crashes? Good X_X. Heh, here comes my two cents for AI2 dodging:
1st, Gumby, that blue-lines-constantly-point-to-origin bug was reported by me several months ago. I reported it repeatedly, even with video proof, but got nothing ("you have to wait, we have more important things to do..."). So thank you that you finally got answer for me ^_^. You are like magician. You ask -> you get.
2nd, those blue lines are pointing towards "source of danger" (Neo has better name for it?). In case of firingspread, source is character's weapon. In case of projectiles, source is dangerous projectile. That green line is something like "vector of movement", pointing where character moves right now. Dodging can be (at least for firingspread) modified in [[ONCC]]. You can set how strong is this "vector" of dodging (so when AI2 has vector towards you AND you shoot, it can dodge more or less). You can also set how long this vector should last from the moment it was created.  Don't know if those values affect projectile dodging as well.
Iritscen: Instructions how to get projectile awerness (credits go to Neo): In standard EXE, find and change:
:0x9C07C: change 30 to 6C
:0x9C080: change 34 to 70
:0x9C084: change 38 to 74
:0x9C110: change 30 to 6C
That should do it.
Hey Neo, can we delete collision stuff at the top of the page? I saved it, so it is not neccessary to leave it here. And that paragraph is huge. Or better: Can I move it to some other page?
--[[User:Loser|Loser]] 07:57, 13 September 2008 (CEST)
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