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:Shadows as we see them in Oni are just decals and that's why sometimes they show up in unexpected places like those crates, they're simply "projected" to nearby quads. Try firing the sbg to the corner of a room and you'll see what I'm talking about. And there isn't any "nearby lighting" either. All the light in Oni is static, backed into the environment quads by using vertex colors. There may be some static lighting to avoid flat looking characters but that's pretty much all of it. | :Shadows as we see them in Oni are just decals and that's why sometimes they show up in unexpected places like those crates, they're simply "projected" to nearby quads. Try firing the sbg to the corner of a room and you'll see what I'm talking about. And there isn't any "nearby lighting" either. All the light in Oni is static, backed into the environment quads by using vertex colors. There may be some static lighting to avoid flat looking characters but that's pretty much all of it. | ||
[[User:Neo|Neo]] | |||
Hey Ed, remember that patch for larger textures that didn't work on Mac? Try doing it again and additionally change the following bytes: | |||
0x12200AF: replace 0x06 with 0x16 for 512x512 (or 0x46 for 1024x1024) | |||
0x12200B3: same as above | |||
If 0x16 (0x46) fails try with 0x17 (0x47). | |||
[[User:Neo|Neo]] | [[User:Neo|Neo]] |
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