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:::::::*Character shadows & shadow mapping: I have to review that movie but I doubt it that "decent" shadow mapping was possible at that time using a "normal" computer and as I said, there's absolutely no trace of such a thing in the executable. | :::::::*Character shadows & shadow mapping: I have to review that movie but I doubt it that "decent" shadow mapping was possible at that time using a "normal" computer and as I said, there's absolutely no trace of such a thing in the executable. | ||
:::::::[[User:Neo|Neo]] | :::::::[[User:Neo|Neo]] | ||
:::::::*I watched the trailer. Whatever it is doing it's not shadow mapping or any other "normal" shadow technology. If you want to see "normal" shadow watch the '98 movie (I suspect that one is CG, anybody knows?). It's very possible that those '99 "shadows" were using the dynamic pathfinding grid because that information is readily available. If they changed is either because they were ugly or because it turned out that they were more expensive that the decal we have currently. | |||
:::::::PS: I'm going to do some cleanup here. If someone wants to preserve something scream now or go down in history to get it :). | |||
:::::::[[User:Neo|Neo]] | |||
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