Oni engine patches (Win): Difference between revisions
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(renamed to "experimental", will implement latest patch into the Daodan as a cheat\variable soon) |
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|2008/11||0x004FBED3||BB 02000000||BB XX000000||XX is the speed multiplier for carousel\slowmo. *Implemented but not released* | |||
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|2008/11||0x004D8AA0||0x04716300||0x48B85E00||Replaces the pointer door_drawframes with the pointer for the "Last Man Standing" cheat | |2008/11||0x004D8AA0||0x04716300||0x48B85E00||Replaces the pointer door_drawframes with the pointer for the "Last Man Standing" cheat |
Revision as of 06:24, 10 November 2008
Brain-dumping in-place patches here, because there needs to be a place where one can look them up without bugging Neo ^_^
List of implemented patches
A brief timeline of the upgrades so far:
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- NOTE
- Increasing the buffer size to accomodate 1024x1024 textures doesn't work because of a limitation elsewhere in the engine.
- Therefore, the patch will only allow for 512x512 until further notice. BTW, 512x512 is plenty for virtually any purpose.
List of experimental patches
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