User:Gumby/Nomic: Difference between revisions

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(Created page with 'Nomic ==Initial Set of Rules== ===Immutable Rules=== *'''101. All players must always abide by all the rules then in effect, in the form in which they are then in effect. The r...')
 
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*'''103. A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa.
*'''103. A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa.


(Note: This definition implies that, at least initially, all new rules are mutable; immutable rules, as long as they are immutable, may not be amended or repealed; mutable rules, as long as they are mutable, may be amended or repealed; any rule of any status may be transmuted; no rule is absolutely immune to change.)
:'''(Note: This definition implies that, at least initially, all new rules are mutable; immutable rules, as long as they are immutable, may not be amended or repealed; mutable rules, as long as they are mutable, may be amended or repealed; any rule of any status may be transmuted; no rule is absolutely immune to change.)




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*'''105. Every player is an eligible voter. Every eligible voter must participate in every vote on rule-changes.
*'''105. Every player is an eligible voter. Players may participate in rule-changes.




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*'''108. Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted.
*'''108. Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted.


:If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment.
:'''If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment.




*'''109. Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.
*'''109. Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the rule recieves at least three positive votes, and no negative votes. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.




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*'''111. If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so, also decides the time to end debate and vote.
*'''111. If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the minimum number of votes are cast. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so, also decides the time to end debate and vote.




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===Mutable Rules===
===Mutable Rules===
*201. Players shall alternate in clockwise order, taking one whole turn apiece. Turns may not be skipped or passed, and parts of turns may not be omitted. All players begin with zero points.
*201. Only three rules may be up for vote at a time.


In mail and computer games, players shall alternate in alphabetical order by surname.


*202. One turn consists of two parts in this order: (1) proposing one rule-change and having it voted on, and (2) throwing one die once and adding the number of points on its face to one's score.
*202a. A player may only have one rule up for vote at a time.


In mail and computer games, instead of throwing a die, players subtract 291 from the ordinal number of their proposal and multiply the result by the fraction of favorable votes it received, rounded to the nearest integer. (This yields a number between 0 and 10 for the first player, with the upper limit increasing by one each turn; more points are awarded for more popular proposals.)


* 203. A rule-change is adopted if and only if the vote is unanimous among the eligible voters. If this rule is not amended by the end of the second complete circuit of turns, it automatically changes to require only a simple majority.
*202. One turn consists of one post proposing one rule-change and having it voted on.
 
 
*202a. Points are awarded by the last digit of the timestamp of a post.
 
 
* 203. A rule-change is adopted if and only if the vote recieves no negative votes and gets the minimum number of needed positive votes, tallied after 12 hours. If this rule is not amended after another 12 hours, it automatically changes to require only a simple majority. (Meaning, if your vote isn't accepted unanimously, you can either amend it, or (if the majority of votes were positive) you may wait 12 hours and it will be passed.)
 


*204. If and when rule-changes can be adopted without unanimity, the players who vote against winning proposals shall receive 10 points each.
*204. If and when rule-changes can be adopted without unanimity, the players who vote against winning proposals shall receive 10 points each.


*205. An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it.
*205. An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it.


*206. When a proposed rule-change is defeated, the player who proposed it loses 10 points.
*206. When a proposed rule-change is defeated, the player who proposed it loses 10 points.


*207. Each player always has exactly one vote.
*207. Each player always has exactly one vote.


*208. The winner is the first player to achieve 100 (positive) points.
*208. The winner is the first player to achieve 100 (positive) points.


In mail and computer games, the winner is the first player to achieve 200 (positive) points.


*209. At no time may there be more than 25 mutable rules.
*209. At no time may there be more than 25 mutable rules.


*210. Players may not conspire or consult on the making of future rule-changes unless they are team-mates.


:The first paragraph of this rule does not apply to games by mail or computer.
*210. There is no rule 210.
 


*211. If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence.
*211. If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence.
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If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.
If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.


*212. If players disagree about the legality of a move or the interpretation or application of a rule, then the player preceding the one moving is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment.


When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players.
*212. If players disagree about the legality of a move or the interpretation or application of a rule, then the Judge decides the legality. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment.
 
When Judgment has been invoked, no new rules may be proposed without the consent of a majority of the other players.


The Judge's Judgment may be overruled only by a unanimous vote of the other players taken before the next turn is begun. If a Judge's Judgment is overruled, then the player preceding the Judge in the playing order becomes the new Judge for the question, and so on, except that no player is to be Judge during his or her own turn or during the turn of a team-mate.
The Judge's Judgment may be overruled only by a unanimous vote of the other players (at least meeting the minimum number of votes) taken before the next turn is begun. If a Judge's Judgment is overruled, then the player preceding the Judge in the playing order becomes the new Judge for the question, and so on, except that no player is to be Judge during his or her own turn or during the turn of a team-mate.


Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge.
Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge.
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This rule takes precedence over every other rule determining the winner.
This rule takes precedence over every other rule determining the winner.
*214. The minimum number of votes for any rule change is 3.
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