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{{OBDtr|0x1C|int32|FF00C8|00 00 00 00 |0 |elapsed time in frames}} | {{OBDtr|0x1C|int32|FF00C8|00 00 00 00 |0 |elapsed time in frames}} | ||
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Object animations are used to animate [[OBD:OBOA|objects]] (doors included), [[OBD:TRIG|triggers]] and cameras. Object animations may be referenced from OBOA but they can also be set using env_setanim script command. Camera animations are never referenced from data files, they're started from script using cm_anim/cm_interpolate. Because of this the only way to tell if an animation is intended for camera or for an object is to look at the level scripts. | |||
;Transform matrices | ;Transform matrices |
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