Konoko Payne: Difference between revisions

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'''Konoko Payne''' is a project of Pierre Terdiman. It is based on his Flexine gaming engine. Estimated by Pierre to be a 10-year project (referring to perhaps just the coding), it is now in its seventh year. The latest demo, released May 2007, is freely downloadable and demonstrates his admirable progress in recreating the look and feel of Oni. The project uses proprietary code of Pierre's, of other companies and contributors, and resources pulled from Oni, thus is unlikely to see a commercial release or an open-source release.
[[Image:Konoko Payne helicopter 3.jpg|320px|right]]
'''Konoko Payne''' was a freeware demo of a pseudo-sequel to [[Oni]] by Pierre Terdiman, used as a demonstration of his Flexine gaming engine. Begun around 2002, it was a long-term project, with its last update in 2010. Konoko Payne went a long way in recreating the look and feel of Oni, with some design tweaks of Pierre's. The project uses proprietary code of Pierre's, of other companies and contributors, and resources pulled from Oni, thus is unlikely to see a commercial release. This also prevents the engine from being released as open-source unless Pierre replaces the third-party code with his own.


==External Links==
In March 2014, Pierre stated that he did not plan any further updates to the project.
http://www.codercorner.com/Pierre.htm (personal site)<br>
 
http://www.codercorner.com/Oni.htm (site for KP)<br>
==See also==
http://www.codercorner.com/KonokoPayne_WIP_May_2007.rar (latest KP released)
*[[:Category:Konoko Payne images]]
 
==External links==
*http://oni.bungie.org/forum/viewtopic.php?id=1741 (last release of KP, Nov. 2010)
*http://www.codercorner.com/Oni.htm (old page about KP)
*http://www.codercorner.com/blog/?cat=4 (Oni/KP category on Pierre's blog, effectively replacing the KP page)
 
[[Category:Fan-made games]]

Latest revision as of 02:05, 1 May 2023

Konoko Payne helicopter 3.jpg

Konoko Payne was a freeware demo of a pseudo-sequel to Oni by Pierre Terdiman, used as a demonstration of his Flexine gaming engine. Begun around 2002, it was a long-term project, with its last update in 2010. Konoko Payne went a long way in recreating the look and feel of Oni, with some design tweaks of Pierre's. The project uses proprietary code of Pierre's, of other companies and contributors, and resources pulled from Oni, thus is unlikely to see a commercial release. This also prevents the engine from being released as open-source unless Pierre replaces the third-party code with his own.

In March 2014, Pierre stated that he did not plan any further updates to the project.

See also

External links