OBD:Mtrl: Difference between revisions

228 bytes removed ,  8 December 2023
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[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> Mtrl File
{{OBD_File_Header | type=Mtrl | prev=M3GM | next=OBAN | name=Material | family=General | align=center}}




<CENTER>[[OBD:M3GM|<==]] <FONT SIZE=5>Mtrl File</FONT> [[OBD:OBAN|==>]]<BR>
[[image:mtrl_all.gif]]
<FONT SIZE=2>Material - Character File</FONT></CENTER>




All Mtrl files are 0 byte files. That means, that Oni will take the information out of the Mtrl files of level 0. Below is an example of a Mtrl file of level 0.
{{Table}}
 
{{OBDth}}
 
{{OBDtr|0x00|res_id  |FF0000|01 E5 0F 00|4069   |04069-Armor.Mtrl}}
http://www.fh-eberswalde.de/user/dkriesch/onistuff/images/mtrl_all.gif
{{OBDtr|0x04|lev_id  |FFFF00|01 00 00 00|0     |level 0}}
 
{{OBDtr|0x08|int16  |FFC8C8|FF FF     |-1    |ignored, overwritten at runtime}}
 
{{OBDtr|0x0A|char[6] |FFFFC8|AD DE     |dead   |unused}}
{| BORDER=1 WIDTH=100% CELLPADDING=2 CELLSPACING=0
{{OBDtr|0x10|res_id  |C8FFC8|01 E6 0F 00|4070   |link to 04070-Character.Mtrl (parent material) }}
|- ALIGN=CENTER BGCOLOR="#FFDDBB"
{{OBDtr|0x14|char[12]|C8FFFF|AD DE     |dead   |unused}}
| WIDTH=15% | <B>Hex</B>
| WIDTH=15% | <B>Translation</B>
| WIDTH=70% | <B>Meaning</B>
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FF0000" | 01 E5 0F 00
| 4069
| ALIGN=LEFT | 04069-Armor.Mtrl
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFF00" | 01 00 00 00
| 0
| ALIGN=LEFT | level 0
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFC8C8" | FF FF
| unknown
| ALIGN=LEFT | unknown
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#FFFFC8" | AD DE
| dead
| ALIGN=LEFT | not used
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFC8" | 01 E6 0F 00
| 4070
| ALIGN=LEFT | link to 04070-Character.Mtrl
|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD"
| BGCOLOR="#C8FFFF" | AD DE
| dead
| ALIGN=LEFT | not used
|}
|}




04070-Character.Mtrl links to 04075-Default.Mtrl, which links into nothingness.
;Mtrl usage
:The materials are looked up from [[OBD:BINA/ONIE|Impact_Effects.BINA]] and [[OBD:BINA/TMBD|Texture_Materials.BINA]] as well as from [[OBD:CBPM|CBPM]] and maybe a few other places ^^


;Mtrl tree
*Default [5]
**Character [4]
**#Armor [0]
**#Cloth [0]
**#Flesh [0]
**#Shield [1]
**#*Super_Shield [0]
**Glass [4]
**#Clear_Glass [0]
**#Small_Glass [0]
**#Tinted_Glass [0]
**#Unbreak_Glass [0]
**Liquid [0]
**Mesh [0]
**Solid [4]
**#Carpet [0]
**#Hard [3]
**#*Metal [3]
**#**Heavy_Metal
**#**Light_Metal
**#**Resonant_Metal
**#*Stone [2]
**#**Asphalt
**#**Concrete
**#*Stucco [0]
**#Loose_Ground [2]
**#*Dirt [0]
**#*Snow [0]
**#Plastic [0]
**#Soft [0]


<HR>
<CENTER>[[OBD:M3GM|<==]] <B>Mtrl File</B> [[OBD:OBAN|==>]]</CENTER>
<HR>


{{OBD_File_Footer | type=Mtrl | prev=M3GM | next=OBAN | name=Material | family=General | align=center}}


[[Main Page]] >> [[OBD:Oni Binary Data|Oni Binary Data]] >> [[OBD:File types|File Types]] >> Mtrl File
{{OBD}}
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