User talk:Loser: Difference between revisions
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'''CMBT "sorta improvement" project''' - discussion | '''CMBT "sorta improvement" project''' - discussion | ||
First of all, I plan to release whole CJBOcombat (object), not just parts. That way, it would be piece of cake for end user to import it via OUP. | |||
Original combat profiles are: | |||
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd" | |||
|-style="background:#ffddbb" | |||
|- | |||
|'''Name''' | |||
|Stand_and_Fire | |||
|- | |||
|'''behavior part''' | |||
| | |||
|- | |||
|long range | |||
|hold and fire | |||
|- | |||
|medium range | |||
|hold and fire | |||
|- | |||
|short range | |||
|hold and fire | |||
|- | |||
|medium retreat | |||
|hold and fire | |||
|- | |||
|long retreat | |||
|hold and fire | |||
|- | |||
|'''combat part''' | |||
| | |||
|- | |||
|long/medium range | |||
|120 | |||
|- | |||
|medium/short range | |||
|40 | |||
|- | |||
|pursuit range | |||
|200 | |||
|- | |||
|melee override | |||
|if punched | |||
|- | |||
|if no gun | |||
|melee | |||
|- | |||
|'''non-combatant part''' | |||
| | |||
|- | |||
|panic hurt | |||
|600 | |||
|- | |||
|panic gunfire | |||
|900 | |||
|- | |||
|panic melee | |||
|600 | |||
|- | |||
|panic sight | |||
|1200 | |||
|- | |||
|'''alarm behavior''' | |||
| | |||
|- | |||
|search distance | |||
|300 | |||
|- | |||
|enemy ignore distance | |||
|80 | |||
|- | |||
|enemy attack distance | |||
|0 | |||
|- | |||
|damage treshold | |||
|30 | |||
|- | |||
|fight timer | |||
|300 | |||
|- |
Revision as of 09:04, 25 July 2007
CMBT "sorta improvement" project - discussion
First of all, I plan to release whole CJBOcombat (object), not just parts. That way, it would be piece of cake for end user to import it via OUP. Original combat profiles are:
Name | Stand_and_Fire |
behavior part | |
long range | hold and fire |
medium range | hold and fire |
short range | hold and fire |
medium retreat | hold and fire |
long retreat | hold and fire |
combat part | |
long/medium range | 120 |
medium/short range | 40 |
pursuit range | 200 |
melee override | if punched |
if no gun | melee |
non-combatant part | |
panic hurt | 600 |
panic gunfire | 900 |
panic melee | 600 |
panic sight | 1200 |
alarm behavior | |
search distance | 300 |
enemy ignore distance | 80 |
enemy attack distance | 0 |
damage treshold | 30 |
fight timer | 300 |