User talk:Loser: Difference between revisions

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'''CMBT "sorta improvement" project''' - discussion
'''CMBT "sorta improvement" project''' - discussion
First of all, I plan to release whole CJBOcombat (object), not just parts. That way, it would be piece of cake for end user to import it via OUP.
Original combat profiles are:
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Stand_and_Fire
|-
|'''behavior part'''
|-
|long range
|hold and fire
|-
|medium range
|hold and fire
|-
|short range
|hold and fire
|-
|medium retreat
|hold and fire
|-
|long retreat
|hold and fire
|-
|'''combat part'''
|-
|long/medium range
|120
|-
|medium/short range
|40
|-
|pursuit range
|200
|-
|melee override
|if punched
|-
|if no gun
|melee
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|300
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|-

Revision as of 09:04, 25 July 2007

CMBT "sorta improvement" project - discussion

First of all, I plan to release whole CJBOcombat (object), not just parts. That way, it would be piece of cake for end user to import it via OUP. Original combat profiles are:

Name Stand_and_Fire
behavior part  
long range hold and fire
medium range hold and fire
short range hold and fire
medium retreat hold and fire
long retreat hold and fire
combat part  
long/medium range 120
medium/short range 40
pursuit range 200
melee override if punched
if no gun melee
non-combatant part  
panic hurt 600
panic gunfire 900
panic melee 600
panic sight 1200
alarm behavior  
search distance 300
enemy ignore distance 80
enemy attack distance 0
damage treshold 30
fight timer 300