User talk:Loser: Difference between revisions

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{| style="white-space:nowrap" width=100%
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{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Shoot_and_Fight
|-
|profile ID
|2 ( 02 )
|-
|'''behavior part'''
|-
|long range
|firing charge
|-
|medium range
|hold and fire
|-
|short range
|hold and fire
|-
|medium retreat
|hold and fire
|-
|long retreat
|firing charge
|-
|'''combat part'''
|-
|long/medium range
|200
|-
|medium/short range
|40
|-
|pursuit range
|400
|-
|melee override
|if punched
|-
|if no gun
|melee
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|1000
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|}
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Murder
|-
|profile ID
|1 ( 01 )
|-
|'''behavior part'''
|-
|long range
|hold and fire
|-
|medium range
|hold and fire
|-
|short range
|hold and fire
|-
|medium retreat
|hold and fire
|-
|long retreat
|hold and fire
|-
|'''combat part'''
|-
|long/medium range
|50
|-
|medium/short range
|20
|-
|pursuit range
|20
|-
|melee override
|if punched
|-
|if no gun
|melee
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|300
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|}
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Civilian
|-
|profile ID
|5 ( 05 )
|-
|'''behavior part'''
|-
|long range
|stare
|-
|medium range
|stare
|-
|short range
|stare
|-
|medium retreat
|stare
|-
|long retreat
|stare
|-
|'''combat part'''
|-
|long/medium range
|200
|-
|medium/short range
|100
|-
|pursuit range
|200
|-
|melee override
|no
|-
|if no gun
|retreat
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|300
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|}
|
{| border="1" cellpadding="2" cellspacing="0" style="background:#ffeedd"
|-style="background:#ffddbb"
|-
|'''Name'''
|Pursuit
|-
|profile ID
|6 ( 06 )
|-
|'''behavior part'''
|-
|long range
|firing charge
|-
|medium range
|firing charge
|-
|short range
|hold and fire
|-
|medium retreat
|firing charge
|-
|long retreat
|firing charge
|-
|'''combat part'''
|-
|long/medium range
|200
|-
|medium/short range
|40
|-
|pursuit range
|0
|-
|melee override
|if punched
|-
|if no gun
|melee
|-
|'''non-combatant part'''
|-
|panic hurt
|600
|-
|panic gunfire
|900
|-
|panic melee
|600
|-
|panic sight
|1200
|-
|'''alarm behavior'''
|-
|search distance
|300
|-
|enemy ignore distance
|80
|-
|enemy attack distance
|0
|-
|damage treshold
|30
|-
|fight timer
|300
|}
|}
I have to go now. This is NOT completed. CMBT has 19 combat profiles altogether, these are just first eight. But feel free to suggest some changes if you think it will be better then. --[[User:Loser|Loser]] 13:42, 25 July 2007 (CEST)

Revision as of 11:42, 25 July 2007

CMBT "sorta improvement" project - discussion

First of all, I plan to release whole CJBOcombat (object), not just parts. That way, it would be piece of cake for end user to import it via OUP. Original combat profiles are:

Name Stand_and_Fire
profile ID 0 ( 00 )
behavior part  
long range hold and fire
medium range hold and fire
short range hold and fire
medium retreat hold and fire
long retreat hold and fire
combat part  
long/medium range 120
medium/short range 40
pursuit range 200
melee override if punched
if no gun melee
non-combatant part  
panic hurt 600
panic gunfire 900
panic melee 600
panic sight 1200
alarm behavior  
search distance 300
enemy ignore distance 80
enemy attack distance 0
damage treshold 30
fight timer 300
Name Sniper
profile ID 207 ( cf )
behavior part  
long range hold and fire
medium range hold and fire
short range hold and fire
medium retreat hold and fire
long retreat hold and fire
combat part  
long/medium range 200
medium/short range 20
pursuit range 10
melee override no
if no gun melee
non-combatant part  
panic hurt 600
panic gunfire 900
panic melee 600
panic sight 1200
alarm behavior  
search distance 300
enemy ignore distance 80
enemy attack distance 0
damage treshold 30
fight timer 300
Name Take_my_Big_Black_Stuff
profile ID 3 ( 03 )
behavior part  
long range stare
medium range stare
short range stare
medium retreat stare
long retreat stare
combat part  
long/medium range 200
medium/short range 40
pursuit range 200
melee override no
if no gun melee
non-combatant part  
panic hurt 600
panic gunfire 900
panic melee 600
panic sight 1200
alarm behavior  
search distance 300
enemy ignore distance 80
enemy attack distance 0
damage treshold 30
fight timer 300
Name Assault
profile ID 4 ( 04 )
behavior part  
long range firing charge
medium range firing charge
short range hold and fire
medium retreat firing charge
long retreat hold and fire
combat part  
long/medium range 200
medium/short range 40
pursuit range 200
melee override no
if no gun melee
non-combatant part  
panic hurt 600
panic gunfire 900
panic melee 600
panic sight 1200
alarm behavior  
search distance 300
enemy ignore distance 80
enemy attack distance 0
damage treshold 30
fight timer 300
Name Shoot_and_Fight
profile ID 2 ( 02 )
behavior part  
long range firing charge
medium range hold and fire
short range hold and fire
medium retreat hold and fire
long retreat firing charge
combat part  
long/medium range 200
medium/short range 40
pursuit range 400
melee override if punched
if no gun melee
non-combatant part  
panic hurt 600
panic gunfire 900
panic melee 600
panic sight 1200
alarm behavior  
search distance 1000
enemy ignore distance 80
enemy attack distance 0
damage treshold 30
fight timer 300
Name Murder
profile ID 1 ( 01 )
behavior part  
long range hold and fire
medium range hold and fire
short range hold and fire
medium retreat hold and fire
long retreat hold and fire
combat part  
long/medium range 50
medium/short range 20
pursuit range 20
melee override if punched
if no gun melee
non-combatant part  
panic hurt 600
panic gunfire 900
panic melee 600
panic sight 1200
alarm behavior  
search distance 300
enemy ignore distance 80
enemy attack distance 0
damage treshold 30
fight timer 300
Name Civilian
profile ID 5 ( 05 )
behavior part  
long range stare
medium range stare
short range stare
medium retreat stare
long retreat stare
combat part  
long/medium range 200
medium/short range 100
pursuit range 200
melee override no
if no gun retreat
non-combatant part  
panic hurt 600
panic gunfire 900
panic melee 600
panic sight 1200
alarm behavior  
search distance 300
enemy ignore distance 80
enemy attack distance 0
damage treshold 30
fight timer 300
Name Pursuit
profile ID 6 ( 06 )
behavior part  
long range firing charge
medium range firing charge
short range hold and fire
medium retreat firing charge
long retreat firing charge
combat part  
long/medium range 200
medium/short range 40
pursuit range 0
melee override if punched
if no gun melee
non-combatant part  
panic hurt 600
panic gunfire 900
panic melee 600
panic sight 1200
alarm behavior  
search distance 300
enemy ignore distance 80
enemy attack distance 0
damage treshold 30
fight timer 300

I have to go now. This is NOT completed. CMBT has 19 combat profiles altogether, these are just first eight. But feel free to suggest some changes if you think it will be better then. --Loser 13:42, 25 July 2007 (CEST)