Flatline/Dev Diary: Difference between revisions
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*Waiting on Rossy to start on network code. | *Waiting on Rossy to start on network code. | ||
*Transfer over to C and MP logic stuff. | *Transfer over to C and MP logic stuff. | ||
===October 18, 2008=== | |||
====Testing==== | |||
*Gumby - works | |||
*Paradox - works, although attacks aren't working. Probably due to slow processor speed. | |||
*Geyser - keyboard input not working. |
Revision as of 17:27, 18 October 2008
This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.
Happy Friday.
Autoit stage
October 16, 2008
Done
- GameState Offset
- Character Offsetts
- Key+mouse input offsets
- Turning offset (mostly...)
- Local game linking
- Location coordinates
To-Do
- Finish Changing over to moving other characters instead of just the corresponding Konoko
- Fix glitch involving keyboard attack inputs being broken
- Apply rotation pointers to other characters
October 17, 2008
Done (Today)
- Linked Active+Normal Character structs
- Finished transferring over to pointers and other chracters (including rotation)
- Fixed input glitch
To-Do
- Waiting on Rossy to start on network code.
- Transfer over to C and MP logic stuff.
October 18, 2008
Testing
- Gumby - works
- Paradox - works, although attacks aren't working. Probably due to slow processor speed.
- Geyser - keyboard input not working.