Flatline/Dev Diary: Difference between revisions
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RossyMiles (talk | contribs) (i done a thing too) |
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*Geyser - '''FIXED''' Laggy, but normal. | *Geyser - '''FIXED''' Laggy, but normal. | ||
*Neo - '''FIXED''' is working now, albiet a bit laggy | *Neo - '''FIXED''' is working now, albiet a bit laggy | ||
===October 19, 2008=== | |||
====Done (Today)==== | |||
*Started network code in C. |
Revision as of 11:17, 19 October 2008
This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.
Happy Friday.
Autoit stage
October 16, 2008
Done
- GameState Offset
- Character Offsetts
- Key+mouse input offsets
- Turning offset (mostly...)
- Local game linking
- Location coordinates
To-Do
- Finish Changing over to moving other characters instead of just the corresponding Konoko
- Fix glitch involving keyboard attack inputs being broken
- Apply rotation pointers to other characters
October 17, 2008
Done (Today)
- Linked Active+Normal Character structs
- Finished transferring over to pointers and other chracters (including rotation)
- Fixed input glitch
To-Do
- Waiting on Rossy to start on network code.
- Transfer over to C and MP logic stuff.
October 18, 2008
Done (Today)
- Tested, found geyser couldn't run it
- Tested more, found Neo also couldn't run it
- Fixed an issue with not linking to ActiveKonoko's struct
- Fixed a pointer I forgot to make >_<
- Is now working on Neo's computer
Testing
- Gumby - works
- Paradox - works, although attacks aren't working. Probably due to slow processor speed.
- Geyser - FIXED Laggy, but normal.
- Neo - FIXED is working now, albiet a bit laggy
October 19, 2008
Done (Today)
- Started network code in C.