Modding brainstorms: Difference between revisions

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::- Are we sure that nothing short of engine patching would allow cool dodge moves? <strike>If the AI knows when it's being fired at, is there some way to add to the dodging routines links to the animations for side-rolls/slides and high jumps (for ninjas)?</strike> Actually, I thought a little more about what you said, and it seems that what I'm proposing here is impossible to do without actually altering code. --[[User:Iritscen|iritscen]] 20:10, 13 November 2008 (CET)
::- Are we sure that nothing short of engine patching would allow cool dodge moves? <strike>If the AI knows when it's being fired at, is there some way to add to the dodging routines links to the animations for side-rolls/slides and high jumps (for ninjas)?</strike> Actually, I thought a little more about what you said, and it seems that what I'm proposing here is impossible to do without actually altering code. --[[User:Iritscen|iritscen]] 20:10, 13 November 2008 (CET)
::''Ninjas ''do'' run/jump significantly faster/higher than Konoko, especially with the maximal body size factor. As for the jetpacking (an upwards acceleration), it's equivalent to lesser gravity, so just make the character-specific gravity factor smaller and you're done. --[[User:Geyser|geyser]] 00:00, 14 November 2008 (CET)''
::''Ninjas ''do'' run/jump significantly faster/higher than Konoko, especially with the maximal body size factor. As for the jetpacking (an upwards acceleration), it's equivalent to lesser gravity, so just make the character-specific gravity factor smaller and you're done. --[[User:Geyser|geyser]] 00:00, 14 November 2008 (CET)''
 
:::Won't that mess up the speed at which the ninjas fall back down? [[User:Gumby|Gumby]]
riddles for engine patchers:
riddles for engine patchers:


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