Windows Oni vs. Mac Oni: Difference between revisions

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ssg, Alloc... I beg you
ssg, Alloc... I beg you
(you don't have to develop here, just a quick overview + links to OBD pages)
(you don't have to develop here, just a quick overview + links to OBD pages)
'''Differences between MAC and PC files:'''
'''files'''
PC: *.dat, *.raw
MAC and PC demo: *.dat, *.sep, *.raw
'''dat file'''
PC: first 4 bytes are: 1F 27 DC 33
MAC and PC demo: first 4 bytes are: 61 30 C1 23
special: MAC SNDD files are 32 bytes long, PC and PC demo SNDD files are 96 bytes long
'''sep file'''
PC: no sep files
MAC and PC demo: contains the offset data of the BINA, OSBD and TXMP files
special: sep-file link in the TXMP file
'''raw file'''
PC: contains the offset data of the AGDB, AKVA, BINA, OSBD, SNDD, SUBT, TRAM and TXMP file
MAC and PC demo: contains the offset data of the AKVA, SNDD, SUBT and TRAM files
special 1: MAC and PC demo haven't AGDB files
special 2: MAC uses AIFF sounds, PC and PC demo uses WAV sounds

Revision as of 12:51, 21 March 2006

PC exclusives

Developer Mode

aka the thedayismine cheat. Partially left out by Bungie when compiling the PC version. Rediscovered by SFeli.

Bindable events

Everything that has to do with cutscene authoring (recording character movements), and probably a little bit more.

Scripting commands/variables

The PC build is older, and as such it has a lot of "dev-and-debug" functionalities that were not used by the original script logic. When the Mac release was built, some of those features were completely left out. Here is the full list of commands and variables that are unavailable on Mac (by order of appearance in script_commands.txt). While some of them may be obsolete, and thus may have little effect on PC, a lot of them are definitely not defunct, and their lack on Mac is a major limitation. For instance, one should note :

  • the absence of dev-console-related commands (meaning that the Dev Mode is, alas, completely missing from the Mac build)
  • the absence of chr_focus and sc_focus. Thus none of the following is scriptable on Mac as of today :
    • shapeshifting bots and Tag mode in OTA
    • squad gameplay
    • intermittently "switching" to characters that are NPCs in the original logic (used in a few mods e.g. Loser's Warehouse)
  • the absence of chr_health, wp_reset, and a few other commands/variables that make scripting more flexible.
  • other stuff i'm forgetting (there's quite a lot missing, really)

For further information, here are the complete lists of commands/variables as obtained with the dump_docs function call :

As for the effect of the commands and variabes, the best documentation so far is on ssg's Oni Stuff. It covers the full list of commands/variables, i.e. that of the PC version.



Mac exclusives

A semi-official patch

Made by OmniGroup, Oni 1.0 v1.36 (native OS X port) fixes a few issues with sounds, mouse, rendering, AI... On the whole, the Mac build of Oni may have fewer crash issues as a result. For more information about installing this one on Mac, see here

Startup GUI

If you press Shift while starting Oni (This only applies when running in OS9 or Classic, not OSX), a little GUI will pop up and let you do the following :

  • configure controls LH and RH
  • set command-line parameters (Args:)



Other differences

Level logic

The contents of the IGMD folders are essentially the same on Mac and PC, but in CHAPTER 13 . PHOENIX RISING (aka tctf_ii), there are minor differences in the logic of the boss battle.

File formats

ssg, Alloc... I beg you (you don't have to develop here, just a quick overview + links to OBD pages)

Differences between MAC and PC files:

files

PC: *.dat, *.raw MAC and PC demo: *.dat, *.sep, *.raw

dat file

PC: first 4 bytes are: 1F 27 DC 33 MAC and PC demo: first 4 bytes are: 61 30 C1 23

special: MAC SNDD files are 32 bytes long, PC and PC demo SNDD files are 96 bytes long

sep file

PC: no sep files MAC and PC demo: contains the offset data of the BINA, OSBD and TXMP files

special: sep-file link in the TXMP file

raw file

PC: contains the offset data of the AGDB, AKVA, BINA, OSBD, SNDD, SUBT, TRAM and TXMP file MAC and PC demo: contains the offset data of the AKVA, SNDD, SUBT and TRAM files

special 1: MAC and PC demo haven't AGDB files special 2: MAC uses AIFF sounds, PC and PC demo uses WAV sounds