OBD:ONCP: Difference between revisions
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|- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | |- ALIGN=CENTER VALIGN=TOP BGCOLOR="#FFEEDD" | ||
| BGCOLOR="#FFC8C8" COLSPAN=2 | <TT>acid</TT> | | BGCOLOR="#FFC8C8" COLSPAN=2 | <TT>acid</TT> | ||
| ALIGN=LEFT | name of the particle ( | | ALIGN=LEFT | name of the particle (everything after the first 00 is garbage) | ||
|} | |} | ||
;Note | ;Note | ||
Revision as of 18:22, 27 March 2006
Main Page >> Oni Binary Data >> File types >> ONCP
Character file
| Hex | Translation | Meaning |
| 01 F9 03 00 | 1017 | 01017-.ONCP |
| 01 00 00 06 | 3 | level 3 |
| AD DE | dead | not used |
| 0D 00 00 00 | 13 | 13 packages follow (one package is edged in black) |
| Below follows the first package. | ||
| acid | name of the particle (everything after the first 00 is garbage) | |
- Note
- The ONCP is the list of all the particles (motion trails, combo flashes, etc) that will be available for the ONCC that links to it.
- Nothing bad happens if an ONCC doesn't find a particle required by an animation, you just get a warning at the console.
Main Page >> Oni Binary Data >> File types >> ONCP