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|- | |- | ||
|valign=top|<HasVelocity> | |valign=top|<HasVelocity> | ||
| | |Needed if the particle is to move. | ||
| | |Yes\No | ||
|- | |- | ||
|valign=top|<HasOrientation> | |valign=top|<HasOrientation> | ||
| | |Needed if the particle is to be able to turn around? | ||
| | |Yes\No | ||
|- | |- | ||
|valign=top|<HasPositionOffset> | |valign=top|<HasPositionOffset> | ||
| | |Used with LockPositionToLink??? | ||
| | |Yes\No | ||
|- | |- | ||
|valign=top|<HasAttachmentMatrix> | |valign=top|<HasAttachmentMatrix> | ||
| | |Used if the particle is to be stuck to a character or wall. | ||
| | |Yes\No | ||
|- | |- | ||
|valign=top|<HasUnknown> | |valign=top|<HasUnknown> | ||
| | |??? | ||
| | |Yes\No | ||
|- | |- | ||
|valign=top|<HasDecalState> | |valign=top|<HasDecalState> | ||
| | |Used if the particle is a Decal. | ||
| | |Yes\No | ||
|- | |- | ||
|valign=top|<HasTextureStartTick> | |valign=top|<HasTextureStartTick> | ||
| | |Used with animated particles. (Documentation Needed). | ||
| | |Yes\No | ||
|- | |- | ||
|valign=top|<HasTextureTick> | |valign=top|<HasTextureTick> | ||
| | |Used with animated particles. (Documentation Needed). | ||
| | |Yes\No | ||
|- | |- | ||
|valign=top|<HasDamageOwner> | |valign=top|<HasDamageOwner> | ||
| | |Used for particles to either: | ||
| | :A. Not damage a character | ||
:B. Credit a character with damage\kills | |||
:For this to work properly, the parent of the character must have this set, and the parent of said parent, etc, up to the original particle. | |||
|Yes\No | |||
|} | |} | ||
==appearance== | ==appearance== |
edits