XmlTools/Full documentation: Difference between revisions
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<tt>Usage: XmlTools --update-elements --diff-old-new-val "differences old-new values"</tt> | <tt>Usage: XmlTools --update-elements --diff-old-new-val "differences old-new values"</tt> | ||
===Example=== | ===Examples=== | ||
====Example 1==== | |||
Let's say you have a Level built on Google Sketchup. Inside the level you have positioned all the characters that are spawn during the gameplay. However for some reason you need to change the position of the level and the character accordingly. You can move the level inside the level editor, while the positions of the character can be updated using XmlTools. | |||
You know the difference between the old level position and the new level position is 130 in X, 80 in Y and 0 in Z. | |||
'''XmlTools command:''' | |||
<pre>XmlTools --update-elements --diff-old-new-val "130 80 0" --element-name "Position" --parent-element-name "Header" --files "BINACJBOCharacter.xml"</pre> | |||
{| style="margin: 1em auto 1em auto;" <!-- Centers table --> | |||
! style="width: 50%;" | XML Original | |||
! style="width: 50%;" | XML After Command | |||
|- | |||
| | |||
<Oni> | |||
<Objects> | |||
<CHAR Id="3873"> | |||
<Header> | |||
... | |||
<Position><span style="color:blue">227.145248 756 -403.65567</span></Position> | |||
... | |||
</Header> | |||
... | |||
</CHAR> | |||
<CHAR Id="3922"> | |||
<Header> | |||
... | |||
<Position><span style="color:blue">501.63855 756 223.189484</span></Position> | |||
... | |||
</Header> | |||
... | |||
</CHAR> | |||
<CHAR Id="3926"> | |||
<Header> | |||
... | |||
<Position><span style="color:blue">-37.3426628 756 -491.6369</span></Position> | |||
... | |||
</Header> | |||
... | |||
</CHAR> | |||
... | |||
... | |||
</Objects> | |||
</Oni> | |||
| | |||
<Oni> | |||
<Objects> | |||
<CHAR Id="3873"> | |||
<Header> | |||
... | |||
<Position><span style="color:red">97.145248 676 -403.65567</span></Position> | |||
... | |||
</Header> | |||
... | |||
</CHAR> | |||
<CHAR Id="3922"> | |||
<Header> | |||
... | |||
<Position><span style="color:red">371.63855 676 223.189484</span></Position> | |||
... | |||
</Header> | |||
... | |||
</CHAR> | |||
<CHAR Id="3926"> | |||
<Header> | |||
... | |||
<Position><span style="color:red">-167.342663 676 -491.6369</span></Position> | |||
... | |||
</Header> | |||
... | |||
</CHAR> | |||
... | |||
... | |||
</Objects> | |||
</Oni> | |||
|} | |||
====Example 2==== | |||
Let's say you want to use tanker forward throw to a new character. You know that your new character has higher pelvis than the tanker, so you need to update all the heights of tanker animation to match those of your new character. | Let's say you want to use tanker forward throw to a new character. You know that your new character has higher pelvis than the tanker, so you need to update all the heights of tanker animation to match those of your new character. |
Revision as of 22:16, 8 February 2014
WARNING
Overview
This page describes all XmlTools options with examples. It is needed to avoid too much content in the XmlTools main page.
Command-line operations
Overview
--add-values
Description
This operation allows you to add new XML values to existing XML elements. The values should be space separated and contained within quotes.
Usage: XmlTools --add-values --new-val "new values"
Example
Let's say you want to add the Unkillable and the NonCombatant flag to A_L18 character.
XmlTools command:
XmlTools --add-values --new-val "Unkillable NonCombatant" --xpath-expression "/Oni/Objects/CHAR[@Id='3926']/OSD/Flags" --files "BINACJBOCharacter.xml"
XML Original | XML After Command |
---|---|
<Oni>
<Objects>
<CHAR Id="3926">
<Header>
<Flags />
<Position>-37.3426628 756 -491.6369</Position>
<Rotation>0 221.15564 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>TCTF_lite_1</Class>
<Name>A_L18</Name>
<Weapon>w8_mbo</Weapon>
...
</OSD>
</CHAR>
...
</Objects>
</Oni>
|
<Oni>
<Objects>
<CHAR Id="3926">
<Header>
<Flags />
<Position>-37.3426628 756 -491.6369</Position>
<Rotation>0 221.15564 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent Unkillable NonCombatant</Flags>
<Class>TCTF_lite_1</Class>
<Name>A_L18</Name>
<Weapon>w8_mbo</Weapon>
...
</OSD>
</CHAR>
...
</Objects>
</Oni>
|
--remove-values
Description
This operation allows you to remove XML values from existing XML elements. The values to remove should be space separated and contained within quotes.
Usage: XmlTools --remove-values --current-val "current values to remove"
Example
Let's say you want to remove the UpgradeDifficulty and InfiniteAmmo flags from D_S82 character.
XmlTools command:
XmlTools --remove-values --current-val "UpgradeDifficulty InfiniteAmmo" --xpath-expression "/Oni/Objects/CHAR[@Id='7643']/OSD/Flags" --files "BINACJBOCharacter.xml"
XML Original | XML After Command |
---|---|
<Oni>
<Objects>
<CHAR Id="7643">
<Header>
<Flags />
<Position>173.626175 0 36.94594</Position>
<Rotation>0 134.847549 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent UpgradeDifficulty InfiniteAmmo</Flags>
<ClassTCTF_swat_1</Class>
<Name>D_S82</Name>
<Weapon>w3_phr</Weapon>
...
</OSD>
</CHAR>
...
</Objects>
</Oni>
|
<Oni>
<Objects>
<CHAR Id="7643">
<Header>
<Flags />
<Position>173.626175 0 36.94594</Position>
<Rotation>0 134.847549 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<ClassTCTF_swat_1</Class>
<Name>D_S82</Name>
<Weapon>w3_phr</Weapon>
...
</OSD>
</CHAR>
...
</Objects>
</Oni>
|
--replace-value
Description
This operation allows you to replace 1 XML value from existing XML elements.
Usage: XmlTools --replace-value --current-val "currentValue" --new-val "newValue"
Example
Let's say you want to swap all the w1_tap weapons from characters to w8_mbo.
XmlTools command:
XmlTools --replace-value --current-val "w1_tap" --new-val "w8_mbo" --element-name "Weapon" --parent-element-name "OSD" --files "BINACJBOCharacter.xml"
XML Original | XML After Command |
---|---|
<Oni>
<Objects>
<CHAR Id="7209">
<Header>
<Flags />
<Position>434.9334 756 -231.2183</Position>
<Rotation>0 258.058838 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>TCTF_lite_1</Class>
<Name>l7</Name>
<Weapon>w1_tap</Weapon>
...
</OSD>
</CHAR>
...
</Objects>
</Oni>
|
<Oni>
<Objects>
<CHAR Id="7209">
<Header>
<Flags />
<Position>434.9334 756 -231.2183</Position>
<Rotation>0 258.058838 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent</Flags>
<Class>TCTF_lite_1</Class>
<Name>l7</Name>
<Weapon>w8_mbo</Weapon>
...
</OSD>
</CHAR>
...
</Objects>
</Oni>
|
--replace-all-values
Description
This operation allows you to replace all the XML values from existing XML elements. The new values should be space separated and contained within quotes.
Usage: XmlTools --replace-all-values --new-val "new values"
Example
Let's say you want to replace all the flags in all characters by InfiniteAmmo and NotInitiallyPresent flags.
XmlTools command:
XmlTools --replace-all-values --new-val "NotInitiallyPresent InfiniteAmmo" --element-name "Flags" --parent-element-name "OSD" --files "BINACJBOCharacter.xml"
XML Original | XML After Command |
---|---|
<Oni>
<Objects>
<CHAR Id="7643">
<Header>
<Flags />
<Position>173.626175 0 36.94594</Position>
<Rotation>0 134.847549 0</Rotation>
</Header>
<OSD>
<Flags>NoAutoDrop UpgradeDifficulty CanSpawnMultiple</Flags>
<ClassTCTF_swat_1</Class>
<Name>D_S82</Name>
<Weapon>w3_phr</Weapon>
...
</OSD>
</CHAR>
...
</Objects>
</Oni>
|
<Oni>
<Objects>
<CHAR Id="7643">
<Header>
<Flags />
<Position>173.626175 0 36.94594</Position>
<Rotation>0 134.847549 0</Rotation>
</Header>
<OSD>
<Flags>NotInitiallyPresent InfiniteAmmo</Flags>
<ClassTCTF_swat_1</Class>
<Name>D_S82</Name>
<Weapon>w3_phr</Weapon>
...
</OSD>
</CHAR>
...
</Objects>
</Oni>
|
--update-elements
Description
This operation allows you to update all values in a set of existing XML elements. The values differences must be space separated and contained within quotes.
Usage: XmlTools --update-elements --diff-old-new-val "differences old-new values"
Examples
Example 1
Let's say you have a Level built on Google Sketchup. Inside the level you have positioned all the characters that are spawn during the gameplay. However for some reason you need to change the position of the level and the character accordingly. You can move the level inside the level editor, while the positions of the character can be updated using XmlTools.
You know the difference between the old level position and the new level position is 130 in X, 80 in Y and 0 in Z.
XmlTools command:
XmlTools --update-elements --diff-old-new-val "130 80 0" --element-name "Position" --parent-element-name "Header" --files "BINACJBOCharacter.xml"
XML Original | XML After Command |
---|---|
<Oni> <Objects> <CHAR Id="3873"> <Header> ... <Position>227.145248 756 -403.65567</Position> ... </Header> ... </CHAR> <CHAR Id="3922"> <Header> ... <Position>501.63855 756 223.189484</Position> ... </Header> ... </CHAR> <CHAR Id="3926"> <Header> ... <Position>-37.3426628 756 -491.6369</Position> ... </Header> ... </CHAR> ... ... </Objects> </Oni> |
<Oni> <Objects> <CHAR Id="3873"> <Header> ... <Position>97.145248 676 -403.65567</Position> ... </Header> ... </CHAR> <CHAR Id="3922"> <Header> ... <Position>371.63855 676 223.189484</Position> ... </Header> ... </CHAR> <CHAR Id="3926"> <Header> ... <Position>-167.342663 676 -491.6369</Position> ... </Header> ... </CHAR> ... ... </Objects> </Oni> |
Example 2
Let's say you want to use tanker forward throw to a new character. You know that your new character has higher pelvis than the tanker, so you need to update all the heights of tanker animation to match those of your new character.
We also know that difference between tanker animation (old value) and your character's (new value) is -0.7970685.
XmlTools command:
XmlTools --update-elements --diff-old-new-val "-0.7970685" --element-name "Height" --parent-element-name "Heights" --files "TRAMTANCOMthrow_fw.xml"
XML Original | XML After Command |
---|---|
<Oni> <Animation> ... <Heights> <Height>9.12794</Height> <Height>9.25521</Height> <Height>9.401095</Height> <Height>9.556288</Height> <Height>9.711483</Height> <Height>9.857368</Height> <Height>9.984637</Height> <Height>10.0839806</Height> ... <Heights> ... </Animation> </Oni> |
<Oni> <Animation> ... <Heights> <Height>9.9250085</Height> <Height>10.0522785</Height> <Height>10.1981635</Height> <Height>10.3533565</Height> <Height>10.5085515</Height> <Height>10.6544365</Height> <Height>10.7817055</Height> <Height>10.8810491</Height> ... <Heights> ... </Animation> </Oni> |