XML:BINA/OBJC/DOOR: Difference between revisions

m
Use capitalized file name for console's TXMP names
(maybe texture1 for door not optional?)
m (Use capitalized file name for console's TXMP names)
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|valign="top"| <Texture1>
|valign="top"| <Texture1>
|valign="top"| char[63]
|valign="top"| char[63]
| <font color="#777777">TXMP</font>file<font color="#777777">.oni</font> <font color="#777777">(don't use file prefix/suffix)</font> Used to replaces the doors default texture coming with the M3GM. -- Optional tag for level import. - Seems to be mandatory for master xml file import? OniSplit gives System.NullReferenceException if not present. [[User:Script 10k|Script 10k]] ([[User talk:Script 10k|talk]])
| <font color="#777777">TXMP</font>file<font color="#777777">.oni</font> <font color="#777777">(don't use file prefix/suffix)</font> Used to replaces the doors default texture coming with the M3GM. -- Optional tag for level import.
'''Use capitalized file name for this TXMP.'''
|-
|-
| <Texture2>
| <Texture2>
| char[63]
| char[63]
| <font color="#777777">TXMP</font>file<font color="#777777">.oni</font> <font color="#777777">(don't use file prefix/suffix)</font> Can be used with double doors.  -- Optional tag for level import.
| <font color="#777777">TXMP</font>file<font color="#777777">.oni</font> <font color="#777777">(don't use file prefix/suffix)</font> Can be used with double doors.  -- Optional tag for level import.
'''Use capitalized file name for this TXMP.'''
|-
|-
| <Events>
| <Events>
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