Flatline/Dev Diary: Difference between revisions
< Flatline
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff. | This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff. | ||
Happy {{LOCALDAYNAME}}. | |||
==Autoit stage== | ==Autoit stage== |
Revision as of 23:46, 17 October 2008
This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.
Happy Friday.
Autoit stage
October 16, 2008
Done
- GameState Offset
- Character Offsetts
- Key+mouse input offsets
- Turning offset (mostly...)
- Local game linking
- Location coordinates
To-Do
- Finish Changing over to moving other characters instead of just the corresponding Konoko
- Fix glitch involving keyboard attack inputs being broken
- Apply rotation pointers to other characters
October 17, 2008
Done (Today)
- Linked Active+Normal Character structs
- Finished transferring over to pointers and other chracters (including rotation)
- Fixed input glitch
To-Do
- Waiting on Rossy to start on network code.
- Transfer over to C and MP logic stuff.