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| *Client and server have an initial connection packet exchange | | *Client and server have an initial connection packet exchange |
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| | ===December 3-6, 2009=== |
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| | *Tested an Internet connection |
| | *Refactored a lot of code. ;) |
Revision as of 11:21, 6 December 2009
This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.
Happy Wednesday.
ExpandAutoIt Stage
Daodan stage
July 16, 2009
After a break to work on other things, we've started up again.
- ONrGameState_NewCharacter() works
- Added structs for Character and Active Character
November 28, 2009
- Sent data from client to server, inside Oni. Attempting to recieve data as client causes crashes.
November 30, 2009
- Started work on network protocol
- Things that work (client to server only...):
- Name changing
- Message sending
- Initial connection packet.
December 1, 2009
- Fixed crash, client can receive now.
- Fixed packet system.
- Messages are relayed to the whole network
- Client now discards duplicate packets
December 2, 2009
- Client and server have an initial connection packet exchange
December 3-6, 2009
- Tested an Internet connection
- Refactored a lot of code. ;)