Flatline/Dev Diary

From OniGalore
< Flatline
Revision as of 17:27, 18 October 2008 by Gumby (talk | contribs)
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This is just gonna be where I put all the stuff that is done. I like having a place to write down stuff.

Happy Monday.

Autoit stage

October 16, 2008

Done

  • GameState Offset
  • Character Offsetts
  • Key+mouse input offsets
  • Turning offset (mostly...)
  • Local game linking
  • Location coordinates

To-Do

  • Finish Changing over to moving other characters instead of just the corresponding Konoko
  • Fix glitch involving keyboard attack inputs being broken
  • Apply rotation pointers to other characters

October 17, 2008

Done (Today)

  • Linked Active+Normal Character structs
  • Finished transferring over to pointers and other chracters (including rotation)
  • Fixed input glitch

To-Do

  • Waiting on Rossy to start on network code.
  • Transfer over to C and MP logic stuff.

October 18, 2008

Testing

  • Gumby - works
  • Paradox - works, although attacks aren't working. Probably due to slow processor speed.
  • Geyser - keyboard input not working.