Offset |
Type |
Raw Hex |
Value |
Description
|
0x00 |
res_id |
01 55 02 00 |
597 |
00597-.OBOA
|
0x04 |
lev_id |
01 00 00 06 |
3 |
level 3
|
0x08 |
char[22] |
AD DE |
dead |
unused
|
0x1E |
int16 |
62 00 |
98 |
arrray size
|
First element (black outline)
|
0x00 |
int32 |
01 56 02 00 |
1 |
link to 00598-.M3GA - geometry displayed for this object
|
0x04 |
link |
00 00 00 00 |
unused |
link to OBAN - animation played when the object is created, a different animation can be selected with env_setanim
|
0x08 |
link |
00 00 00 00 |
unused |
link to ENVP - particles attached to this object, for example motorcycle headlight
|
0x0C |
bitset32 |
00 12 00 00 |
0, 18, 0, 0 |
flags; the following bits are used:
- 0x00 02 00 00 - element used
- 0x00 04 00 00 - no collision detection
- 0x00 08 00 00 - no gravity
- 0x00 10 00 00 - face collision; object uses a bounding box for collision detection (overrides 0x0004)
|
0x10 |
int32 |
46 89 00 00 |
35142 |
the index of the door frame GQ for door objects?
|
0x14 |
int32 |
01 00 00 00 |
1 |
door ID; only used for doors; in the case of double doors both doors have the same id but one of the door identifiers has bit 12 set
|
0x18 |
int32 |
00 00 00 00 |
0 |
"physics type"; the following values are possible:
- 0 - none
- 1 - none
- 2 - has physics (same as 4)
- 3 - is animated (no physics)
- 4 - has physics
|
0x1C |
int32 |
FF FF 00 00 |
65535 |
script ID; used by obj_create script function; (65535 = not used)
|
0x20 |
vector |
00 00 4F 43 1F 05 F6 42 98 7F CC C3 |
207.0 123.010002 -408.996826 |
object position
|
0x2C |
quaternion |
F2 04 35 3F 74 BC 82 B9 74 BC 82 B9 F3 04 35 3F |
0.707107 -0.000249 -0.000249 0.707107 |
object rotation
|
0x3C |
float |
00 00 80 3F |
1.0 |
object scale
|
0x40 |
matrix
|
FC FF 7F 3F |
00 00 00 00 |
8A E3 38 BA
|
8A E3 38 BA |
2E DE 4C 32 |
FC FF 7F BF
|
C9 F5 13 2D |
00 00 80 3F |
2B DE 4C 32
|
00 00 4F 43 |
1F 05 F6 42 |
98 7F CC C3
|
|
0.999999 |
0.0 |
-0.000705
|
-0.000705 |
0.0 |
-0.999999
|
0.0 |
1.0 |
0.0
|
207.0 |
123.010002 |
-408.996826
|
|
origin matrix
|
0x70 |
char[64] |
object_door_1 |
name of the object; informational only
|
0xB0 |
char[64] |
L3_Gunk.ENV |
file name from which this object was created; informational only
|