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:0x'''02''' 00 00 00 - loop animation back to back | :0x'''02''' 00 00 00 - loop animation back to back | ||
:0x'''04''' 00 00 00 - select start frame randomly | :0x'''04''' 00 00 00 - select start frame randomly | ||
:0x'''08''' 00 00 00 - autostart animation (after an animated object is created) | |||
:0x'''10''' 00 00 00 - 3DSMax generated animation (has Z axis pointing up) | :0x'''10''' 00 00 00 - 3DSMax generated animation (has Z axis pointing up) | ||
}} | }} | ||
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| ALIGN=LEFT | fixed transform matrix | | ALIGN=LEFT | fixed transform matrix | ||
{{OBDtr|0x78|int16|B0C3D4|50 00|80 | fubared animation frame length; does not work}} | {{OBDtr|0x78|int16|B0C3D4|50 00|80 | fubared animation frame length (in 1/60 seconds); does not work}} | ||
{{OBDtr|0x7A|int16|E7CEA5|F5 01|501 | animation length in frames}} | {{OBDtr|0x7A|int16|E7CEA5|F5 01|501 | animation length in frames}} | ||
{{OBDtr|0x7C|int16|FFDDDD|00 00|0 | stop frame for the first "half" of the animation; used by door animations to distinguish between open and close sequences }} | {{OBDtr|0x7C|int16|FFDDDD|00 00|0 | stop frame for the first "half" of the animation; used by door animations to distinguish between open and close sequences }} |
edits