AE:New weapons: Difference between revisions

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:I started this before my injury, but I can't really work on it right now.  So I thought I'd share what I have done so far and maybe someone will want to work on it.  I made it as an ONWC, just to make it easier to spawn it in the game and see how it looks. Also,  Konoko can carry it to any location you want :-)  I've included  a .3ds version which has over 2,300 polygons for reference and the .obj version with around 1,400 polygons which is the game version. The .tif file has a UV Map layer, which basically corresponds to each body part.  I colored a few body parts for testing.  Hopefully, in another week, I'll feel good enough to sit in front of the computer and make some videos for the AE Trailer. --[[User:EdT|EdT]] 19:46, 7 August 2008 (CEST)
:I started this before my injury, but I can't really work on it right now.  So I thought I'd share what I have done so far and maybe someone will want to work on it.  I made it as an ONWC, just to make it easier to spawn it in the game and see how it looks. Also,  Konoko can carry it to any location you want :-)  I've included  a .3ds version which has over 2,300 polygons for reference and the .obj version with around 1,400 polygons which is the game version. The .tif file has a UV Map layer, which basically corresponds to each body part.  I colored a few body parts for testing.  Hopefully, in another week, I'll feel good enough to sit in front of the computer and make some videos for the AE Trailer. --[[User:EdT|EdT]] 19:46, 7 August 2008 (CEST)


:Now we need someone to animate this (After the details and textures) --[[User:ONIrules|ONIrules]]
:Now we need someone to animate this (After the details and textures) Plus the sounds export from ONI --[[User:ONIrules|ONIrules]]


==s1_swd Sword==
==s1_swd Sword==
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