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:0x00 00 00 '''08''' - vector | :0x00 00 00 '''08''' - vector | ||
:0x00 00 00 '''10''' - lock position to link | :0x00 00 00 '''10''' - lock position to link | ||
:0x00 00 00 '''20''' - contrail | :0x00 00 00 '''20''' - is contrail emitter | ||
:0x00 00 00 '''40''' - lensflare | :0x00 00 00 '''40''' - lensflare | ||
:0x00 00 00 '''80''' - one sided edge fade | :0x00 00 00 '''80''' - one sided edge fade | ||
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{{OBDtr| 0x00 | char[16] |C8FFC8| | "rotate" | name of the variable }} | {{OBDtr| 0x00 | char[16] |C8FFC8| | "rotate" | name of the variable }} | ||
{{OBDtr| 0x10 | int32 |C8FFFF| 02 00 00 00 | 2 | storage type: float }} | {{OBDtr| 0x10 | int32 |C8FFFF| 02 00 00 00 | 2 | storage type: float }} | ||
{{OBDtr| 0x14 | int32 |FFC8FF| 30 00 00 00 | 48 | storaget offset (incremented by the storage type size for every next variable) }} | {{OBDtr| 0x14 | int32 |FFC8FF| 30 00 00 00 | 48 | runtime: storaget offset (incremented by the storage type size for every next variable) }} | ||
{{OBDtrBK|Initial value }} | {{OBDtrBK|Initial value }} | ||
{{OBDtr| 0x18 | int32 |FFFFC8| 04 00 00 00 | 4 | value type: random }} | {{OBDtr| 0x18 | int32 |FFFFC8| 04 00 00 00 | 4 | value type: random }} | ||
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:0x1050 (0x50 10 00 00) - collision orient (storage size: 4) | :0x1050 (0x50 10 00 00) - collision orient (storage size: 4) | ||
:0x1060 (0x60 10 00 00) - boolean (storage size: 4) | :0x1060 (0x60 10 00 00) - boolean (storage size: 4) | ||
:0x1070 (0x70 10 00 00) - ambient sound (storage size: 4) | :0x1070 (0x70 10 00 00) - ambient sound (storage size: 4) (never used) | ||
:0x1080 (0x80 10 00 00) - impulse sound (storage size: 4) | :0x1080 (0x80 10 00 00) - impulse sound (storage size: 4) (never used) | ||
:0x1090 (0x90 10 00 00) - impact modifier (storage size: 4) | :0x1090 (0x90 10 00 00) - impact modifier (storage size: 4) | ||
:0x10A0 (0xA0 10 00 00) - damage type (storage size: 4) | :0x10A0 (0xA0 10 00 00) - damage type (storage size: 4) | ||
:0x10B0 (0xB0 10 00 00) - direction (storage size: 4) | |||
:*0 - normal | :*0 - normal | ||
:*1 - minor stun | :*1 - minor stun | ||
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:*5 - blownup | :*5 - blownup | ||
:*6 - pickup | :*6 - pickup | ||
:0x2000 (0x00 20 00 00) - ambient sound | :0x2000 (0x00 20 00 00) - ambient sound name (storage size: 16) | ||
:0x4000 (0x00 40 00 00) - impulse sound | :0x4000 (0x00 40 00 00) - impulse sound name (storage size: 16) | ||
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edits