AE:Projectile awareness: Difference between revisions

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(More needs added. Explanations need clearing. Etc. I need to upload two screenshots.)
 
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==Documentation==
==Documentation==


Particles spawned with Dodge and alert radii (one without the other won't work so well), it gains danger spheres, which can be seen with "ai_showprojectiles = 1". While inside the red sphere (alert), nothing really happens, except that the AI is alerted. When it inside the blue sphere, the AI will attempt to escape outside of the sphere, if the sphere was configured properly. To see if everything is working properly, turn on "ai_drawpaths = 1". There should be two blue lines that project out of all AIs who are on the sphere's border or inside the sphere, toward the sphere, no matter where the AI or the sphere goes. (GIF screenshot coming soon)
Particles spawned with Dodge and alert radii (one without the other won't work so well), gain danger spheres, which can be seen with "ai_showprojectiles = 1". While inside the red sphere (alert), nothing really happens, except that the AI is alerted. When it inside the blue sphere, the AI will attempt to escape outside of the sphere, if the sphere was configured properly. To see if everything is working properly, turn on "ai_showpaths = 1". There should be two blue lines that project out of all AIs who are on the sphere's border or inside the sphere, toward the sphere, no matter where the AI or the sphere goes. (GIF screenshot coming soon)


Things that need to be done to avoid breaking AI danger awareness and dodging:
Things that need to be done to avoid breaking AI danger awareness and dodging:
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