Talk:Daodan DLL: Difference between revisions

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According to SFeLi, GCC doesn't support fastcalls and Pelles-C does. He said, however, that we could stick to MinGW and emulate fastcalls with libraries written in ASM. I honestly am not familiar with the problem or the workaround, so I can't give a clear answer. Let's hope SFeLi is not dead, so he can comment on that when he's back. In the meantime, of course, just stick with MinGW, and keep those updates coming ;)
According to SFeLi, GCC doesn't support fastcalls and Pelles-C does. He said, however, that we could stick to MinGW and emulate fastcalls with libraries written in ASM. I honestly am not familiar with the problem or the workaround, so I can't give a clear answer. Let's hope SFeLi is not dead, so he can comment on that when he's back. In the meantime, of course, just stick with MinGW, and keep those updates coming ;)
:[[User:Geyser|geyser]] 14:54, 9 November 2008 (CET)
:[[User:Geyser|geyser]] 14:54, 9 November 2008 (CET)
GCC supports fastcall, if it didn't then none of my code would work. As for updates, when the school certificate's over, maybe.
GCC supports fastcall, if it didn't then none of my code would work, if there's a good reason to Pelles-C then I'm ok with it. As for updates, when the school certificate's over, maybe.
:[[User:RossyMiles|rossy]] 07:06, 10 November 2008 (CET)
:[[User:RossyMiles|rossy]] 07:06, 10 November 2008 (CET)


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:[[User:Geyser|geyser]] 14:54, 9 November 2008 (CET)
:[[User:Geyser|geyser]] 14:54, 9 November 2008 (CET)
:Currently, enabling the command line editor makes it so that the C-Daodan doesn't work properly. The window\game is never drawn. I know the C-Daodan has command line parameters, I don't know how they work in relation to Oni.exe's command line code. Bink32.dll loads after the command line editor. And I can't find any mention of a control editor in the database. I don't think any dlls are loaded soon enough, but the engine could (maybe) be patched if it is _really_ neccessary. [[User:Gumby|Gumby]] 23:26, 9 November 2008 (CET)
:Currently, enabling the command line editor makes it so that the C-Daodan doesn't work properly. The window\game is never drawn. I know the C-Daodan has command line parameters, I don't know how they work in relation to Oni.exe's command line code. Bink32.dll loads after the command line editor. And I can't find any mention of a control editor in the database. I don't think any dlls are loaded soon enough, but the engine could (maybe) be patched if it is _really_ neccessary. [[User:Gumby|Gumby]] 23:26, 9 November 2008 (CET)
::binkw32.dll is loaded before the game is loaded by the windows loader.
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