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:Currently, enabling the command line editor makes it so that the C-Daodan doesn't work properly. The window\game is never drawn. I know the C-Daodan has command line parameters, I don't know how they work in relation to Oni.exe's command line code. Bink32.dll loads after the command line editor. And I can't find any mention of a control editor in the database. I don't think any dlls are loaded soon enough, but the engine could (maybe) be patched if it is _really_ neccessary. [[User:Gumby|Gumby]] 23:26, 9 November 2008 (CET) | :Currently, enabling the command line editor makes it so that the C-Daodan doesn't work properly. The window\game is never drawn. I know the C-Daodan has command line parameters, I don't know how they work in relation to Oni.exe's command line code. Bink32.dll loads after the command line editor. And I can't find any mention of a control editor in the database. I don't think any dlls are loaded soon enough, but the engine could (maybe) be patched if it is _really_ neccessary. [[User:Gumby|Gumby]] 23:26, 9 November 2008 (CET) | ||
::binkw32.dll is loaded before the game is loaded by the windows loader. I kind of sort of hacked the new command line arguments in so even if the box is displayed the new arguments won't work anyway. [[User:RossyMiles|rossy]] 07:26, 10 November 2008 (CET) | ::binkw32.dll is loaded before the game is loaded by the windows loader. I kind of sort of hacked the new command line arguments in so even if the box is displayed the new arguments won't work anyway. [[User:RossyMiles|rossy]] 07:26, 10 November 2008 (CET) | ||
:::Well we could probably make a new box if we wanted to, right? [[User:Gumby|Gumby]] 07:50, 10 November 2008 (CET) |
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