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(questions for the oNe...) |
m (typo) |
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Is there any easy way to solve this, please? I ask because it looks like when character is dead, engine craps away its ability to interpolate. 5 seconds delay of this whould be enough. Or removing this restriction completely. | Is there any easy way to solve this, please? I ask because it looks like when character is dead, engine craps away its ability to interpolate. 5 seconds delay of this whould be enough. Or removing this restriction completely. | ||
'''2) | '''2)''' | ||
;Subject - Blue shield | |||
:Blue shield absorbs both damage and knockback. Is there a way how to make it absorb only damage, so character would be affected by knockback even tough he has blue shield? | :Blue shield absorbs both damage and knockback. Is there a way how to make it absorb only damage, so character would be affected by knockback even tough he has blue shield? | ||
:I ask because then I could simulate throwing over obstacles with throws via PAR3. Now I cannot due to blue shield's knockback absorbtion. | :I ask because then I could simulate throwing over obstacles with throws via PAR3. Now I cannot due to blue shield's knockback absorbtion. |
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