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:1 - impact location + impact direction * float value at 0x4C | :1 - impact location + impact direction * float value at 0x4C | ||
:4 - impact location; used for decals; at 0x4C there are 2 true/false bytes that control some decal parameters | :4 - impact location; used for decals; at 0x4C there are 2 true/false bytes that control some decal parameters | ||
:5 - impact location and | :5 - impact location and attach to character? | ||
}} | }} | ||
{{OBDtr| 0x4C | |FFC8FF| 00 00 00 00 | | depends on location type }} | {{OBDtr| 0x4C | |FFC8FF| 00 00 00 00 | | depends on location type }} | ||
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---- | ---- | ||
==Sound table== | ==Sound table== | ||
[[Image:Bin_r_i4.gif]] | [[Image:Bin_r_i4.gif]] |
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