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(Answer for EdT) |
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[[User:EdT|EdT]] | [[User:EdT|EdT]] | ||
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[[Image:Ai2_showastar.png|384px]] | |||
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Also, as you can see, there are numerous glitches in A.I. with the most annoying one being that "vision breaks pursuit mode". Can you please look into it? Thank you in advance.--[[User:Loser|Loser]] 14:29, 21 September 2011 (CEST) | Also, as you can see, there are numerous glitches in A.I. with the most annoying one being that "vision breaks pursuit mode". Can you please look into it? Thank you in advance.--[[User:Loser|Loser]] 14:29, 21 September 2011 (CEST) | ||
Couple more screenshots | |||
[[Image:Ai2_showastar2.png|384px]] | |||
Sometimes the AI ignores the path | |||
[[Image:Ignorepath.png|384px]] | |||
Cookies for anyone who can explain this grid. It appeared while ai2_showastar=1. I have never seen this before. | |||
[[Image:Mysterygrid.png|384px]] | |||
I asked Neo to look into the vision bug :) | |||
[[User:EdT|EdT]] | |||
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Thanks for all your work, Loser. "'''Minimal shooting distance (MinShootingDistance) - [..] for some unknown reason, value from this field is divided by 2.'''" Could it be that the engine considers this setting to be a diameter and not a radius? The AI would be at the center of a circle of diameter MinShootingDistance, so it would take effect if an enemy gets less than 0.5*MinShootingDistance in any direction from them. Of course, if the other "distance" variables don't work that way, then this could still count as a bug, I suppose. --[[User:Iritscen|Iritscen]] 21:51, 25 September 2011 (CEST) | |||
:All other fields related to distances (be it in ONCC, CMBT, MELE, EINO, other values in ONWC and so on) use radius as a value. So my assumption is that Minimal shooting distance field is somehow bugged when processed and is taken as a diameter.--[[User:Loser|Loser]] 17:21, 28 September 2011 (CEST) | |||
[[Category:Engine docs]] | |||