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Script 10k (talk | contribs) m (→chr_) |
Script 10k (talk | contribs) m (Undo revision 20090 by Script 10k (talk)) |
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*chr_inv_reset [ai_name:string | script_id:int] - clears a characters inventory - chr_inv_reset ambush_tanker_1a | *chr_inv_reset [ai_name:string | script_id:int] - clears a characters inventory - chr_inv_reset ambush_tanker_1a | ||
*chr_invincible [ai_name:string | script_id:int] [on_off:int{0 | 1}] - makes a character invincible - chr_invincible char_0 1 | *chr_invincible [ai_name:string | script_id:int] [on_off:int{0 | 1}] - makes a character invincible - chr_invincible char_0 1 | ||
*chr_is_player [ai_name:string | script_id:int] - returns if this character is the player - chr_is_player(character) | *chr_is_player [ai_name:string | script_id:int] - returns if this character is the player - chr_is_player(character) | ||
*<span style="color:green"> chr_location chr_index:int [loc_x:float loc_y:float loc_z:float] - Sets the location of any character -*chr_location 0 100 100 100*</span> | *<span style="color:green"> chr_location chr_index:int [loc_x:float loc_y:float loc_z:float] - Sets the location of any character -*chr_location 0 100 100 100*</span> |
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