User talk:Geyser/DoxProjectImagoTalkBackup: Difference between revisions

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:...then again, taking stuff from LucasArts is a bad idea. IIRC they do get annoyed when people port models from one game to another (jk2 to jk3 for example). Oh well. I suppose I'll just give the current rifle a reddish tint and be done with it.
:...then again, taking stuff from LucasArts is a bad idea. IIRC they do get annoyed when people port models from one game to another (jk2 to jk3 for example). Oh well. I suppose I'll just give the current rifle a reddish tint and be done with it.
:[[User:Gumby|Gumby]] 20:15, 30 July 2008 (CEST)
:[[User:Gumby|Gumby]] 20:15, 30 July 2008 (CEST)
::Gumby, if you can't get anyone to texture [http://www.turbosquid.com/3d-models/3d-laser-rifle/361983 THIS] (which for the sake of our community I hope is not the case), then I suggest you work off [http://www.turbosquid.com/FullPreview/Index.cfm/ID/221645 THIS] (the silenced machine gun) or maybe [http://www.turbosquid.com/FullPreview/Index.cfm/ID/180387 THIS] (the latter is not too serious, but it can be a nice double Easter Egg if you add a Fire Nation sigil to the butt of the gun). You can also use a Jackhammer shotgun if you find one. --[[User:Geyser|geyser]] 20:51, 30 July 2008 (CEST)
::Gumby, if you can't get anyone to texture [http://www.turbosquid.com/3d-models/3d-laser-rifle/361983 THIS] (which for the sake of our community I hope is not the case), then I suggest you work off [https://www.turbosquid.com/FullPreview/Index.cfm/ID/221645 THIS] (the silenced machine gun) or maybe [http://www.turbosquid.com/FullPreview/Index.cfm/ID/180387 THIS] (the latter is not too serious, but it can be a nice double Easter Egg if you add a Fire Nation sigil to the butt of the gun). You can also use a Jackhammer shotgun if you find one. --[[User:Geyser|geyser]] 20:51, 30 July 2008 (CEST)


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::::[[User:EdT|EdT]] 23:59, 30 July 2008 (CEST)
::::[[User:EdT|EdT]] 23:59, 30 July 2008 (CEST)
:::::Thanks a lot for w20_lzr - doesn't the mesh look awesome even when it's all gray? ^_^ maybe match the position of the right hand though, and settle for the left hand sticking through the mesh a bit. MAX is a proprietary format, so you have to find someone who uses Max (Pierre, Ricker, maybe someone I don't know). There are a couple of converters that attempt to read Max (e.g., 3D Exploration on PC), but the UV coordinates are lost in the process. While you're at it, maybe import the "silenced machine gun" from [http://www.turbosquid.com/FullPreview/Index.cfm/ID/221645 HERE] - or pimp up 17secs's AEG rifle?
:::::Thanks a lot for w20_lzr - doesn't the mesh look awesome even when it's all gray? ^_^ maybe match the position of the right hand though, and settle for the left hand sticking through the mesh a bit. MAX is a proprietary format, so you have to find someone who uses Max (Pierre, Ricker, maybe someone I don't know). There are a couple of converters that attempt to read Max (e.g., 3D Exploration on PC), but the UV coordinates are lost in the process. While you're at it, maybe import the "silenced machine gun" from [https://www.turbosquid.com/FullPreview/Index.cfm/ID/221645 HERE] - or pimp up 17secs's AEG rifle?


:::https://starwars.fandom.com/wiki/DXR-6_disruptor_rifle This is what I am talking about. The same function as the mercury bow, but operates on the other end of the temperature spectrum. Not the evil thing I was trying to make for you. ^_^ I'm going to change the current wall decal to a more blasting one, that glows and then fades to black. Setting them on fire might be fun too, but not important. The weapon normally has two modes, mode 1 being a ROF at around that of a plsma rifle, doing medium damage, and mode two being a charge mode that uses more ammo, but is usually instakill. If I make two modes, the charging version will NOT use an actual charge. I will use the weapon cooloff timer to imitate a recharge. I could try to use some sort of a timer ala the SBG, but it would be messy, and wouldn't fit right with the ammo usage.
:::https://starwars.fandom.com/wiki/DXR-6_disruptor_rifle This is what I am talking about. The same function as the mercury bow, but operates on the other end of the temperature spectrum. Not the evil thing I was trying to make for you. ^_^ I'm going to change the current wall decal to a more blasting one, that glows and then fades to black. Setting them on fire might be fun too, but not important. The weapon normally has two modes, mode 1 being a ROF at around that of a plsma rifle, doing medium damage, and mode two being a charge mode that uses more ammo, but is usually instakill. If I make two modes, the charging version will NOT use an actual charge. I will use the weapon cooloff timer to imitate a recharge. I could try to use some sort of a timer ala the SBG, but it would be messy, and wouldn't fit right with the ammo usage.
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