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(Added the "Adding bone constraints to rig controller bones" header) |
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Line 462: | Line 462: | ||
#Select the tweak_spine.001 bone: | #Select the tweak_spine.001 bone: | ||
## Set the Custom Object to WGT-rig_thigh_parent.L - this will make it much more easier to read. | ## Set the Custom Object to WGT-rig_thigh_parent.L - this will make it much more easier to read. | ||
## Set the | ## Set the Scale to 1.5. | ||
## Disable the ''Scale to Bone Length'' checkbox. | ## Disable the ''Scale to Bone Length'' checkbox. | ||
# Select the spine_fk bone: | |||
## Disable the ''Scale to Bone Length'' checkbox. | |||
## Set the Scale to 0. | |||
#For both hand_ik.R and hand_ik.L bones, disable the ''Scale to Bone Length'' checkbox. | #For both hand_ik.R and hand_ik.L bones, disable the ''Scale to Bone Length'' checkbox. | ||
#For both foot_ik.R and foot_ik.L bones, do the following: | #For both foot_ik.R and foot_ik.L bones, do the following: | ||
## Disable the ''Scale to Bone Length'' checkbox. | ## Disable the ''Scale to Bone Length'' checkbox. | ||
## Set the | ## Set the Scale to 2. | ||
#For both toe.R and toe.L, set the scale to 0. At this point, the rig should look as shown in the screenshot on the right. | #For both toe.R and toe.L, set the scale to 0. At this point, the rig should look as shown in the screenshot on the right. | ||
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