Blender: Difference between revisions

232 bytes added ,  14 May 2022
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→‎Animation rig with IK and FK: change to the first paragraph of this header
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==Animation rig with IK and FK==
==Animation rig with IK and FK==
Currently we have a rig available in the form of a Blender scene available [http://mods.oni2.net/node/388 HERE]. The rig was made by Geyser and Delano762, and a tutorial on how to use it is available [[Using_the_Rigify_animation_rig|HERE.]] The rig is based off the Rigify plugin for Blender.
Currently we have an animation rig available in the form of a Blender scene available [http://mods.oni2.net/node/388 HERE]. The rig was made by Geyser and Delano762, and a tutorial on how to use it is available [[Using_the_Rigify_animation_rig|HERE.]] The rig is based off the Rigify plugin for Blender, and serves as the '''community's modern tool to create new character animations for Oni,''' featuring both Forward and Inverse Kinematics, thus being an enormous improvement over the previous FK-only method of animating.


This rig is intended to be used together with [[#BlenderOni|BlenderOni]], a Blender addon designed as a companion tool for it - '''the rig is extremely difficult to set up without it, to the point of being almost useless.'''
This rig is intended to be used together with [[#BlenderOni|BlenderOni]], a Blender addon designed as a companion tool for it - '''the rig is extremely difficult to set up without it, to the point of being almost useless.'''
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