Using the Rigify animation rig: Difference between revisions

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(Added some basic info to General workflow of animating for Oni using Rigify)
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{{update|This article contains links to the now defunct Oni Central Forum. Sections: Required Tools and commands -> Brief overview on TRAMs.}}
==Introduction==
==Introduction==
This article is intended to explain the workflow of using the [http://mods.oni2.net/node/388 Rigify-based animation rig for Blender] (made by geyser) for the purpose of making Oni animations, and also how to use it, and what are the Oni-specific additions to it that we've made.
This article is intended to explain the workflow of using the [http://mods.oni2.net/node/388 Rigify-based animation rig for Blender] (made by geyser) for the purpose of making Oni animations, and also how to use it, and what are the Oni-specific additions to it that we've made.
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* [http://mods.oni2.net/node/38 '''Current version of OniSplit.'''] This is the tool needed to import and export assets out of Oni. '''DO NOT USE OniSplit GUI or Vago for importing Oni assets into Blender''' - neither of these weren't updated in a long time, and thus they don't support OniSplit's v0.9.99.2 -blender option. You can still use them for other purposes though, such as sounds and converting .oni files to XMLs, etc.
* [http://mods.oni2.net/node/38 '''Current version of OniSplit.'''] This is the tool needed to import and export assets out of Oni. '''DO NOT USE OniSplit GUI or Vago for importing Oni assets into Blender''' - neither of these weren't updated in a long time, and thus they don't support OniSplit's v0.9.99.2 -blender option. You can still use them for other purposes though, such as sounds and converting .oni files to XMLs, etc.
* [https://docs.google.com/document/d/175uJGklYASAgrFjxuUG4-kJRDoMTjjP7GvNxSj1GscU/edit '''Oni-Blender tutorial'''] by EdT. Please read this in entirety to know likely-to-happen issues and refer to this as your guide for OniSplit commands relating to Blender.
* [https://docs.google.com/document/d/175uJGklYASAgrFjxuUG4-kJRDoMTjjP7GvNxSj1GscU/edit '''Oni-Blender tutorial'''] by EdT. Please read this in entirety to know likely-to-happen issues and refer to this as your guide for OniSplit commands relating to Blender.
* [http://oni.bungie.org/forum/viewtopic.php?pid=23230#p23230 '''Brief overview on creating TRAMs'''] by EdT - while this was written with XSI in mind, this is still relevant as the process for preparing the XML files for Oni is still the same. Also the next post in that thread, called '''Brief walk through on modifying a TRAM,''' is an example of that overview put into practice.
* [https://web.archive.org/web/20211202215118/http://oni.bungie.org/forum/viewtopic.php?pid=23230#p23230 '''Brief overview on creating TRAMs'''] by EdT - while this was written with XSI in mind, this is still relevant as the process for preparing the XML files for Oni is still the same. Also the next post in that thread, called '''Brief walk through on modifying a TRAM,''' is an example of that overview put into practice.


===Optional tools and tutorials===
===Optional tools and tutorials===
* [https://cmder.net/ '''Cmder'''] (Windows only) - because OniSplit is a command line tool, it is highly recommended to get any upgrade to Windows' Command Prompt. As shown in the screenshot on the right, Cmder allows you to start it from the context menu in any selected folder, and it also remembers your most recently used commands, vastly improving your workflow when you're forced to use any command line tools.
* [https://cmder.app/ '''Cmder'''] (Windows only) - because OniSplit is a command line tool, it is highly recommended to get any upgrade to Windows' Command Prompt. As shown in the screenshot on the right, Cmder allows you to start it from the context menu in any selected folder, and it also remembers your most recently used commands, vastly improving your workflow when you're forced to use any command line tools.
* [https://docs.blender.org/manual/en/2.81/addons/rigging/rigify.html '''Rigify documentation'''] - it's a plugin for Blender designed to automate a lot of rigging work. The rig described here is generated using Rigify. Take a look if you're interested and want to learn more, but you don't have to know Rigify's documentation to use this rig.
* [https://docs.blender.org/manual/en/2.81/addons/rigging/rigify.html '''Rigify documentation'''] - it's a plugin for Blender designed to automate a lot of rigging work. The rig described here is generated using Rigify. Take a look if you're interested and want to learn more, but you don't have to know Rigify's documentation to use this rig.


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