OBD:BINA/PAR3: Difference between revisions

955 bytes removed ,  5 December 2007
work in progress...
(work in progress...)
(work in progress...)
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http://ssg.oni2.net/images/bin_r_31.gif
http://ssg.oni2.net/images/bin_r_31.gif


{| width="100%" border=1 cellspacing=0 cellpadding=0 bgcolor="#000000"
{{Table}}
|- bgcolor="#FFDDBB" align="CENTER"
{{OBDth}}
| width="15%" | '''Hex'''
{{OBDtr| 0x00 | char[16] |C8FFC8|             | "rotate" | name of the variable }}
| width="15%" | '''Translation'''
{{OBDtr| 0x10 | int32    |C8FFFF| 02 00 00 00 | 2 | variable type: float }}
| width="60%" | '''Meaning'''
{{OBDtr| 0x14 | int32    |FFC8FF| 30 00 00 00 | 48 | offset of variable data to ??? (incremented by 4 for every next variable) }}
|- bgcolor="#808080" align="CENTER" valign="TOP"
{{OBDtr| 0x18 | int32    |FFFFC8| 04 00 00 00 | 4           | value type: random }}
| colspan="3" | <font size="2" color="#FFFFFF">Variable name and type</font>
{{OBDtr| 0x1c | float    |C8FFC8| 00 00 B4 C3 | -360.000000 | min value }}
|- bgcolor="#FFEEDD" align="CENTER" valign="TOP"
{{OBDtr| 0x20 | float    |C8FFC8| 00 00 B4 43 | 360.000000 | max value }}
| colspan="2" bgcolor="#C8FFC8" | <tt>rotate</tt>
{{OBDtr| 0x24 | int32    |C8FFC8| 02 02 00 00 | unknown     | unknown; I'd say garbage }}
| align="LEFT" | name of the variable
{{OBDtr| 0x28 | int32    |C8FFC8| 00 00 00 00 | unknown     | unknown; I'd say garbage }}
|- bgcolor="#FFEEDD" align="CENTER" valign="TOP"
{{OBDtr| 0x2c | int32    |C8FFFF| EC 01 EA 01 | unknown     | unknown; I'd say garbage }}
| bgcolor="#C8FFFF" | 02 00 00 00
{{OBDtr| 0x30 | int32    |FFC8FF| 97 3A 42 89 | unknown     | unknown; I'd say garbage }}
| 2
| align="LEFT" | variable type (float)
|- bgcolor="#FFEEDD" align="CENTER" valign="TOP"
| bgcolor="#FFC8FF" | 30 00 00 00
| 48
| align="LEFT" | offset of variable data to ??? (incremented by 4 for every next variable)
|- bgcolor="#808080" align="CENTER" valign="TOP"
| colspan="3" | <font size="2" color="#FFFFFF">Variable value parameters</font>
|- bgcolor="#FFEEDD" align="CENTER" valign="TOP"
| bgcolor="#FFFFC8" | 04 00 00 00
| 4
| align="LEFT" | 3:single value, 4:min-max (random?), 7:...
|- bgcolor="#FFEEDD" align="CENTER" valign="TOP"
| bgcolor="#C8FFC8" | 00 00 B4 C3
| -360.000000
| align="LEFT" | min value (or single value)
|- bgcolor="#FFEEDD" align="CENTER" valign="TOP"
| bgcolor="#C8FFC8" | 00 00 B4 43
| 360.000000
| align="LEFT" | max value (or garbage)
|- bgcolor="#FFEEDD" align="CENTER" valign="TOP"
| bgcolor="#C8FFC8" | 02 02 00 00
| unknown
| align="LEFT" | unknown; I'd say garbage
|- bgcolor="#FFEEDD" align="CENTER" valign="TOP"
| bgcolor="#C8FFC8" | 00 00 00 00
| unknown
| align="LEFT" | unknown; I'd say garbage
|- bgcolor="#FFEEDD" align="CENTER" valign="TOP"
| bgcolor="#C8FFFF" | EC 01 EA 01
| unknown
| align="LEFT" | unknown; I'd say garbage
|- bgcolor="#FFEEDD" align="CENTER" valign="TOP"
| bgcolor="#FFC8FF" | 97 3A 42 89
| unknown
| align="LEFT" | unknown; I'd say garbage
|}
|}




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==Actions==
==Actions==
Every action takes up 424=0x1A8 bytes. The number of actions is specified at 0x1A in the header.
Every action takes up 424=0x1A8 bytes. The number of actions is specified at 0x1A in the header.
708

edits