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| http://ssg.oni2.net/images/bin_r_31.gif | | http://ssg.oni2.net/images/bin_r_31.gif |
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| {| width="100%" border=1 cellspacing=0 cellpadding=0 bgcolor="#000000" | | {{Table}} |
| |- bgcolor="#FFDDBB" align="CENTER"
| | {{OBDth}} |
| | width="15%" | '''Hex''' | | {{OBDtr| 0x00 | char[16] |C8FFC8| | "rotate" | name of the variable }} |
| | width="15%" | '''Translation''' | | {{OBDtr| 0x10 | int32 |C8FFFF| 02 00 00 00 | 2 | variable type: float }} |
| | width="60%" | '''Meaning''' | | {{OBDtr| 0x14 | int32 |FFC8FF| 30 00 00 00 | 48 | offset of variable data to ??? (incremented by 4 for every next variable) }} |
| |- bgcolor="#808080" align="CENTER" valign="TOP"
| | {{OBDtr| 0x18 | int32 |FFFFC8| 04 00 00 00 | 4 | value type: random }} |
| | colspan="3" | <font size="2" color="#FFFFFF">Variable name and type</font>
| | {{OBDtr| 0x1c | float |C8FFC8| 00 00 B4 C3 | -360.000000 | min value }} |
| |- bgcolor="#FFEEDD" align="CENTER" valign="TOP"
| | {{OBDtr| 0x20 | float |C8FFC8| 00 00 B4 43 | 360.000000 | max value }} |
| | colspan="2" bgcolor="#C8FFC8" | <tt>rotate</tt> | | {{OBDtr| 0x24 | int32 |C8FFC8| 02 02 00 00 | unknown | unknown; I'd say garbage }} |
| | align="LEFT" | name of the variable
| | {{OBDtr| 0x28 | int32 |C8FFC8| 00 00 00 00 | unknown | unknown; I'd say garbage }} |
| |- bgcolor="#FFEEDD" align="CENTER" valign="TOP" | | {{OBDtr| 0x2c | int32 |C8FFFF| EC 01 EA 01 | unknown | unknown; I'd say garbage }} |
| | bgcolor="#C8FFFF" | 02 00 00 00 | | {{OBDtr| 0x30 | int32 |FFC8FF| 97 3A 42 89 | unknown | unknown; I'd say garbage }} |
| | 2 | |
| | align="LEFT" | variable type (float)
| |
| |- bgcolor="#FFEEDD" align="CENTER" valign="TOP" | |
| | bgcolor="#FFC8FF" | 30 00 00 00 | |
| | 48 | |
| | align="LEFT" | offset of variable data to ??? (incremented by 4 for every next variable)
| |
| |- bgcolor="#808080" align="CENTER" valign="TOP" | |
| | colspan="3" | <font size="2" color="#FFFFFF">Variable value parameters</font>
| |
| |- bgcolor="#FFEEDD" align="CENTER" valign="TOP" | |
| | bgcolor="#FFFFC8" | 04 00 00 00
| |
| | 4 | |
| | align="LEFT" | 3:single value, 4:min-max (random?), 7:...
| |
| |- bgcolor="#FFEEDD" align="CENTER" valign="TOP" | |
| | bgcolor="#C8FFC8" | 00 00 B4 C3 | |
| | -360.000000 | |
| | align="LEFT" | min value (or single value)
| |
| |- bgcolor="#FFEEDD" align="CENTER" valign="TOP" | |
| | bgcolor="#C8FFC8" | 00 00 B4 43 | |
| | 360.000000 | |
| | align="LEFT" | max value (or garbage)
| |
| |- bgcolor="#FFEEDD" align="CENTER" valign="TOP" | |
| | bgcolor="#C8FFC8" | 02 02 00 00 | |
| | unknown | |
| | align="LEFT" | unknown; I'd say garbage
| |
| |- bgcolor="#FFEEDD" align="CENTER" valign="TOP" | |
| | bgcolor="#C8FFC8" | 00 00 00 00 | |
| | unknown | |
| | align="LEFT" | unknown; I'd say garbage
| |
| |- bgcolor="#FFEEDD" align="CENTER" valign="TOP" | |
| | bgcolor="#C8FFFF" | EC 01 EA 01 | |
| | unknown | |
| | align="LEFT" | unknown; I'd say garbage
| |
| |- bgcolor="#FFEEDD" align="CENTER" valign="TOP" | |
| | bgcolor="#FFC8FF" | 97 3A 42 89 | |
| | unknown | |
| | align="LEFT" | unknown; I'd say garbage
| |
| |} | | |} |
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| ==Actions== | | ==Actions== |
| Every action takes up 424=0x1A8 bytes. The number of actions is specified at 0x1A in the header. | | Every action takes up 424=0x1A8 bytes. The number of actions is specified at 0x1A in the header. |