OBD:AISA

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Main Page >> Oni Binary Data >> File types >> AISA File


<== AISA File ==>
Gunk Quad Render Array - Character File


aisa_a.gif


HexTranslationMeaning
01 9C 02 0066800668-level3_scripts.AISA
01 00 00 063level 3
 deadnot used; you can set all to whatever you want
0D 001313 packages follow (one package is edged in black)
Below follows the first package.
not usedunknown; always zero; maybe space for notes
00 000ID of the character, which you can spawn with the script command "chr_create"
00 000flag ID, where Oni spawns the character (works only, if the flag exits; look to Flag.BINA for a flag list)
(Thanks to geyser who figured that out.)
00 000unknown
00 000unknown
01 DF 03 00991link to 00991-konoko_generic.ONCC
00 00 00 000unknown; always zero
not usedunknown; never used in Oni
introname of the function, which is called up when Oni spawns the character
not usedname of the function, which is called up when the character dies
not usedname of the function, which is called up when the character notices the player
(Thanks to Loser who figured that out.)
not usedunknown; never used in Oni
not usedname of the function, which is called up when someone hits the character the first time
not usedname of the function, which is called up when the health of the character is equal 1
not usedname of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it
(Thanks to Loser who figured that out.)
not usedunknown
00 00 00 00not usedlink to a ONWC file
00 000unknown
FF FF-1unknown; always the same
00 00 00 000unknown; always zero
00 00 00 000unknown; always zero




Here you can download the complete overview of all AISA files as a text file (9 kb).
Copy it to a spreadsheet calculation program like Excel.



<== AISA File ==>


Main Page >> Oni Binary Data >> File types >> AISA File