Anniversary Edition/Core: Difference between revisions

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m (Iritscen moved page Anniversary Edition/Packages to Anniversary Edition/Core without leaving a redirect: To reflect the change in AE scope from bundled mod packages to just including tweaks/patches.)
m (wording, version number update)
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{{update}}
These are the fixes and patches that are automatically installed by the [[AE]].
These mod packages can be found in the Edition release 2009-07. Names in blue link to more details on that mod.


{|align=left border=1 cellspacing=0 color=black cellpadding=3 style="width:580px; border:1px solid black; text-align=center
{|align=left border=1 cellspacing=0 color=black cellpadding=3 style="text-align:center"
!Number
!Package
!Name
!Name
!Category
!Ver.
!Ver.
!Description
!Description
!width=330|Preview<!--this column is for 320x240 thumbnails of preview images-->
!width=330|Preview<!--this column is for 256px-wide thumbnails of preview images-->
|-
|-
|valign=top align=center|11000
|[http://mods.oni2.net/node/227 0]
|valign=top align=center|Weapon Improvement
|[[OniSplit]]
|valign=top align=center|AE: Weapons
|0.9.95.0
|valign=top align=center|1
|Allows the AE to apply mods to Oni's game data.
|Improves the appearence and mechanics of existing Oni weapons. <br /> Currently contains: <br /> 1. Long lasting bullet casings.
|
|
|-
|-
|valign=top align=center|12000
|[http://mods.oni2.net/node/265 1]
|valign=top align=center|[[AE:New weapons|New Weapons]]
|[[XmlTools]]
|valign=top align=center|AE: Weapons
|2.0
|valign=top align=center|1
|Allows the AE to apply patch mods in Oni's game data.
|Adds new weapons to Oni. <br /> Currently contains: <br /> 1. BGI Subjugator. <br /> 2. BGI Rocket Launcher. <br /> 3. Chaingun. <br /> 4. Devil Star gun. <br /> 5. WMC Lite. <br /> 6. SBG2 <br /> 7. TK (Telekinetic) Bracelet. <br /> Other unnamed weapons....
|
|
|-
|-
|valign=top align=center|21000
|[http://mods.oni2.net/node/304 2]
|valign=top align=center|Upgraded ONCCs
|XmlTools Dependencies
|valign=top align=center|AE: Characters
|1.1
|valign=top align=center|1
|The framework needed for XmlTools to run.
|valign=top|Gives enemies more health, better bullet dodging, and better blocking skills.
|
|
|-
|-
|valign=top align=center|22000
|[http://mods.oni2.net/node/269 7]
|valign=top align=center|[[AE:BGI|New Characters]]
|AE Read-Me
|valign=top align=center|AE: Characters
|2015-03
|valign=top align=center|1
|A shorter version of the documentation found on this wiki.
|Adds new characters to Oni. <br /> Currently contains: <br /> 1. BGI troop pack. <br /> 2. Ninjabot 2.
|
|
|-
|-
|valign=top align=center|23000
|[http://mods.oni2.net/node/231 10]
|valign=top align=center|Shinatama Too
|Oni game app (Windows)
|valign=top align=center|AE: Characters
|1.0
|valign=top align=center|1
|Provides a standard version of Oni.exe for the Daodan DLL to modify.
|Adds a fighting Shinatama to the game, distinguishable by her unique outfit.
|[[Image:Oni icon-original 32px.png]]
|
|-
|[http://mods.oni2.net/node/232 11]
|[[AE:FERAL|Oni game app (Macs)]]
|1.2.1
|The Feral build of Oni.app for Intel Macs.
|[[Image:Oni icon-Mac 32px.png]]
|-
|[http://mods.oni2.net/node/233 20]
|[[Daodan DLL|Daodan DLL (Windows)]]
|4.0
|Patches Oni.exe. See link for details.
|[[Image:DLL icon-WinVista.png]]
|-
|-
|valign=top align=center|31000
|[http://mods.oni2.net/node/273 50]
|valign=top align=center|[[AE:Glass|Glass Breaking Moves]]
|Menu Fixes
|valign=top align=center|AE: Animations
|1.1
|valign=top align=center|1
|Labels the Main Menu with "Anniversary Edition", fixes the backwards "Invert Mouse" option label, corrects an out-of-order diary page, and corrects the spelling of "effect" in a restart dialog.
|valign=top|Makes all attacks break glass.
|[[Image:AE_Main_Menu.jpg|256px]]
|
|-
|-
|valign=top align=center|32000
|[http://mods.oni2.net/node/268 2000]
|valign=top align=center|[[AE:Glass|Dangerous Glass]]
|Globalization Fixes for Characters
|valign=top align=center|AE: Particles
|1.2
|valign=top align=center|1
|This fixes incorrect occurrences of certain character classes, which are a side-effect of the globalization process by which the AE makes all classes available on all levels, and prevents TCTF from attacking civilians in Ch. 6.
|When windows are broken, the shards of broken glass hurt anyone they touch. This mod was designed to go along with Glass Breaking Moves.
|
|
|-
|-
|valign=top align=center|33000
|[http://mods.oni2.net/node/262 2200]
|valign=top align=center|Improved Weather
|Custom Character Variants & TRAM Fixes
|valign=top align=center|AE: Particles
|2.1
|valign=top align=center|1
|Allows for new character classes to be referenced by mods without crashing if those characters are not installed. In addition, applies fixes to vanilla animations, such as adding hit_jewels and hit_foot_ouch stunned animations where they were missing, and allowing VDG-stunned throws to be performed by all characters.
|Improves Oni's weather effects. <br /> Currently contains: <br /> 1. Rain splash effect.
|
|
|-
|-
|valign=top align=center|42000
|[http://mods.oni2.net/node/284 2400]
|valign=top align=center|Dashing AI
|[[AE:DeLorean|Airport Vehicle Fix]]
|valign=top align=center|AE: Animations
|1
|valign=top align=center|1
|Fixes an improperly-textured sports car that pulls away from the Airport suspiciously in the beginning of Chapter 4.
|Makes AI-controlled characters dash instead of running. This levels the playing field so that Konoko cannot easily out-run them. \n Warning: will mess up a few cutscenes, but won't negatively affect gameplay.
|[[Image:Car960 fix.jpg|256px]]
|
|-
|-
|valign=top align=center|45000
|[http://mods.oni2.net/node/285 3000]
|valign=top align=center|Ninja Shadow Dash
|Bomber Fix
|valign=top align=center|AE: Animations
|1.0
|valign=top align=center|1
|Makes AI aware of the danger represented by a ticking Mad Bomber so they can (try to) evade the explosion.
|Ninja escape moves now make them disappear. They can travel through characters in this shadow state.
|
|
|-
|-
|valign=top align=center|51000
|[http://mods.oni2.net/node/270 4000]
|valign=top align=center|Unlock All Moves
|Widescreen Fixes
|valign=top align=center|AE: Animations
|1.11
|valign=top align=center|1
|Corrects issues that show up in 16:10 and 16:9 resolutions, which Bungie never thought you'd see back when 4:3 was the standard. Hover over images for more info.
|valign=top|Unlocks all attacks.
|[[Image:Widescreen fix-Ch02.jpg|256px|In the intro to Chapter 2, a nearby wall was blocking the camera at the beginning.]]<br><span style="line-height:75px">[[Image:Widescreen fix-Ch11.jpg|256px|In the intro to Chapter 11, all the photos that were supposed to be hidden off-camera were visible.]]<br><span style="line-height:75px">[[Image:Widescreen fix-Ch14.jpg|256px|In the intro to Chapter 14, Konoko was visible on the ground before she falls from the sky.]]</span>
|
|-
|-
|valign=top align=center|52000
|[http://mods.oni2.net/node/266 5000]
|valign=top align=center|[[AE:Combat_system|Andrashi Melee System]]
|Unlock All Moves
|valign=top align=center|AE: Animations
|1.3
|valign=top align=center|1
|Makes all of Konoko's attacks available from Chapter 1 onward.
|valign=top|Changes the melee system. Also unlocks all moves.
|
|
|-
|-
|valign=top align=center|53000
|[http://mods.oni2.net/node/234 5100]
|valign=top align=center|Knockdown Revamp
|Vanilla BSL
|valign=top align=center|AE: Animations
|1.1
|valign=top align=center|1
|Simply supplies the original, unaltered level scripts to help guarantee that mods are running on consistent scripting.
|1. Characters don't lose their weapon on normal knockdowns; this allows you to shoot from a knocked-down position. You, and the AI, will still lose the weapon on throws and leg sweep knockdowns, however. <br /> 2. Blownup enemies can knock other people down.
|
|
|-
|-
|valign=top align=center|54000
|[http://mods.oni2.net/node/282 6000]
|valign=top align=center|Brutal AI
|Missing Sounds
|valign=top align=center|AE: Animations
|1.0
|valign=top align=center|1
|Restores sounds to Oni that were missing upon its release (only one sound so far, the gears at the end of Chapter 12).
|Improves the melee AI for Konoko and Strikers.  Brutal Konoko can be seen in Dream Lab (Chapter 11). Brutal Strikers appear wherever a normal striker would appear in Easy/Normal mode. In Hard mode, they get a different skin, but are just as Brutal.
|[[Image:Gears with missing ambient sound.jpg|256px]]
|
|}
|}
[[Category:Anniversary Edition]]
[[Category:Anniversary Edition]]

Revision as of 13:42, 23 June 2020

These are the fixes and patches that are automatically installed by the AE.

Package Name Ver. Description Preview
0 OniSplit 0.9.95.0 Allows the AE to apply mods to Oni's game data.
1 XmlTools 2.0 Allows the AE to apply patch mods in Oni's game data.
2 XmlTools Dependencies 1.1 The framework needed for XmlTools to run.
7 AE Read-Me 2015-03 A shorter version of the documentation found on this wiki.
10 Oni game app (Windows) 1.0 Provides a standard version of Oni.exe for the Daodan DLL to modify. Oni icon-original 32px.png
11 Oni game app (Macs) 1.2.1 The Feral build of Oni.app for Intel Macs. Oni icon-Mac 32px.png
20 Daodan DLL (Windows) 4.0 Patches Oni.exe. See link for details. DLL icon-WinVista.png
50 Menu Fixes 1.1 Labels the Main Menu with "Anniversary Edition", fixes the backwards "Invert Mouse" option label, corrects an out-of-order diary page, and corrects the spelling of "effect" in a restart dialog. AE Main Menu.jpg
2000 Globalization Fixes for Characters 1.2 This fixes incorrect occurrences of certain character classes, which are a side-effect of the globalization process by which the AE makes all classes available on all levels, and prevents TCTF from attacking civilians in Ch. 6.
2200 Custom Character Variants & TRAM Fixes 2.1 Allows for new character classes to be referenced by mods without crashing if those characters are not installed. In addition, applies fixes to vanilla animations, such as adding hit_jewels and hit_foot_ouch stunned animations where they were missing, and allowing VDG-stunned throws to be performed by all characters.
2400 Airport Vehicle Fix 1 Fixes an improperly-textured sports car that pulls away from the Airport suspiciously in the beginning of Chapter 4. Car960 fix.jpg
3000 Bomber Fix 1.0 Makes AI aware of the danger represented by a ticking Mad Bomber so they can (try to) evade the explosion.
4000 Widescreen Fixes 1.11 Corrects issues that show up in 16:10 and 16:9 resolutions, which Bungie never thought you'd see back when 4:3 was the standard. Hover over images for more info. In the intro to Chapter 2, a nearby wall was blocking the camera at the beginning.
In the intro to Chapter 11, all the photos that were supposed to be hidden off-camera were visible.
In the intro to Chapter 14, Konoko was visible on the ground before she falls from the sky.
5000 Unlock All Moves 1.3 Makes all of Konoko's attacks available from Chapter 1 onward.
5100 Vanilla BSL 1.1 Simply supplies the original, unaltered level scripts to help guarantee that mods are running on consistent scripting.
6000 Missing Sounds 1.0 Restores sounds to Oni that were missing upon its release (only one sound so far, the gears at the end of Chapter 12). Gears with missing ambient sound.jpg